index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
sdl
/
window.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Change window handle storage to template instead of void* (nw) (#1725)
Brad Hughes
2016-11-17
1
-1
/
+1
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-1
/
+1
*
Make monitor list a list of shared_ptr like window_list (nw)
Brad Hughes
2016-07-01
1
-6
/
+7
*
Cleanup and version bump
mame0175
Miodrag Milanovic
2016-06-29
1
-2
/
+2
*
Fix mouse behavior on OSX
Brad Hughes
2016-06-25
1
-0
/
+2
*
fix clang build (nw)
R. Belmont
2016-06-11
1
-1
/
+1
*
Unify window_list in Windows and SDL OSD
Brad Hughes
2016-06-10
1
-8
/
+1
*
Ioport refactoring and cleanups (nw)
AJR
2016-05-18
1
-0
/
+2
*
Remove dead code left over from "-mt". [Couriersud]
couriersud
2016-05-06
1
-10
/
+3
*
Cleanups and version bump
mame0173
Miodrag Milanovic
2016-04-27
1
-1
/
+1
*
Revert "Temp revert of Brad changes (nw)"
Miodrag Milanovic
2016-04-25
1
-8
/
+3
*
Temp revert of Brad changes (nw)
Miodrag Milanovic
2016-04-25
1
-3
/
+8
*
Refactor OSD window.
Brad Hughes
2016-04-21
1
-8
/
+3
*
SDL cleanup (nw)
Miodrag Milanovic
2016-04-20
1
-5
/
+0
*
Standardize platform window pointer storage in osd_window.
Brad Hughes
2016-04-18
1
-3
/
+5
*
convert osd_event into a class. Since all is std:: now, reduce to
couriersud
2016-04-10
1
-1
/
+1
*
Fix SDL build on linux:
couriersud
2016-04-09
1
-33
/
+8
*
Cleanups and version bump
Miodrag Milanovic
2016-03-30
1
-1
/
+1
*
Merge bgfx_shader into master, nw
therealmogminer@gmail.com
2016-03-23
1
-2
/
+2
|
\
|
*
Some bugfixes for BGFX on SDL, nw
therealmogminer@gmail.com
2016-03-18
1
-2
/
+2
*
|
Implement integer scaling in core renderer [Calamity]
Antonio Giner
2016-03-15
1
-1
/
+0
|
/
*
Pick off some low-hanging PTR64 fruit
Vas Crabb
2016-02-28
1
-7
/
+4
*
First take on render API reorg, nw
therealmogminer@gmail.com
2016-02-21
1
-3
/
+0
*
Remove SDL 1.2 support (nw)
Miodrag Milanovic
2016-02-16
1
-22
/
+0
*
make window index part of osd_window (nw)
Miodrag Milanovic
2016-02-11
1
-2
/
+1
*
fix SDL on Windows compile
Cowering
2015-12-06
1
-7
/
+7
*
did license settings for OG and Andrew, cleared up OSD part for licenses (nw)
Miodrag Milanovic
2015-05-09
1
-5
/
+2
*
Added license headers to the rest of files (nw)
Miodrag Milanovic
2015-05-07
1
-0
/
+2
*
Aligned monitor handling between sdl and baseline. [Couriersud]
couriersud
2015-03-01
1
-3
/
+3
*
Fixed windows baseline build.
couriersud
2015-02-27
1
-5
/
+5
*
Introduced osd_rect and osd_dim to allow for more code alignment. (nw)
couriersud
2015-02-27
1
-12
/
+15
*
Moved opengl related stuff to modules/opengl
couriersud
2015-02-26
1
-119
/
+2
*
Cleanups and version bump
mame0159
Miodrag Milanovic
2015-02-25
1
-18
/
+18
*
More alignment of code:
couriersud
2015-02-22
1
-18
/
+7
*
Make OpenGL renderer available in mainline build as well. This needs to
couriersud
2015-02-22
1
-1
/
+2
*
More code alignment for windows and renderer. (nw)
couriersud
2015-02-12
1
-3
/
+5
*
Remove start_viewscreen, fix sdl.mak. (nw)
couriersud
2015-02-12
1
-4
/
+12
*
More osd_window migration. (nw)
couriersud
2015-02-11
1
-18
/
+38
*
Identified window properties/variables which are used by renderers.
couriersud
2015-02-09
1
-11
/
+44
*
sdl render operation moved towards the way window deals with renderers.
couriersud
2015-02-08
1
-29
/
+33
*
A bit more alignment between windows and sdl. (nw)
couriersud
2015-02-06
1
-16
/
+15
*
Get rid of "resize" render method. (nw)
couriersud
2015-02-06
1
-1
/
+0
*
Remove some passing around of running_machine where it is not needed.
couriersud
2015-02-05
1
-7
/
+8
*
Moved all window related code to window.c. (nw)
couriersud
2015-02-05
1
-25
/
+45
*
Window creation now is done in windows.c. (nw)
couriersud
2015-02-04
1
-0
/
+7
*
Some more code alignment. (nw)
couriersud
2015-02-04
1
-2
/
+9
*
Safety commit before pull. More code alignment. (nw)
couriersud
2015-02-04
1
-7
/
+13
*
Reowrked the -video soft driver so it works like accel and opengl. That
couriersud
2015-02-03
1
-1
/
+18
*
Merge branch 'master' of https://github.com/mamedev/mame.git
couriersud
2015-02-01
1
-0
/
+6
|
\
|
*
Added BGFX skeleton to SDL build as well (nw)
Miodrag Milanovic
2015-02-01
1
-0
/
+6
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