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path: root/src/osd/windows/d3dintf.h
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* Moved all renderers to osd/modules/render. (nw) couriersud2015-02-281-234/+0
* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-35/+2
* Cleanups and version bumpmame0150 Miodrag Milanovic2013-09-171-1/+1
* uniform consolidation, nw Ryan Holtz2013-08-291-78/+1
* minor shader cleanup, nw Ryan Holtz2013-08-281-0/+45
* General code cleanup in HLSL, nw Ryan Holtz2013-08-271-22/+32
* "put HLSL back ..." fix build etc. David Haywood2013-06-061-2/+2
* As this project is clearly now run by people who care more about "feelings" a... Ryan Holtz2013-06-061-2/+2
* Cleanups and version bumpmame0148u5 Miodrag Milanovic2013-05-201-1/+0
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-87/+84
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-17/+17
* Fix MSVC compilation. Aaron Giles2012-09-181-15/+15
* Final round of struct/union/enum normalization. Aaron Giles2012-09-161-9/+8
* First pass at modernizing struct definitions. Aaron Giles2012-09-151-16/+8
* HLSL Cleanup, no whatsnew: Ryan Holtz2011-06-111-1/+1
* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] Ryan Holtz2011-05-301-0/+1
* Update needed for new toolchain. Aaron Giles2011-05-201-15/+9
* Implemented experimental HLSL post-processing support on Direct3D 9 targets. ... Ryan Holtz2011-05-161-2/+32
* gcc 4.5.0 compilation fixes. Aaron Giles2009-12-291-0/+2
* Cleanups and version bump.mame0134u3 Aaron Giles2009-10-121-22/+22
* Moved all the OSD/windows code over to straight BSD license. Aaron Giles2009-10-121-5/+37
* Builds with latest DirectX SDK, which doesn't support Direct 3D 8 & Direct In... smf-2008-07-261-0/+2
* Copyright cleanup: Aaron Giles2008-01-061-1/+1
* Initial checkin of MAME 0.121.mame0121 Aaron Giles2007-12-171-0/+241