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* srcclean in preparation for branching release Vas Crabb2021-02-211-2/+2
* bgfx png: The message parameters were the wrong way around. Robbbert2021-02-211-1/+1
* bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) cgwg2021-02-214-33/+248
* add m68000 to debuger gdbstub nabetse2021-02-151-0/+29
* Eliminate ARRAY_LENGTH template in favor of C++17's std::size AJR2021-02-1415-25/+25
* #7711: lld seems to add a minimal symbol that the system libraries catch. Be ... Aaron Giles2021-02-061-5/+14
* render/bgfx: Use platform-specific path separator more consistently AJR2021-02-051-1/+1
* render/bgfx: Fix failure to load texture .png files when -artpath contains mu... AJR2021-02-031-45/+34
* coretmpl.h: Move lru_cache_map to separate header AJR2021-02-031-0/+1
* Debuger updates: Vas Crabb2021-01-306-77/+242
* Bug fixes and usablility enhancements: Vas Crabb2021-01-296-47/+66
* Update "2020" text to "2021" (#7713) Stiletto2021-01-281-1/+1
* ui: Clean up slider callbacks AJR2021-01-278-85/+30
* -Qt debugger updates: Vas Crabb2021-01-2819-763/+739
* Goodbye 64 suffix on the main executable, it was nice knowing you. Vas Crabb2021-01-262-1/+23
* win32 debugger: Added context menu with Copy Visible and Paste commands to de... Vas Crabb2021-01-262-30/+183
* srcclean in preparation for branching release Vas Crabb2021-01-24110-270/+270
* bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3... Vas Crabb2021-01-231-1/+1
* bgfx: Added lcd-grid shader. (#7691) cgwg2021-01-235-0/+156
* -getaway.cpp: Fixed steering control. Vas Crabb2021-01-231-11/+9
* ATTR_UNUSED, do you welcome C++17 in your heart and mind? Olivier Galibert2021-01-221-2/+2
* osd: Rearranged window title to put system name first Vas Crabb2021-01-221-2/+3
* -osd/windows: Minimise full-screen windows on losing focus (#2997). Vas Crabb2021-01-212-16/+32
* Fix compile. RobertoFresca2021-01-211-1/+1
* Much more core std::string_view modernization AJR2021-01-206-17/+19
* util/zippath.cpp: Fix suffix for zip archives. Vas Crabb2021-01-081-15/+6
* Tidy up loose ends: Vas Crabb2021-01-066-29/+101
* Fix DRC build breakage under Emscripten. [Justin Kerk] Justin Kerk2021-01-061-0/+2
* osdwindow.cpp: Make monitor code a little safer AJR2021-01-051-1/+1
* cpu: Allow recompilers to work with W^X policy Vas Crabb2021-01-065-203/+352
* osdwindow.cpp: Centralize basic functions; de-virtualize various getters AJR2021-01-044-31/+112
* render.h, rendlay.h: Dependency refactoring AJR2021-01-042-0/+2
* windir.cpp, winrtdir.cpp: string_format calls need qualification now AJR2021-01-022-2/+2
* Low-level #include overhaul AJR2021-01-0219-10/+14
* Further additions of std::string_view AJR2021-01-011-1/+1
* Temporary hack so most DRC games work on the M1/Apple Silicon. [R. Belmont, b... arbee2020-12-281-0/+5
* Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 10... cgwg2020-12-232-4/+14
* bgfx/chainmanager.cpp: Remove another entirely useless string_format call AJR2020-12-211-1/+1
* util/png: Update add_text to take std::string_view for arguments AJR2020-12-211-2/+2
* Eliminate many unnecessary c_str calls AJR2020-12-212-6/+6
* Fixed the build. Robbbert2020-12-181-1/+1
* Remove keepaspect and fullstretch members of osd_video_config AJR2020-12-161-2/+9
* Add "Non-Integer Scaling" and "Keep Aspect" settings to UI video options menu... AJR2020-12-171-10/+0
* font_windows.cpp: include unicode.h Ivan Vangelista2020-12-151-1/+2
* unicode.h: Updates AJR2020-12-152-0/+2
* -luaengine.cpp: Clean up render classes and expose screen image adjustments. Vas Crabb2020-12-131-2/+1
* Mame: Fix compilation errors in 'posixfile.cpp', for older MacOS/Xcode releases Masc Guy2020-12-091-0/+5
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-258-21/+21
* Fix most implicit fallthrough warnings from clang Vas Crabb2020-11-171-1/+1
* osd/modules/input: Fixed a couple of X11 resource leaks. Vas Crabb2020-11-162-20/+34