| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| |
|
|
| |
This allows a true headless run when the environment variable SDL_VIDEODRIVER=dummy is set prior to mame/mess execution.
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
| |
managers on linux [O. Galibert]
Breakage was in 8338e0d7a490c8d33f924b55582223e70015c195 (march 2015),
and yes, fullscreen didn't work correctly for me since then. Shows
how much I use it, I guess. FWTW my window manage is the venerable
fvwm2. CourierSud, if you happen to remember why you changed that (in
the middle of a lot of other changes), let me know, and we'll see how
to make it work for everybody.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
|
| | |
|
| |
|
|
| |
* Change window handle storage to template instead of void* (nw)
|
| | |
|
| |
|
|
| |
Ostermeyer]
|
| |
|
|
|
| |
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
|
| | |
|
| |
|
|
| |
Fixes #1232
|
| | |
|
| |
|
|
| |
to inline functions (nw)
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
| |
* move menu classes into ::ui namesapce
* reduce scope of many symbols
(first step in making UI code less rage-inducing so I can fix text input)
|
| |
|
|
|
|
| |
- Completely move mouse hit testing down into the UI input module. This reduces some dependencies.
- Never return a null pointer from ioport_field::name() to prevent potential crashes. All anonymous inputs are classified as INPUT_CLASS_INTERNAL, so several frontend functions now check type_class instead.
- Correct a couple of typos.
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
This reverts commit 5e831f6506ee06f8c30cb113551ee0fec53804db.
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
| |
Unified renderer in osd_window as std::unique_ptr
Made windows all std::shared_ptr<window_type>
Made window lists std::list<std::shared_ptr<window_type>>
Updated OSD SDL worker_param to not use malloc (not compatible with smart
pointers)
Made renderer pointer to window a weak reference. May not be available
during destruction of the window.
|
| | |
|
| |\
| |
| | |
Iterate over devices C++11 style [AJR]
|
| | |
| |
| |
| |
| |
| | |
Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass.
Add a few more typical getters to device_t::subdevice_list.
|
| | |
| |
| | |
case. [Couriersud]
|
| | |
| |
| |
| | |
"-video accel" has substandard performance if opengl is disabled.
[Couriersud]
|
| | | |
|
| |/
|
|
| |
Also encapsulate show/hide capture/release cursor functionality.
|
| | |
|
| |
|
| |
inlineable code.
|
| | |
|
| |
|
|
|
|
|
| |
- removed inclusion of SDL headers in all headers.
- replaced those by forward declarations and in one case by a wrapper
class (for a typedef struct).
- added -Wno-strict-prototypes to 7z build (gmake target)
|
| |
|
|
| |
SDL in total (nw)
|
| | |
|
| |
|
|
| |
is dirty
|
| |\ |
|
| | |\ |
|
| | | | |
|