| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Cleanups and version bumpmame0173 | 2016-04-27 | 1 | -4/+4 | |
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| * | Reset menu on toggle fullscreen [barlog] | 2016-04-26 | 1 | -0/+4 | |
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| * | Fixed Alt-Enter on SDL (nw) | 2016-04-26 | 1 | -1/+3 | |
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| * | Revert "Temp revert of Brad changes (nw)" | 2016-04-25 | 1 | -104/+78 | |
| | | | | | This reverts commit 5e831f6506ee06f8c30cb113551ee0fec53804db. | ||||
| * | Temp revert of Brad changes (nw) | 2016-04-25 | 1 | -78/+104 | |
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| * | Various cleanups suggested by static analyzer (nw) | 2016-04-24 | 1 | -4/+4 | |
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| * | Split UI and frontend part from core [Miodrag Milanovic] | 2016-04-23 | 1 | -1/+1 | |
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| * | Refactor OSD window. | 2016-04-21 | 1 | -104/+78 | |
| | | | | | | | | | | | Unified renderer in osd_window as std::unique_ptr Made windows all std::shared_ptr<window_type> Made window lists std::list<std::shared_ptr<window_type>> Updated OSD SDL worker_param to not use malloc (not compatible with smart pointers) Made renderer pointer to window a weak reference. May not be available during destruction of the window. | ||||
| * | SDL cleanup (nw) | 2016-04-20 | 1 | -15/+0 | |
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| * | Merge pull request #823 from ajrhacker/deviter | 2016-04-20 | 1 | -16/+2 | |
| |\ | | | | | Iterate over devices C++11 style [AJR] | ||||
| | * | Iterate over devices C++11 style | 2016-04-18 | 1 | -16/+2 | |
| | | | | | | | | | | | | | Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass. Add a few more typical getters to device_t::subdevice_list. | ||||
| * | | These init calls all returned false. No need for a return value in this | 2016-04-18 | 1 | -28/+14 | |
| | | | | | | | case. [Couriersud] | ||||
| * | | soft is hard and hard is soft. Two is one and one is two. No wonder | 2016-04-18 | 1 | -2/+1 | |
| | | | | | | | | | "-video accel" has substandard performance if opengl is disabled. [Couriersud] | ||||
| * | | Fix *nix compile. | 2016-04-18 | 1 | -1/+1 | |
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| * | | Standardize platform window pointer storage in osd_window. | 2016-04-18 | 1 | -27/+50 | |
| |/ | | | | Also encapsulate show/hide capture/release cursor functionality. | ||||
| * | fix SDL compile (nw) | 2016-04-10 | 1 | -1/+1 | |
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| * | convert osd_event into a class. Since all is std:: now, reduce to | 2016-04-10 | 1 | -9/+3 | |
| | | | | inlineable code. | ||||
| * | Make sliders use an std::vector instead of a linked list, nw | 2016-04-10 | 1 | -24/+4 | |
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| * | Fix SDL build on linux: | 2016-04-09 | 1 | -3/+55 | |
| | | | | | | | | - removed inclusion of SDL headers in all headers. - replaced those by forward declarations and in one case by a wrapper class (for a typedef struct). - added -Wno-strict-prototypes to 7z build (gmake target) | ||||
| * | Fixed joystick on Android preventing application to crash, cleanup init for ↵ | 2016-04-02 | 1 | -1/+1 | |
| | | | | | SDL in total (nw) | ||||
| * | Cleanups and version bump | 2016-03-30 | 1 | -22/+22 | |
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| * | Copy/paste some code from Windows OSD to get SDL going again - sorry if this ↵ | 2016-03-24 | 1 | -0/+44 | |
| | | | | | is dirty | ||||
| * | Merge bgfx_shader into master, nw | 2016-03-23 | 1 | -63/+6 | |
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| | * | Merge with master | 2016-03-21 | 1 | -15/+1 | |
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| | * | | Add bgfx_backend and bgfx_debug options, fix compile error on mac, nw | 2016-03-18 | 1 | -2/+0 | |
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| | * | | Remove -mt, nw | 2016-03-15 | 1 | -61/+6 | |
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| * | | | Merge remote-tracking branch 'refs/remotes/mamedev/master' into ↵ | 2016-03-20 | 1 | -15/+1 | |
| |\ \ \ | | |/ | |/| | | | | integer_scaling_v2 | ||||
| | * | | Fix SDL input focus tracking bug plus remove references to USE_OLD_SDL_INPUT ↵ | 2016-03-19 | 1 | -15/+1 | |
| | |/ | | | | | | | compiler directive from the input refactor. | ||||
| * | | Move integer scaling implementation to render_target::compute_visible_area | 2016-03-20 | 1 | -3/+3 | |
| | | | | | | | | | | | - Add core option -unevenstretch - Add core option -unevenstretchx | ||||
| * | | Revert changes in layout view prior to rework of integer scaling | 2016-03-19 | 1 | -3/+3 | |
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| * | | Implement integer scaling in core renderer [Calamity] | 2016-03-15 | 1 | -116/+25 | |
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| * | Removed I64FMT and SIZETFMT, one usage left in chdman.cpp (nw) | 2016-03-07 | 1 | -1/+1 | |
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| * | Using SDL_INIT_GAMECONTROLLER it explicitly calls SDL_INIT_JOYSTICK some ↵ | 2016-03-05 | 1 | -1/+1 | |
| | | | | | experimental code (nw) | ||||
| * | use chrono calls for time handling in core (nw) | 2016-03-03 | 1 | -1/+1 | |
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| * | Merge input modules work. | 2016-02-28 | 1 | -9/+22 | |
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| | * | Refactor OSD input into modules | 2016-02-28 | 1 | -4/+24 | |
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| * | | Fix D3D and BGFX fullscreen toggle issues, nw | 2016-02-22 | 1 | -2/+25 | |
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| * | | Final fixups, get sliders working again, nw | 2016-02-21 | 1 | -13/+37 | |
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| * | | First take on render API reorg, nw | 2016-02-21 | 1 | -52/+39 | |
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| * | | placed back OPENGL check since GL is not same as GLES (nw) | 2016-02-16 | 1 | -0/+2 | |
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| * | | BGFX mandatory requirement (nw) | 2016-02-16 | 1 | -2/+0 | |
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| * | | opengl as requirement (nw) | 2016-02-16 | 1 | -2/+0 | |
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| * | | Remove SDL 1.2 support (nw) | 2016-02-16 | 1 | -189/+1 | |
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| * | | Added multi window support for BGFX backend (nw) | 2016-02-12 | 1 | -0/+12 | |
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| * | macro removal INLINE -> static inline (nw) | 2015-12-12 | 1 | -4/+4 | |
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| * | Rename *.c -> *.cpp in our source (nw) | 2015-11-08 | 1 | -0/+1612 | |
