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* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-4/+4
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* Reset menu on toggle fullscreen [barlog] Miodrag Milanovic2016-04-261-0/+4
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* Fixed Alt-Enter on SDL (nw) Miodrag Milanovic2016-04-261-1/+3
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* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-104/+78
| | | | This reverts commit 5e831f6506ee06f8c30cb113551ee0fec53804db.
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-78/+104
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* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-4/+4
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* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-231-1/+1
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* Refactor OSD window. Brad Hughes2016-04-211-104/+78
| | | | | | | | | | Unified renderer in osd_window as std::unique_ptr Made windows all std::shared_ptr<window_type> Made window lists std::list<std::shared_ptr<window_type>> Updated OSD SDL worker_param to not use malloc (not compatible with smart pointers) Made renderer pointer to window a weak reference. May not be available during destruction of the window.
* SDL cleanup (nw) Miodrag Milanovic2016-04-201-15/+0
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* Merge pull request #823 from ajrhacker/deviter Miodrag Milanović2016-04-201-16/+2
|\ | | | | Iterate over devices C++11 style [AJR]
| * Iterate over devices C++11 style AJR2016-04-181-16/+2
| | | | | | | | | | | | Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass. Add a few more typical getters to device_t::subdevice_list.
* | These init calls all returned false. No need for a return value in this couriersud2016-04-181-28/+14
| | | | | | case. [Couriersud]
* | soft is hard and hard is soft. Two is one and one is two. No wonder couriersud2016-04-181-2/+1
| | | | | | | | "-video accel" has substandard performance if opengl is disabled. [Couriersud]
* | Fix *nix compile. couriersud2016-04-181-1/+1
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* | Standardize platform window pointer storage in osd_window. Brad Hughes2016-04-181-27/+50
|/ | | | Also encapsulate show/hide capture/release cursor functionality.
* fix SDL compile (nw) arbee2016-04-101-1/+1
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* convert osd_event into a class. Since all is std:: now, reduce to couriersud2016-04-101-9/+3
| | | inlineable code.
* Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-24/+4
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* Fix SDL build on linux: couriersud2016-04-091-3/+55
| | | | | | | - removed inclusion of SDL headers in all headers. - replaced those by forward declarations and in one case by a wrapper class (for a typedef struct). - added -Wno-strict-prototypes to 7z build (gmake target)
* Fixed joystick on Android preventing application to crash, cleanup init for ↵ Miodrag Milanovic2016-04-021-1/+1
| | | | SDL in total (nw)
* Cleanups and version bump Miodrag Milanovic2016-03-301-22/+22
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* Copy/paste some code from Windows OSD to get SDL going again - sorry if this ↵ Vas Crabb2016-03-241-0/+44
| | | | is dirty
* Merge bgfx_shader into master, nw therealmogminer@gmail.com2016-03-231-63/+6
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| * Merge with master therealmogminer@gmail.com2016-03-211-15/+1
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| * | Add bgfx_backend and bgfx_debug options, fix compile error on mac, nw therealmogminer@gmail.com2016-03-181-2/+0
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| * | Remove -mt, nw therealmogminer@gmail.com2016-03-151-61/+6
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* | | Merge remote-tracking branch 'refs/remotes/mamedev/master' into ↵ Antonio Giner2016-03-201-15/+1
|\ \ \ | | |/ | |/| | | | integer_scaling_v2
| * | Fix SDL input focus tracking bug plus remove references to USE_OLD_SDL_INPUT ↵ Brad Hughes2016-03-191-15/+1
| |/ | | | | | | compiler directive from the input refactor.
* | Move integer scaling implementation to render_target::compute_visible_area Antonio Giner2016-03-201-3/+3
| | | | | | | | | | - Add core option -unevenstretch - Add core option -unevenstretchx
* | Revert changes in layout view prior to rework of integer scaling Antonio Giner2016-03-191-3/+3
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* | Implement integer scaling in core renderer [Calamity] Antonio Giner2016-03-151-116/+25
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* Removed I64FMT and SIZETFMT, one usage left in chdman.cpp (nw) Miodrag Milanovic2016-03-071-1/+1
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* Using SDL_INIT_GAMECONTROLLER it explicitly calls SDL_INIT_JOYSTICK some ↵ Miodrag Milanovic2016-03-051-1/+1
| | | | experimental code (nw)
* use chrono calls for time handling in core (nw) Miodrag Milanovic2016-03-031-1/+1
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* Merge input modules work. Brad Hughes2016-02-281-9/+22
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| * Refactor OSD input into modules Brad Hughes2016-02-281-4/+24
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* | Fix D3D and BGFX fullscreen toggle issues, nw therealmogminer@gmail.com2016-02-221-2/+25
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* | Final fixups, get sliders working again, nw therealmogminer@gmail.com2016-02-211-13/+37
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* | First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-52/+39
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* | placed back OPENGL check since GL is not same as GLES (nw) Miodrag Milanovic2016-02-161-0/+2
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* | BGFX mandatory requirement (nw) Miodrag Milanovic2016-02-161-2/+0
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* | opengl as requirement (nw) Miodrag Milanovic2016-02-161-2/+0
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* | Remove SDL 1.2 support (nw) Miodrag Milanovic2016-02-161-189/+1
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* | Added multi window support for BGFX backend (nw) Miodrag Milanovic2016-02-121-0/+12
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* macro removal INLINE -> static inline (nw) Miodrag Milanovic2015-12-121-4/+4
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+1612