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* Update parse_number in unidasm.cpp, plus alignment with code style guide.addrbus-64 MooglyGuy2026-05-041-303/+208
* Another attempt at fixing unidasm. MooglyGuy2026-05-041-4/+4
* More compile fixes. MooglyGuy2026-05-042-5/+5
* Attempting a different fix for unidasm compile errors. MooglyGuy2026-05-041-2/+20
* Attempt at fixing the CI builds by expanding parse_number to take a u64 MooglyGuy2026-05-011-1/+1
* Point unidasm.cpp at the properly-namespaced declaration of offs_t MooglyGuy2026-05-011-1/+1
* Redoing offs_t to 64-bits expansion. MooglyGuy2026-05-0147-547/+421
* namcos21_c67: fix comment typo hap2026-04-291-1/+1
* namcos21: change camelCase to snake_case hap2026-04-296-120/+122
* namcos21_dsp: remove winrun_ prefix hap2026-04-294-102/+102
* namcos21_dsp: correct some dsp edge triggered ports, remove c67 underclock hack hap2026-04-295-37/+34
* namcos21: assume reset_all_subcpus also resets the associated c148 hap2026-04-293-5/+14
* (emu.h) dimemory: add remove_addrmap hap2026-04-299-13/+14
* Current Plug & Play PR (1 working system, 1 nw system, 2 nw clones, 1 working... mamehaze2026-04-2921-399/+911
* pengo,jrpacman: derive mcfg from pacman hap2026-04-294-137/+60
* New systems marked not working Ivan Vangelista2026-04-294-15/+94
* apple2video: fix low-memory -ramsize crash by protecting HGR reads (#15277) arekkusu422026-04-296-18/+34
* mschamp: add speed dsw hap2026-04-292-28/+18
* pacman: remove crush4/5 rombanks hap2026-04-292-184/+137
* pacman: Fix mschamp timer selection and I/O mux behavior (#15287) Liron4862026-04-292-24/+104
* namcos21_3d: remove some obsolete stuff hap2026-04-296-89/+71
* Fix mem-mem MOV on i8089 (#15286) bytex642026-04-291-0/+2
* sequential/prophet5.cpp: Added oscillators (no tuning yet). (#15285) m1macrophage2026-04-291-34/+283
* cxd1185.cpp: Ensure appropriate ID register is mapped (#15279) Brice Onken2026-04-292-3/+3
* namcos22: make pointrom access a bit more similar to namcos21 (and added a mi... hap2026-04-284-38/+39
* taitosj_v: fix regression with sprite area cliprect hap2026-04-281-13/+13
* Floppy sound (#15072) Michael Zapf2026-04-282-286/+711
* itech/itech32.cpp: Added Blood Storm v2.16. Vas Crabb2026-04-294-9/+47
* temco/senjyo.cpp: dumped PROM for starforcb [f205v] Ivan Vangelista2026-04-281-0/+5
* namcos2/21: assume audiocpu rom range is c000-ffff hap2026-04-286-9/+10
* namcos21: video disable bg is black hap2026-04-283-8/+14
* namco_c148: assume 1d4xxx is busack hap2026-04-281-4/+5
* ui: Rationalised use of menu item flags: Vas Crabb2026-04-2915-85/+112
* sony/smc777_kbd.cpp: add CAP(S) and KANA LOCKs angelosa2026-04-282-9/+98
* 3rdparty: Retired softfloat2. (#15270) Patrick Mackinlay2026-04-288-1216/+1110
* sony/smc777.cpp: misc fixes: angelosa2026-04-281-52/+102
* sony/smc777_kbd.cpp: clear scan code on key_break, handle a vestigial BUSY fl... angelosa2026-04-282-4/+32
* psikyo/psikyosh.cpp: Updates (#15280) cam9002026-04-283-26/+36
* namco/namcos21_c67.cpp: Fix build AJR2026-04-271-1/+1
* psikyo/psikyosh_v.cpp: Fix sprite flip and zbuffer (#15278) cam9002026-04-281-3/+3
* Sanyo phc25 - fix VBL interrupt timing and VBL polarity in port $40 (#15265) Aurelien342026-04-271-12/+3
* namcos21_c67: small improvement to sprite layer 0 priority hap2026-04-273-56/+84
* namco_c148: posirq line doesn't belong in this device hap2026-04-273-81/+66
* sega/segas32.cpp: Use tilemap for text layer, cleaned up code. (#15268) cam9002026-04-284-622/+529
* psikyo/psikyosh.cpp: Use tilemaps to draw tile map layers. (#15261) cam9002026-04-283-446/+397
* kaneko/suprnova.cpp: Cleaned up code and fixed minor issues: (#15259) cam9002026-04-283-901/+823
* sony/smc777_kbd.cpp: overhaul angelosa2026-04-273-156/+266
* commodore/plus4: Added Diag264 v0.97 kernal ROMs. [Curt Coder] Curt Coder2026-04-273-6/+18
* New working software list items Curt Coder2026-04-271-22/+22
* sound/cem3340.cpp: Anti-aliasing. Streaming frequency and PW control. (#15267) m1macrophage2026-04-272-32/+169