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path: root/src/osd/windows/drawd3d.h
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* Moved all renderers to osd/modules/render. (nw) couriersud2015-02-281-232/+0
* More alignment of code: couriersud2015-02-221-1/+1
* More osd_window migration. (nw) couriersud2015-02-111-2/+2
* Identified window properties/variables which are used by renderers. couriersud2015-02-091-1/+1
* Introduced a comparable "osd_renderer" interface like it now exists for couriersud2015-02-051-7/+11
* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-35/+2
* Cleanups and version bumpmame0150 Miodrag Milanovic2013-09-171-1/+1
* minor shader cleanup, nw Ryan Holtz2013-08-281-0/+1
* -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] Ryan Holtz2013-08-251-0/+3
* "put HLSL back ..." fix build etc. David Haywood2013-06-061-0/+8
* As this project is clearly now run by people who care more about "feelings" a... Ryan Holtz2013-06-061-8/+0
* ok once more (bwidow requested up to over 140,000) Michaël Banaan Ananas2013-05-281-1/+1
* increase vertex buffer size a bit more (from MooglyGuy) Michaël Banaan Ananas2013-05-271-1/+1
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-2/+2
* Cleanups and version bumpmame0148u5 Miodrag Milanovic2013-05-201-63/+62
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-89/+157
* revert of r22266 (nw) Miodrag Milanovic2013-04-081-4/+13
* Convert d3d_texture_info to a class, nw Ryan Holtz2013-04-071-13/+4
* Cleanups and version bumpmame0148u1 Miodrag Milanovic2013-02-111-7/+7
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-211-2/+11
* - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] Ryan Holtz2013-01-131-0/+2
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-53/+53
* - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz2012-12-311-4/+0
* MSVC compilation fixes (nw) Nathan Woods2012-12-311-1/+1
* (nw) Fixes HLSL bugs with Rocket Knight Adventures Ryan Holtz2012-12-291-1/+8
* 01234567890123456789012345678901234567890123456789012345678901234567890123456789 Ryan Holtz2012-12-291-0/+50
* First pass at modernizing struct definitions. Aaron Giles2012-09-151-2/+1
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-2/+2
* Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... Ryan Holtz2011-06-021-0/+127