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:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
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py_regtests
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save-experiments
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MAME - Multiple Arcade Machine Emulator
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path:
root
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src
/
osd
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windows
/
drawd3d.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Moved all renderers to osd/modules/render. (nw)
couriersud
2015-02-28
1
-232
/
+0
*
More alignment of code:
couriersud
2015-02-22
1
-1
/
+1
*
More osd_window migration. (nw)
couriersud
2015-02-11
1
-2
/
+2
*
Identified window properties/variables which are used by renderers.
couriersud
2015-02-09
1
-1
/
+1
*
Introduced a comparable "osd_renderer" interface like it now exists for
couriersud
2015-02-05
1
-7
/
+11
*
Bulk convert files that already had standard BSD license in my name
Aaron Giles
2013-10-16
1
-35
/
+2
*
Cleanups and version bump
mame0150
Miodrag Milanovic
2013-09-17
1
-1
/
+1
*
minor shader cleanup, nw
Ryan Holtz
2013-08-28
1
-0
/
+1
*
-Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]
Ryan Holtz
2013-08-25
1
-0
/
+3
*
"put HLSL back ..." fix build etc.
David Haywood
2013-06-06
1
-0
/
+8
*
As this project is clearly now run by people who care more about "feelings" a...
Ryan Holtz
2013-06-06
1
-8
/
+0
*
ok once more (bwidow requested up to over 140,000)
Michaël Banaan Ananas
2013-05-28
1
-1
/
+1
*
increase vertex buffer size a bit more (from MooglyGuy)
Michaël Banaan Ananas
2013-05-27
1
-1
/
+1
*
MAME Testers bugs fixed: 5201, 5202
Ryan Holtz
2013-05-22
1
-2
/
+2
*
Cleanups and version bump
mame0148u5
Miodrag Milanovic
2013-05-20
1
-63
/
+62
*
- "And he did give them CRT bloom, and it scorched their eyes so; and they wept
Ryan Holtz
2013-05-19
1
-89
/
+157
*
revert of r22266 (nw)
Miodrag Milanovic
2013-04-08
1
-4
/
+13
*
Convert d3d_texture_info to a class, nw
Ryan Holtz
2013-04-07
1
-13
/
+4
*
Cleanups and version bump
mame0148u1
Miodrag Milanovic
2013-02-11
1
-7
/
+7
*
d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy]
Ryan Holtz
2013-01-21
1
-2
/
+11
*
- d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy]
Ryan Holtz
2013-01-13
1
-0
/
+2
*
Cleanups and version bump
mame0148
Miodrag Milanovic
2013-01-11
1
-53
/
+53
*
- render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the
Ryan Holtz
2012-12-31
1
-4
/
+0
*
MSVC compilation fixes (nw)
Nathan Woods
2012-12-31
1
-1
/
+1
*
(nw) Fixes HLSL bugs with Rocket Knight Adventures
Ryan Holtz
2012-12-29
1
-1
/
+8
*
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Ryan Holtz
2012-12-29
1
-0
/
+50
*
First pass at modernizing struct definitions.
Aaron Giles
2012-09-15
1
-2
/
+1
*
Major bitmap-related changes throughout the system. There are
Aaron Giles
2012-01-12
1
-2
/
+2
*
Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into...
Ryan Holtz
2011-06-02
1
-0
/
+127