index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
sdl
/
drawogl.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
Moved all renderers to osd/modules/render. (nw)
couriersud
2015-02-28
1
-3270
/
+0
*
Fixed windows baseline build.
couriersud
2015-02-27
1
-16
/
+14
*
Introduced osd_rect and osd_dim to allow for more code alignment. (nw)
couriersud
2015-02-27
1
-5
/
+4
*
Moved opengl related stuff to modules/opengl
couriersud
2015-02-26
1
-4
/
+4
*
Enable OpenGL renderer on Windows. By default, run-time function
couriersud
2015-02-25
1
-142
/
+280
*
Cleanups and version bump
mame0159
Miodrag Milanovic
2015-02-25
1
-44
/
+38
*
render.c: render_containers now always make their own copy of the emulation p...
Alex W. Jackson
2015-02-23
1
-9
/
+9
*
More alignment of code:
couriersud
2015-02-22
1
-10
/
+3
*
Make OpenGL renderer available in mainline build as well. This needs to
couriersud
2015-02-22
1
-6
/
+154
*
More code alignment for windows and renderer. (nw)
couriersud
2015-02-12
1
-1
/
+1
*
Use user_settings from render_container. (nw)
couriersud
2015-02-12
1
-9
/
+3
*
Remove start_viewscreen, fix sdl.mak. (nw)
couriersud
2015-02-12
1
-0
/
+1
*
Temporarily break SDL1.2 Xinerama Multi-Monitor Support as announced on
couriersud
2015-02-12
1
-10
/
+2
*
Add a pointer to the render_container to quad_primitives. This can be
couriersud
2015-02-12
1
-23
/
+8
*
More osd_window migration. (nw)
couriersud
2015-02-11
1
-47
/
+9
*
sdl render operation moved towards the way window deals with renderers.
couriersud
2015-02-08
1
-43
/
+55
*
A bit more alignment between windows and sdl. (nw)
couriersud
2015-02-06
1
-2
/
+2
*
Get rid of "resize" render method. (nw)
couriersud
2015-02-06
1
-13
/
+13
*
Moved all window related code to window.c. (nw)
couriersud
2015-02-05
1
-66
/
+46
*
Window creation now is done in windows.c. (nw)
couriersud
2015-02-04
1
-137
/
+10
*
Some more code alignment. (nw)
couriersud
2015-02-04
1
-82
/
+93
*
Safety commit before pull. More code alignment. (nw)
couriersud
2015-02-04
1
-86
/
+98
*
Aligned code. Once done the window creation code should be in window.c
couriersud
2015-02-01
1
-147
/
+214
*
Fix compile. (nw)
couriersud
2015-02-01
1
-1
/
+1
*
introduced concept of an osd_renderer. Changed draw code to
couriersud
2015-02-01
1
-416
/
+385
*
More transition to "m_" members. (nw)
couriersud
2015-01-31
1
-260
/
+260
*
All private members for sdl_window_info now start with "m_". (nw)
couriersud
2015-01-31
1
-87
/
+87
*
Converted sdl_monitor_info into a proper object. (nw)
couriersud
2015-01-29
1
-5
/
+6
*
Cleanups and version bump
mame0158
Miodrag Milanovic
2015-01-28
1
-78
/
+78
*
- Moved OS specific low level code to osd/modules/lib.
couriersud
2015-01-09
1
-1
/
+1
*
Renamed draw[sdl2|ogl|sdl]_window_get_primitives and related variables
couriersud
2015-01-05
1
-12
/
+3
*
Palettes are now copied during get_primlist. This should fix
couriersud
2015-01-01
1
-50
/
+97
*
Changed sdl_window_info to be closer to C++:
couriersud
2014-12-29
1
-14
/
+14
*
SDL2: Improved Alt-Enter functionality (now works on all screens at once) and...
arbee
2014-12-22
1
-1
/
+1
*
SDL: more attempts (nw)
R. Belmont
2014-09-12
1
-7
/
+0
*
SDL: More dsound adaptation (nw)
R. Belmont
2014-09-12
1
-0
/
+7
*
SDL: remove more dead code from the GL paths (nw)
R. Belmont
2014-09-01
1
-48
/
+0
*
Cleanups and version bump
Miodrag Milanovic
2014-07-22
1
-13
/
+13
*
RB's better fix for silencing a compiler warning (nw)
Wilbert Pol
2014-07-17
1
-5
/
+1
*
silence compiler warning (nw)
Wilbert Pol
2014-07-17
1
-1
/
+1
*
SDL: rebuild all GL textures when the core changes resolutions. [R. Belmont]
R. Belmont
2014-07-17
1
-0
/
+29
*
SDL: Always supply screen size uniforms to GLSL shaders, and fix bug with X m...
R. Belmont
2014-06-14
1
-23
/
+15
*
SDL: fix -prescale 0.153 regression. [R. Belmont]
R. Belmont
2014-06-12
1
-37
/
+69
*
SDL: Fix shaders for games that output indexed16 (e.g. pacman). [R. Belmont]
R. Belmont
2014-06-11
1
-53
/
+37
*
SDL: fix 0.153 regression where user GLSL shaders didn't work. [R. Belmont]
R. Belmont
2014-06-11
1
-12
/
+22
*
Left a comment that GL_FRAMEBUFFER_SRGB is supported by SDL2.
Couriersud
2014-05-18
1
-0
/
+5
*
Left a "FIXME" too remind me later, that gamma needs attention in MAME.
Couriersud
2014-05-17
1
-0
/
+10
*
Moved eminline and related files into /src/osd since it's system related (nw)
Miodrag Milanovic
2014-04-16
1
-86
/
+86
*
Cleanups and version bump
mame0153
Miodrag Milanovic
2014-04-07
1
-1
/
+0
*
always a Clang (nw)
R. Belmont
2014-03-21
1
-1
/
+1
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