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path: root/src/osd/windows/d3dhlsl.c
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* Moved all renderers to osd/modules/render. (nw) couriersud2015-02-281-3504/+0
* Whoops, I knew I'd miss something in src/osd/windows (nw) Alex W. Jackson2015-02-231-1/+1
* More osd_window migration. (nw) couriersud2015-02-111-59/+26
* Introduced a comparable "osd_renderer" interface like it now exists for couriersud2015-02-051-28/+28
* Palettes are now copied during get_primlist. This should fix couriersud2015-01-011-1/+1
* Added window to osd_interface (nw) Miodrag Milanovic2014-09-011-25/+25
* Fixed up label/different hash instance with recent addition. (nw) Scott Stone2014-06-251-1/+1
* Moved eminline and related files into /src/osd since it's system related (nw) Miodrag Milanovic2014-04-161-84/+84
* - Fixed bloom misalignment with HLSL. [MooglyGuy] Ryan Holtz2014-04-081-10/+22
* primary_screen -> first_screen() (nw) Miodrag Milanovic2014-03-151-1/+1
* Moved src/emu/ui.? ==> src/emu/ui/ui.?, changed to follow MAME OOP convention... Nathan Woods2014-01-291-1/+1
* This revert (r26927), as requested by author, fixes the regression of missing... Scott Stone2014-01-241-7/+2
* - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] Ryan Holtz2014-01-041-2/+7
* fix hlsl bloom drawing onto the prev frame if artwork backdrop is used (note:... Michaël Banaan Ananas2013-10-281-2/+4
* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-35/+2
* fixed vector games black screen with hlsl Michaël Banaan Ananas2013-10-061-11/+5
* -Started re-architecting the HLSL system to be data-driven [MooglyGuy] Ryan Holtz2013-08-301-180/+115
* more HLSL cleanup, part e of pi (nw) Ryan Holtz2013-08-301-129/+355
* uniform consolidation, nw Ryan Holtz2013-08-291-60/+278
* minor shader cleanup, nw Ryan Holtz2013-08-281-37/+35
* General code cleanup in HLSL, nw Ryan Holtz2013-08-271-476/+321
* Split HLSL pases into separate functions, nw Ryan Holtz2013-08-251-414/+427
* -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] Ryan Holtz2013-08-251-8/+8
* 01234567890123456789012345678901234567890123456789012345678901234567890123456789 Ryan Holtz2013-08-251-309/+93
* Cleanups and version bumpmame0149 Miodrag Milanovic2013-06-111-1/+0
* "put HLSL back ..." fix build etc. David Haywood2013-06-061-0/+3544
* As this project is clearly now run by people who care more about "feelings" a... Ryan Holtz2013-06-061-3544/+0
* - Added better .ini defaults for HLSL, and hooked up bloom sliders. [MooglyGuy] Ryan Holtz2013-06-051-83/+178
* cast error found by mingw 4.7.4 (nw) Miodrag Milanovic2013-05-301-1/+1
* fix composite ntsc shaders, nw Ryan Holtz2013-05-221-4/+7
* MAME Testers bugs fixed: 5201, 5202 Ryan Holtz2013-05-221-0/+13
* Cleanups and version bumpmame0148u5 Miodrag Milanovic2013-05-201-4/+2
* fix incorrect bloom functionality in fullscreen mode, nw Ryan Holtz2013-05-201-16/+30
* fix vector bloom, nw Ryan Holtz2013-05-191-0/+28
* - "And he did give them CRT bloom, and it scorched their eyes so; and they wept Ryan Holtz2013-05-191-514/+462
* revert of r22266 (nw) Miodrag Milanovic2013-04-081-88/+91
* Convert d3d_texture_info to a class, nw Ryan Holtz2013-04-071-91/+88
* (nw) Fixed sliders and phosphor offset Ryan Holtz2013-02-281-2/+2
* Cleanups and version bumpmame0148u1 Miodrag Milanovic2013-02-111-477/+477
* Fix HLSL toggle and move it to Ctrl+Alt+F5. Next time someone touches the HLS... Ryan Holtz2013-01-281-6/+8
* Made a change to my original hlsl fix, this stops the crash with ctrl+alt+F12... Robbbert2013-01-281-1/+3
* Silence some debug spam and turn off bloom target allocation on cache targets... Ryan Holtz2013-01-211-3/+30
* Fix raster games with HLSL, nw Ryan Holtz2013-01-211-12/+21
* d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] Ryan Holtz2013-01-211-126/+696
* Temp patch to fix d3d crash at start. Robbbert2013-01-151-0/+3
* - d3dhlsl.c: Made HLSL switchable at runtime, Ctrl+Alt+F12. [MooglyGuy] Ryan Holtz2013-01-131-243/+266
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-5/+5
* - d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when alt-tabbing Ryan Holtz2013-01-051-132/+136
* - d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes when using Ryan Holtz2013-01-051-2/+5
* - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the Ryan Holtz2012-12-311-21/+88