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:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
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MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
windows
/
winmain.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fixed an issue where device options (e.g. -cart) were reported as unknown whe...
Nathan Woods
2017-02-22
1
-3
/
+3
*
Revert "New phosphor persistence shaders for HLSL"
R. Belmont
2017-01-05
1
-5
/
+1
*
Correct LCD ghosting INI and slider defaults.
Westley M. Martinez
2017-01-03
1
-1
/
+1
*
Add LCD ghosting shader for Direct3D
Westley M. Martinez
2017-01-02
1
-2
/
+3
*
Scale and phosphor persistence sliders.
Westley M. Martinez
2016-12-30
1
-3
/
+2
*
Implement LCD persistence shader.
Westley M. Martinez
2016-12-29
1
-0
/
+1
*
Implement new phosphor shader.
Westley M. Martinez
2016-12-29
1
-1
/
+4
*
Move special windows.h include directives to build defines (nw)
Brad Hughes
2016-12-28
1
-1
/
+0
*
srcclean (nw)
Vas Crabb
2016-11-27
1
-2
/
+2
*
Change window handle storage to template instead of void* (nw) (#1725)
Brad Hughes
2016-11-17
1
-2
/
+2
*
UWP: Output verbose to debug plus turn off view scaling (nw)
Brad Hughes
2016-11-14
1
-1
/
+13
*
added OPTION_HOMEPATH to point to read/write folder,for now used by LUA scrip...
Miodrag Milanovic
2016-11-12
1
-0
/
+1
*
UWP, added support to store files on Local storage (nw)
Miodrag Milanovic
2016-11-12
1
-0
/
+16
*
Small cleanup (nw)
Miodrag Milanovic
2016-11-11
1
-1
/
+1
*
UWP builds again but by no means working (nw)
Brad Hughes
2016-11-10
1
-4
/
+14
*
Bulk renaming of Windows string conversion functions
Nathan Woods
2016-10-03
1
-2
/
+2
*
Convert OSD monitor info to modules plus add DXGI implementation
Brad Hughes
2016-09-14
1
-0
/
+1
*
Make behaviour slightly friendlier with hlsl_write option (nw)
Vas Crabb
2016-07-07
1
-1
/
+1
*
Patch up d3dhlsl as well (nw)
Vas Crabb
2016-07-07
1
-0
/
+1
*
Remove bgfx_avi_name and hlsl_write options
Giuseppe Gorgoglione
2016-07-04
1
-1
/
+0
*
Direct3D HLSL: use aviwrite to record avi movies
Giuseppe Gorgoglione
2016-07-04
1
-1
/
+1
*
Move window_list to osd_common_t
Brad Hughes
2016-06-11
1
-3
/
+3
*
Unify window_list in Windows and SDL OSD
Brad Hughes
2016-06-10
1
-4
/
+4
*
Major refactoring of debugger core [Ryan Holtz]
therealmogminer@gmail.com
2016-06-08
1
-2
/
+8
*
Fixed video mode opengl duplicated in SDL build. (nw)
dankan1890
2016-06-07
1
-0
/
+3
*
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
1
-0
/
+1
*
Normalized vector attenuation settings
ImJezze
2016-05-22
1
-11
/
+11
*
Cleanups and version bump
mame0173
Miodrag Milanovic
2016-04-27
1
-3
/
+3
*
Revert "Temp revert of Brad changes (nw)"
Miodrag Milanovic
2016-04-25
1
-3
/
+3
*
Temp revert of Brad changes (nw)
Miodrag Milanovic
2016-04-25
1
-3
/
+3
*
Various cleanups suggested by static analyzer (nw)
Miodrag Milanovic
2016-04-24
1
-1
/
+1
*
changes for UWP (nw)
Miodrag Milanovic
2016-04-23
1
-2
/
+1
*
Split UI and frontend part from core [Miodrag Milanovic]
Miodrag Milanovic
2016-04-23
1
-4
/
+2
*
Refactor OSD window.
Brad Hughes
2016-04-21
1
-3
/
+3
*
Refactored distortion pass
ImJezze
2016-04-19
1
-1
/
+3
*
Standardize platform window pointer storage in osd_window.
Brad Hughes
2016-04-18
1
-1
/
+1
*
Fixed missing diagnostic module include.
Brad Hughes
2016-04-17
1
-0
/
+1
*
Create diagnostic module for profiling and crash diagnostics
Brad Hughes
2016-04-17
1
-1012
/
+8
*
Update windows to use platform independent watchdog implementation (nw)
Miodrag Milanovic
2016-04-15
1
-77
/
+0
*
Skeleton implementation for Universal windows main app classes.
Brad Hughes
2016-04-10
1
-0
/
+98
*
Make sliders use an std::vector instead of a linked list, nw
therealmogminer@gmail.com
2016-04-10
1
-1
/
+0
*
winmain compile for UWP
Brad Hughes
2016-04-03
1
-57
/
+72
*
Iterate over core classes C++11 style
AJR
2016-03-31
1
-5
/
+5
*
Cleanups and version bump
Miodrag Milanovic
2016-03-30
1
-1
/
+1
*
Refactored Bloom
ImJezze
2016-03-28
1
-5
/
+3
*
Added oversampling option
ImJezze
2016-03-25
1
-1
/
+2
*
Merge bgfx_shader into master, nw
therealmogminer@gmail.com
2016-03-23
1
-1
/
+0
|
\
|
*
Merge with master
therealmogminer@gmail.com
2016-03-21
1
-22
/
+21
|
|
\
|
*
|
Remove -mt, nw
therealmogminer@gmail.com
2016-03-15
1
-1
/
+0
|
*
|
Add bgfx command line options, major shakeup of organization, nw
therealmogminer@gmail.com
2016-03-13
1
-1
/
+1
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