| Commit message (Expand) | Author | Age | Files | Lines |
| * | Moved all renderers to osd/modules/render. (nw) |  couriersud | 2015-02-28 | 1 | -2912/+0 |
| * | Whoops, I knew I'd miss something in src/osd/windows (nw) |  Alex W. Jackson | 2015-02-23 | 1 | -2/+2 |
| * | render.c: render_containers now always make their own copy of the emulation p... |  Alex W. Jackson | 2015-02-23 | 1 | -7/+7 |
| * | More alignment of code: |  couriersud | 2015-02-22 | 1 | -3/+3 |
| * | Make OpenGL renderer available in mainline build as well. This needs to |  couriersud | 2015-02-22 | 1 | -1/+1 |
| * | More code alignment for windows and renderer. (nw) |  couriersud | 2015-02-12 | 1 | -14/+4 |
| * | More osd_window migration. (nw) |  couriersud | 2015-02-11 | 1 | -17/+18 |
| * | Identified window properties/variables which are used by renderers. |  couriersud | 2015-02-09 | 1 | -17/+18 |
| * | Introduced a comparable "osd_renderer" interface like it now exists for |  couriersud | 2015-02-05 | 1 | -96/+68 |
| * | Palettes are now copied during get_primlist. This should fix |  couriersud | 2015-01-01 | 1 | -9/+9 |
| * | Fix crash on fatalerror from winwindow_video_window_create() |  Ramiro Polla | 2014-12-15 | 1 | -6/+10 |
| * | Added window to osd_interface (nw) |  Miodrag Milanovic | 2014-09-01 | 1 | -41/+41 |
| * | reverting to classic ui due to lot of issues, as much as I hate reverting som... |  Miodrag Milanovic | 2014-04-17 | 1 | -8/+0 |
| * | Moved eminline and related files into /src/osd since it's system related (nw) |  Miodrag Milanovic | 2014-04-16 | 1 | -84/+84 |
| * | Merge of new menubar code |  Nathan Woods | 2014-04-12 | 1 | -0/+8 |
| * | added a few more missing \n in logging / cleanups (nw) |  Oliver Stöneberg | 2014-03-10 | 1 | -5/+5 |
| * | Switched rgb_t to a class, replacing macros with methods. Mappings are |  Aaron Giles | 2014-02-19 | 1 | -15/+15 |
| * | Changed how NULL callbacks are specified on win_draw_callbacks |  Nathan Woods | 2014-02-08 | 1 | -0/+1 |
| * | Moved src/emu/ui.? ==> src/emu/ui/ui.?, changed to follow MAME OOP convention... |  Nathan Woods | 2014-01-29 | 1 | -1/+1 |
| * | This revert (r26927), as requested by author, fixes the regression of missing... |  Scott Stone | 2014-01-24 | 1 | -20/+8 |
| * | Fixed compiling with Visual Studio 2012 [smf] |  smf- | 2014-01-11 | 1 | -0/+12 |
| * | - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] |  Ryan Holtz | 2014-01-04 | 1 | -8/+8 |
| * | Cleanups and version bumpmame0152 |  Miodrag Milanovic | 2013-12-24 | 1 | -2/+2 |
| * | Windows: Fixed D3D multimonitor support. [GroovyMAME] |  Michaël Banaan Ananas | 2013-12-16 | 1 | -1/+1 |
| * | batch vectors at the right time in queue |  Michaël Banaan Ananas | 2013-11-11 | 1 | -3/+7 |
| * | revert attempted fix for color overlays not working on vector games, this fix... |  Michaël Banaan Ananas | 2013-10-28 | 1 | -17/+3 |
| * | Bulk convert files that already had standard BSD license in my name |  Aaron Giles | 2013-10-16 | 1 | -35/+2 |
| * | uniform consolidation, nw |  Ryan Holtz | 2013-08-29 | 1 | -62/+0 |
| * | -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] |  Ryan Holtz | 2013-08-25 | 1 | -0/+3 |
| * | 01234567890123456789012345678901234567890123456789012345678901234567890123456789 |  Ryan Holtz | 2013-08-25 | 1 | -8/+26 |
| * | "put HLSL back ..." fix build etc. |  David Haywood | 2013-06-06 | 1 | -20/+235 |
| * | As this project is clearly now run by people who care more about "feelings" a... |  Ryan Holtz | 2013-06-06 | 1 | -235/+20 |
| * | MAME Testers bugs fixed: 5201, 5202 |  Ryan Holtz | 2013-05-22 | 1 | -0/+18 |
| * | Cleanups and version bumpmame0148u5 |  Miodrag Milanovic | 2013-05-20 | 1 | -62/+61 |
| * | fix incorrect bloom functionality in fullscreen mode, nw |  Ryan Holtz | 2013-05-20 | 1 | -16/+22 |
| * | Reset D3D device before destroying device. Fixes crash when selecting games f... |  Ryan Holtz | 2013-05-19 | 1 | -2/+8 |
| * | fix vector bloom, nw |  Ryan Holtz | 2013-05-19 | 1 | -0/+5 |
| * | remove double-alloc of texture_manager, nw |  Ryan Holtz | 2013-05-19 | 1 | -2/+0 |
| * | potential crash fix, nw |  Ryan Holtz | 2013-05-19 | 1 | -0/+6 |
| * | Fix DFJustin's crash, nw |  Ryan Holtz | 2013-05-19 | 1 | -0/+2 |
| * | fixed some initialization and cleanup issues with new D3D code (nw) |  Oliver Stöneberg | 2013-05-19 | 1 | -1/+7 |
| * | - "And he did give them CRT bloom, and it scorched their eyes so; and they wept |  Ryan Holtz | 2013-05-19 | 1 | -1155/+1220 |
| * | revert of r22266 (nw) |  Miodrag Milanovic | 2013-04-08 | 1 | -272/+338 |
| * | Convert d3d_texture_info to a class, nw |  Ryan Holtz | 2013-04-07 | 1 | -338/+272 |
| * | drawd3d.c - Fixes performance issues with YIQ enabled and prescale_x/prescale... |  Michaël Banaan Ananas | 2013-04-06 | 1 | -1/+1 |
| * | Cleanups and version bumpmame0148u1 |  Miodrag Milanovic | 2013-02-11 | 1 | -131/+131 |
| * | Silence some debug spam and turn off bloom target allocation on cache targets... |  Ryan Holtz | 2013-01-21 | 1 | -1/+0 |
| * | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] |  Ryan Holtz | 2013-01-21 | 1 | -46/+184 |
| * | - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] |  Ryan Holtz | 2013-01-13 | 1 | -7/+26 |
| * | Cleanups and version bumpmame0148 |  Miodrag Milanovic | 2013-01-11 | 1 | -47/+47 |