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* Added BGFX skeleton to SDL build as well (nw) Miodrag Milanovic2015-02-011-1/+2
* Fixed SDL1.2 (osx, linux, windows). (nw) couriersud2015-01-301-4/+25
* Converted sdl_monitor_info into a proper object. (nw) couriersud2015-01-291-21/+35
* Amended comment about prescale. (nw) couriersud2015-01-271-1/+1
* Cleanups and version bumpmame0157 Miodrag Milanovic2014-12-311-1/+1
* SDL2: Improved Alt-Enter functionality (now works on all screens at once) and... arbee2014-12-221-0/+1
* SDL: More cleanups. (nw) R. Belmont2014-09-011-3/+2
* Merged in cleanup changes from osd branch (nw) Miodrag Milanovic2014-04-261-2/+0
* SDL: Removed "totalColors" hack, now only RGB32 is sent to the GPU. [R. Belmont] R. Belmont2014-03-201-3/+0
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-59/+59
* First pass at modernizing struct definitions. Aaron Giles2012-09-151-8/+4
* BIG update. Aaron Giles2011-03-291-1/+1
* Added "-syncrefresh" option to osd/sdl. This will *limit* the game speed to t... Couriersud2011-01-221-0/+1
* - removed window config from video_config Couriersud2010-02-141-4/+0
* The return of the "misc" Couriersud2010-01-211-6/+7
* Cleanups and version bump. Aaron Giles2010-01-161-4/+4
* SDLMAME initial import [R. Belmont, Couriersud] R. Belmont2010-01-131-0/+159