| Commit message (Collapse) | Author | Age | Files | Lines |
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loader rewrite, which is still in progress....)
Replaced mamedriv.c with a new driver list mechanism that is generated
by the build tools. The emulator core now expects the presence of a
file called src/$(TARGET)/$(SUBTARGET).lst which is just a raw list of
driver names, one per line. C and C++ comments are still permitted.
This file is parsed by a new build tool makelist which extracts the
driver names, sorts them, and generates a file called drivlist.c, which
is consumed by the core. [Aaron Giles]
Added new osdcore function osd_malloc_array() which is identical to
osd_malloc() but obviously hints that the underlying allocation is for
an array. Updated all callers to use the appropriate form. Modified the
Windows allocator to only use guard pages for array-style allocations,
allowing us to enable them once again in debug builds. [Aaron Giles]
Created new static class driver_list to wrap accesses to the list of
available drivers. Improved speed of driver lookups by relying on the
presorting done by makelist. [Aaron Giles]
Created helper class driver_enumerator as a helper for iterating through
the list of drivers. This class supports basic filtering and iteration,
and also serves as a temporary cache of machine_configs. [Aaron Giles]
Created cli_frontend object to wrap all the CLI handling code in
clifront.c. Updated/simplified all the code to take advantage of the
driver_enumerator. [Aaron Giles]
Created media_auditor object to wrap all the auditing functions in
audit.c. Updated all users to the new interface. Note that the new
auditing mechanism is slightly out of sync with the romload code in
terms of finding ROMs owned by devices, so it may mis-report some
issues until the new ROM loading code is in. [Aaron Giles]
Added concept of a per-device searchpath. For most devices, their
searchpath is just the short name of the device. For driver_devices, the
searchpath is driver[;parent[;bios]]. This searchpath will eventually be
used by the rom loader to find ROMs. For now it is used by the media
auditor only. [Aaron Giles]
Created info_xml_creator object to wrap all the info generation functions
in info.c. Converted the file to C++ and cleaned up the input processing
code. [Aaron Giles]
(not for whatsnew ... Known issues: auditing of CHDs appears busted, and
debug builds report unfreed memory if you use the built-in game picker)
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- Rewritten some checks to be runtime instead of compile dependent
- Added winmenu.c and "menu" option in windows build
- winmenu.c provide just dummy implementation, and makes linking with actual menu implementation easier.
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Updated osdmini to work again and compile as an actual target
(doing nothing at the moment). Converted all of its code over
to straight BSD as well.
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can now be optionally compiled with the C++ compiler (mingw g++
only for the moment; MSVC still has issues).
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Subject: [patch] Conditional code cleanup resubmit
Hi mamedev,
This is a resubmit of a previous patch. The earlier version would not
compile with 32-bit MSVC, due to the fact that its linker required
external dependencies in dead code to be met before dead code
elimination was done, causing linker errors. The proper fix for this
would be to add the necessary dependencies, so I instead simply left
the conditional code in place in winalloc.c and chd.c.
~aa
Original submission email below:
----
Conditionally compiled code tends to bitrot, so MAME should try to
avoid it as much as possible. I sent a patch six months ago to
eliminate conditional code associated with logging, here's another
patch that does more of this. Some notes:
1. drc_ops.c: I couldn't find a LOG_CODE anywhere, so I used if (0).
2. romload.c: I converted all the users of debugload to use
LOG((...)) instead, following the traditional conditional logging
pattern.
3. windows/sound.c: I eliminated the separate sound log and directed
the few outputs to the error log.
~aa
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Removed malloc/calloc/realloc/free link-time overrides; we now
rely exclusively on compile-time overrides.
Made a few tweaks toward getting mingw-w64 working, but there
are still linker issues.
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Added code to debug 64-bit builds to allocate all address space below 4GB to help find 64-bit errors.
Added environment variable OSDDEBUGMALLOC which, if set, explicitly overrides the debug malloc debug settings.
Added environment variable OSDDEBUG4GB which, if set, explicitly overrides the new 64-bit address space allocations.
(Sadly this is necessary due to my nvidia D3D drivers being 64-bit unclean....)
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- removed years from copyright notices
- removed redundant (c) from copyright notices
- updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
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