| Commit message (Expand) | Author | Age | Files | Lines |
* | Moved all renderers to osd/modules/render. (nw) |  couriersud | 2015-02-28 | 1 | -3504/+0 |
* | Whoops, I knew I'd miss something in src/osd/windows (nw) |  Alex W. Jackson | 2015-02-23 | 1 | -1/+1 |
* | More osd_window migration. (nw) |  couriersud | 2015-02-11 | 1 | -59/+26 |
* | Introduced a comparable "osd_renderer" interface like it now exists for |  couriersud | 2015-02-05 | 1 | -28/+28 |
* | Palettes are now copied during get_primlist. This should fix |  couriersud | 2015-01-01 | 1 | -1/+1 |
* | Added window to osd_interface (nw) |  Miodrag Milanovic | 2014-09-01 | 1 | -25/+25 |
* | Fixed up label/different hash instance with recent addition. (nw) |  Scott Stone | 2014-06-25 | 1 | -1/+1 |
* | Moved eminline and related files into /src/osd since it's system related (nw) |  Miodrag Milanovic | 2014-04-16 | 1 | -84/+84 |
* | - Fixed bloom misalignment with HLSL. [MooglyGuy] |  Ryan Holtz | 2014-04-08 | 1 | -10/+22 |
* | primary_screen -> first_screen() (nw) |  Miodrag Milanovic | 2014-03-15 | 1 | -1/+1 |
* | Moved src/emu/ui.? ==> src/emu/ui/ui.?, changed to follow MAME OOP convention... |  Nathan Woods | 2014-01-29 | 1 | -1/+1 |
* | This revert (r26927), as requested by author, fixes the regression of missing... |  Scott Stone | 2014-01-24 | 1 | -7/+2 |
* | - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] |  Ryan Holtz | 2014-01-04 | 1 | -2/+7 |
* | fix hlsl bloom drawing onto the prev frame if artwork backdrop is used (note:... |  Michaël Banaan Ananas | 2013-10-28 | 1 | -2/+4 |
* | Bulk convert files that already had standard BSD license in my name |  Aaron Giles | 2013-10-16 | 1 | -35/+2 |
* | fixed vector games black screen with hlsl |  Michaël Banaan Ananas | 2013-10-06 | 1 | -11/+5 |
* | -Started re-architecting the HLSL system to be data-driven [MooglyGuy] |  Ryan Holtz | 2013-08-30 | 1 | -180/+115 |
* | more HLSL cleanup, part e of pi (nw) |  Ryan Holtz | 2013-08-30 | 1 | -129/+355 |
* | uniform consolidation, nw |  Ryan Holtz | 2013-08-29 | 1 | -60/+278 |
* | minor shader cleanup, nw |  Ryan Holtz | 2013-08-28 | 1 | -37/+35 |
* | General code cleanup in HLSL, nw |  Ryan Holtz | 2013-08-27 | 1 | -476/+321 |
* | Split HLSL pases into separate functions, nw |  Ryan Holtz | 2013-08-25 | 1 | -414/+427 |
* | -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] |  Ryan Holtz | 2013-08-25 | 1 | -8/+8 |
* | 01234567890123456789012345678901234567890123456789012345678901234567890123456789 |  Ryan Holtz | 2013-08-25 | 1 | -309/+93 |
* | Cleanups and version bumpmame0149 |  Miodrag Milanovic | 2013-06-11 | 1 | -1/+0 |
* | "put HLSL back ..." fix build etc. |  David Haywood | 2013-06-06 | 1 | -0/+3544 |
* | As this project is clearly now run by people who care more about "feelings" a... |  Ryan Holtz | 2013-06-06 | 1 | -3544/+0 |
* | - Added better .ini defaults for HLSL, and hooked up bloom sliders. [MooglyGuy] |  Ryan Holtz | 2013-06-05 | 1 | -83/+178 |
* | cast error found by mingw 4.7.4 (nw) |  Miodrag Milanovic | 2013-05-30 | 1 | -1/+1 |
* | fix composite ntsc shaders, nw |  Ryan Holtz | 2013-05-22 | 1 | -4/+7 |
* | MAME Testers bugs fixed: 5201, 5202 |  Ryan Holtz | 2013-05-22 | 1 | -0/+13 |
* | Cleanups and version bumpmame0148u5 |  Miodrag Milanovic | 2013-05-20 | 1 | -4/+2 |
* | fix incorrect bloom functionality in fullscreen mode, nw |  Ryan Holtz | 2013-05-20 | 1 | -16/+30 |
* | fix vector bloom, nw |  Ryan Holtz | 2013-05-19 | 1 | -0/+28 |
* | - "And he did give them CRT bloom, and it scorched their eyes so; and they wept |  Ryan Holtz | 2013-05-19 | 1 | -514/+462 |
* | revert of r22266 (nw) |  Miodrag Milanovic | 2013-04-08 | 1 | -88/+91 |
* | Convert d3d_texture_info to a class, nw |  Ryan Holtz | 2013-04-07 | 1 | -91/+88 |
* | (nw) Fixed sliders and phosphor offset |  Ryan Holtz | 2013-02-28 | 1 | -2/+2 |
* | Cleanups and version bumpmame0148u1 |  Miodrag Milanovic | 2013-02-11 | 1 | -477/+477 |
* | Fix HLSL toggle and move it to Ctrl+Alt+F5. Next time someone touches the HLS... |  Ryan Holtz | 2013-01-28 | 1 | -6/+8 |
* | Made a change to my original hlsl fix, this stops the crash with ctrl+alt+F12... |  Robbbert | 2013-01-28 | 1 | -1/+3 |
* | Silence some debug spam and turn off bloom target allocation on cache targets... |  Ryan Holtz | 2013-01-21 | 1 | -3/+30 |
* | Fix raster games with HLSL, nw |  Ryan Holtz | 2013-01-21 | 1 | -12/+21 |
* | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] |  Ryan Holtz | 2013-01-21 | 1 | -126/+696 |
* | Temp patch to fix d3d crash at start. |  Robbbert | 2013-01-15 | 1 | -0/+3 |
* | - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] |  Ryan Holtz | 2013-01-13 | 1 | -243/+266 |
* | Cleanups and version bumpmame0148 |  Miodrag Milanovic | 2013-01-11 | 1 | -5/+5 |
* | - d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when alt-tabbing |  Ryan Holtz | 2013-01-05 | 1 | -132/+136 |
* | - d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes when using |  Ryan Holtz | 2013-01-05 | 1 | -2/+5 |
* | - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the |  Ryan Holtz | 2012-12-31 | 1 | -21/+88 |