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* Cleanup of machine.h. Shuffled some fields around, and moved several Aaron Giles2011-03-281-2/+2
* Fix font loading in sdlmame. BDF files are just loaded as TTF by TTF_OpenFont... Couriersud2011-03-261-4/+4
* Converted core_options to a class. Removed a bunch of marginal Aaron Giles2011-03-031-8/+6
* mame_file is now emu_file and is a class. It is required Aaron Giles2011-02-121-6/+6
* Added "-syncrefresh" option to osd/sdl. This will *limit* the game speed to t... Couriersud2011-01-221-2/+7
* Split the screen device into a separate module. Aaron Giles2010-12-021-1/+1
* Slightly cleaner fix for SDL. Aaron Giles2010-10-131-3/+3
* Fix for SDL compile (no whatsnew) Miodrag Milanovic2010-10-131-2/+2
* Converted render.c objects into C++ objects. Updated all callers. Aaron Giles2010-10-131-21/+15
* Split mame.c into mame.c and machine.c, the latter containing the Aaron Giles2010-06-301-8/+8
* SDLMAME now compiles against SDL 1.3 up to HG rev 4464. Everything beyond tha... Couriersud2010-06-031-4/+4
* SDL: remove problematic live render type toggle and default OS X to OpenGL R. Belmont2010-06-021-41/+0
* several cleanups based on cppcheck and VS2008 Code Analysis [Oliver Stöneberg] Fabio Priuli2010-03-171-0/+3
* - Moved natural keyboard support from MESS to MAME Miodrag Milanovic2010-02-121-4/+0
* Added DEBUG_FLAG_OSD_ENABLED to allow coexistence of debuggers going forward. Couriersud2010-02-051-3/+3
* The return of the "misc" Couriersud2010-01-211-1/+1
* Minor cosmetic changes: Couriersud2010-01-161-4/+0
* Cleanups and version bump. Aaron Giles2010-01-161-52/+52
* SDLMAME initial import [R. Belmont, Couriersud] R. Belmont2010-01-131-0/+1399