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* Aligned code. Once done the window creation code should be in window.c couriersud2015-02-011-147/+214
* Fix compile. (nw) couriersud2015-02-011-1/+1
* introduced concept of an osd_renderer. Changed draw code to couriersud2015-02-011-416/+385
* More transition to "m_" members. (nw) couriersud2015-01-311-260/+260
* All private members for sdl_window_info now start with "m_". (nw) couriersud2015-01-311-87/+87
* Converted sdl_monitor_info into a proper object. (nw) couriersud2015-01-291-5/+6
* Cleanups and version bumpmame0158 Miodrag Milanovic2015-01-281-78/+78
* - Moved OS specific low level code to osd/modules/lib. couriersud2015-01-091-1/+1
* Renamed draw[sdl2|ogl|sdl]_window_get_primitives and related variables couriersud2015-01-051-12/+3
* Palettes are now copied during get_primlist. This should fix couriersud2015-01-011-50/+97
* Changed sdl_window_info to be closer to C++: couriersud2014-12-291-14/+14
* SDL2: Improved Alt-Enter functionality (now works on all screens at once) and... arbee2014-12-221-1/+1
* SDL: more attempts (nw) R. Belmont2014-09-121-7/+0
* SDL: More dsound adaptation (nw) R. Belmont2014-09-121-0/+7
* SDL: remove more dead code from the GL paths (nw) R. Belmont2014-09-011-48/+0
* Cleanups and version bump Miodrag Milanovic2014-07-221-13/+13
* RB's better fix for silencing a compiler warning (nw) Wilbert Pol2014-07-171-5/+1
* silence compiler warning (nw) Wilbert Pol2014-07-171-1/+1
* SDL: rebuild all GL textures when the core changes resolutions. [R. Belmont] R. Belmont2014-07-171-0/+29
* SDL: Always supply screen size uniforms to GLSL shaders, and fix bug with X m... R. Belmont2014-06-141-23/+15
* SDL: fix -prescale 0.153 regression. [R. Belmont] R. Belmont2014-06-121-37/+69
* SDL: Fix shaders for games that output indexed16 (e.g. pacman). [R. Belmont] R. Belmont2014-06-111-53/+37
* SDL: fix 0.153 regression where user GLSL shaders didn't work. [R. Belmont] R. Belmont2014-06-111-12/+22
* Left a comment that GL_FRAMEBUFFER_SRGB is supported by SDL2. Couriersud2014-05-181-0/+5
* Left a "FIXME" too remind me later, that gamma needs attention in MAME. Couriersud2014-05-171-0/+10
* Moved eminline and related files into /src/osd since it's system related (nw) Miodrag Milanovic2014-04-161-86/+86
* Cleanups and version bumpmame0153 Miodrag Milanovic2014-04-071-1/+0
* always a Clang (nw) R. Belmont2014-03-211-1/+1
* SDL: Next stage cleanup, aligned texture conversion with current Windows/D3D ... R. Belmont2014-03-211-241/+306
* SDL: Removed "totalColors" hack, now only RGB32 is sent to the GPU. [R. Belmont] R. Belmont2014-03-201-272/+64
* second round of clang 3.4 fixes for MESS (nw) Oliver Stöneberg2014-02-201-0/+2
* Upstream changes needed to compile JSMESS [Justin Kerk, John Vilk, Justin de... Justin Kerk2013-11-031-1/+1
* SDL: work around incorrect warning generated by Clang [R. Belmont] R. Belmont2013-09-221-6/+2
* output of new srcclean changes that are relatively small [smf] smf-2013-01-111-1/+0
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-402/+402
* Final round of struct/union/enum normalization. Aaron Giles2012-09-161-2/+2
* First pass at modernizing struct definitions. Aaron Giles2012-09-151-4/+2
* updated sdl os-core to compile against stock SDL-2.0 [couriersud]. Couriersud2012-02-121-23/+21
* Move devices into a proper hierarchy and handle naming Aaron Giles2012-01-241-2/+4
* Major bitmap-related changes throughout the system. There are Aaron Giles2012-01-121-7/+1
* Bulk conversion of bitmap_t * to bitmap_t & . With this change the Aaron Giles2012-01-021-1/+1
* SDL updates [R. Belmont, Carl, cgwg] R. Belmont2011-11-181-12/+12
* fix SDL compile (no whatsnew) R. Belmont2011-04-271-1/+1
* BIG update. Aaron Giles2011-03-291-8/+8
* Cleanup of machine.h. Shuffled some fields around, and moved several Aaron Giles2011-03-281-1/+1
* Fix font loading in sdlmame. BDF files are just loaded as TTF by TTF_OpenFont... Couriersud2011-03-261-3/+2
* Converted core_options to a class. Removed a bunch of marginal Aaron Giles2011-03-031-5/+5
* Cleanups and version bump.mame0141u3 Aaron Giles2011-02-281-5/+5
* Fix pastebin hash (no whatsnew) R. Belmont2011-02-171-1/+1
* SDL: GLSL now works for all pixel formats; fixed memory leak on textures [cgwg] R. Belmont2011-02-171-11/+24