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path: root/src/osd/sdl/video.c
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-766/+0
* Cleanup ImJezze2015-10-261-1/+1
* Experimental Dynamic Beam Width ImJezze2015-10-251-1/+1
* Fix/extend parsing of -resolution command line arg Daniel Lopez2015-06-141-1/+6
* In SDL version command line, don't look for depth in -resolution Daniel Lopez2015-06-131-1/+1
* did license settings for OG and Andrew, cleared up OSD part for licenses (nw) Miodrag Milanovic2015-05-091-5/+2
* Added license headers to the rest of files (nw) Miodrag Milanovic2015-05-071-0/+2
* Fix repetitive monitor updates. By design, MAME has an issue setting couriersud2015-04-201-2/+0
* Some more alignment. (nw) couriersud2015-03-011-24/+7
* Aligned monitor handling between sdl and baseline. [Couriersud] couriersud2015-03-011-72/+68
* Fix clipping bug (e.g. apparent in neogeo) for video accel. Minor code couriersud2015-03-011-4/+1
* OpenGL on windows now supports glsl options. This worked out of the box couriersud2015-02-281-6/+6
* Merged sdl_video_config and win_video_config couriersud2015-02-281-1/+1
* Enable OpenGL renderer on Windows. By default, run-time function couriersud2015-02-251-6/+0
* More alignment of code: couriersud2015-02-221-4/+4
* Fix SDL1 builds Vas Crabb2015-02-221-7/+7
* Make OpenGL renderer available in mainline build as well. This needs to couriersud2015-02-221-19/+16
* Break up the Cocoa debugger by class - it's ugly crammed into a single file Vas Crabb2015-02-141-2/+2
* Fix compile. [Vas Crabb] couriersud2015-02-141-4/+4
* More code alignment for windows and renderer. (nw) couriersud2015-02-121-1/+0
* Temporarily break SDL1.2 Xinerama Multi-Monitor Support as announced on couriersud2015-02-121-14/+7
* Remove some passing around of running_machine where it is not needed. couriersud2015-02-051-5/+5
* Moved all window related code to window.c. (nw) couriersud2015-02-051-1/+5
* Merged in BGFX changes and adapted BGFX draw to inherit from couriersud2015-02-011-0/+2
* Merge branch 'master' of https://github.com/mamedev/mame.git couriersud2015-02-011-0/+4
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| * Added BGFX skeleton to SDL build as well (nw) Miodrag Milanovic2015-02-011-0/+4
* | More transition to "m_" members. (nw) couriersud2015-01-311-2/+2
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* Fixed SDL1.2 (osx, linux, windows). (nw) couriersud2015-01-301-56/+47
* Converted sdl_monitor_info into a proper object. (nw) couriersud2015-01-291-73/+48
* Cleanups and version bumpmame0158 Miodrag Milanovic2015-01-281-3/+3
* JSMESS compile fixes (nw) DopefishJustin2015-01-281-1/+1
* make 'auto' on SDL Windows mean 'OpenGl' The MACOSX build is already this wa... mamehaze2015-01-271-1/+1
* Removed some machine() references couriersud2015-01-141-35/+30
* - Moved OS specific low level code to osd/modules/lib. couriersud2015-01-091-1/+1
* Fixed two SDL2 bugs: couriersud2015-01-061-0/+8
* Changed sdl_window_info to be closer to C++: couriersud2014-12-291-4/+4
* SDL2: Improved Alt-Enter functionality (now works on all screens at once) and... arbee2014-12-221-2/+13
* Cleanups and version bumpmame0155 Miodrag Milanovic2014-10-151-1/+1
* SDL: Use the same screen selection method for SDL2 as Windows. [R. Belmont] R. Belmont2014-09-031-2/+9
* SDL: More cleanups. (nw) R. Belmont2014-09-011-10/+3
* Added window to osd_interface (nw) Miodrag Milanovic2014-09-011-1/+3
* Cleanups and version bump Miodrag Milanovic2014-07-221-2/+2
* Fix SDL2 compile. Couriersud2014-05-091-1/+1
* same fix for sdl build (nw) Miodrag Milanovic2014-05-081-0/+8
* Merged in cleanup changes from osd branch (nw) Miodrag Milanovic2014-04-261-1/+1
* -Made osd_interface base class for OSD and moved initialization for each subs... Miodrag Milanovic2014-04-251-23/+12
* Moved eminline and related files into /src/osd since it's system related (nw) Miodrag Milanovic2014-04-161-19/+19
* SDL: Removed "totalColors" hack, now only RGB32 is sent to the GPU. [R. Belmont] R. Belmont2014-03-201-22/+1
* Silence more clang warnings (nw) Justin Kerk2014-03-121-9/+6
* proper sdl fix (nw) Miodrag Milanovic2014-02-271-1/+4