summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/windows/window.h
Commit message (Expand)AuthorAgeFilesLines
* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-281-1/+0
* Change window handle storage to template instead of void* (nw) (#1725) Brad Hughes2016-11-171-3/+3
* Small cleanup (nw) Miodrag Milanovic2016-11-111-1/+1
* Convert OSD monitor info to modules plus add DXGI implementation Brad Hughes2016-09-141-3/+1
* Make monitor list a list of shared_ptr like window_list (nw) Brad Hughes2016-07-011-8/+8
* Unify window_list in Windows and SDL OSD Brad Hughes2016-06-101-14/+2
* remove some dead threading code (nw) smf-2016-05-231-4/+1
* Fix for Alt-Enter on Brad code (nw) Miodrag Milanovic2016-04-251-2/+2
* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-5/+8
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-8/+5
* Refactor OSD window. Brad Hughes2016-04-211-5/+8
* Add UWP implementation for cursor methods Brad Hughes2016-04-181-0/+5
* Standardize platform window pointer storage in osd_window. Brad Hughes2016-04-181-2/+8
* Use std::chrono instead of GetTickCount in window.cpp/h for Windows OSD Brad Hughes2016-04-151-3/+4
* winmain compile for UWP Brad Hughes2016-04-031-0/+8
* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-0/+6
* replace osd_lock with std::mutex [Miodrag Milanovic] Miodrag Milanovic2016-01-301-1/+2
* macro removal INLINE -> static inline (nw) Miodrag Milanovic2015-12-121-2/+2
* fixing some more override (nw) Miodrag Milanovic2015-12-061-7/+7
* Aligned monitor handling between sdl and baseline. [Couriersud] couriersud2015-03-011-4/+4
* Fixed windows baseline build. couriersud2015-02-271-4/+3
* Introduced osd_rect and osd_dim to allow for more code alignment. (nw) couriersud2015-02-271-5/+5
* C++'d more of window.c (nw) couriersud2015-02-261-3/+19
* Moved opengl related stuff to modules/opengl couriersud2015-02-261-117/+1
* Cleanups and version bumpmame0159 Miodrag Milanovic2015-02-251-15/+15
* More alignment of code: couriersud2015-02-221-9/+13
* Make OpenGL renderer available in mainline build as well. This needs to couriersud2015-02-221-1/+10
* More code alignment for windows and renderer. (nw) couriersud2015-02-121-4/+8
* Remove start_viewscreen, fix sdl.mak. (nw) couriersud2015-02-121-3/+0
* More osd_window migration. (nw) couriersud2015-02-111-8/+19
* Identified window properties/variables which are used by renderers. couriersud2015-02-091-24/+88
* A bit more alignment between windows and sdl. (nw) couriersud2015-02-061-35/+35
* Introduced a comparable "osd_renderer" interface like it now exists for couriersud2015-02-051-10/+38
* Cleanups and version bumpmame0155 Miodrag Milanovic2014-10-151-2/+2
* Added window to osd_interface (nw) Miodrag Milanovic2014-09-011-34/+32
* reverting to classic ui due to lot of issues, as much as I hate reverting som... Miodrag Milanovic2014-04-171-7/+0
* Merge of new menubar code Nathan Woods2014-04-121-0/+7
* Windows: Fixed D3D multimonitor support. [GroovyMAME] Michaƫl Banaan Ananas2013-12-161-0/+1
* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-35/+2
* debugqt: prevent threading deadlock in win32 with qt debugger (nw) cracyc2013-06-041-1/+1
* - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] Ryan Holtz2013-01-131-0/+2
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-28/+28
* First pass at modernizing struct definitions. Aaron Giles2012-09-151-2/+1
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] Ryan Holtz2011-05-301-0/+4
* Ok, last spring cleaning, I hope ... Angelo Salese2011-04-191-1/+1
* Privatized most of the m_machine pointers in the system to prevent Aaron Giles2011-04-191-4/+8
* BIG update. Aaron Giles2011-03-291-11/+13
* - Cleanup of WINUI depending compiling (no whatsnew) Miodrag Milanovic2011-02-041-7/+2
* Cleaned OSD windows and emu part from NEWUI dependencies (no whatsnew) Miodrag Milanovic2011-01-131-4/+2
* Convert rendlay objects into C++, reduce the number of unused textures Aaron Giles2010-10-181-1/+1