index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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Commit message (
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)
Author
Age
Files
Lines
*
srcclean (nw)
Vas Crabb
2016-09-26
1
-5
/
+5
*
Convert OSD monitor info to modules plus add DXGI implementation
Brad Hughes
2016-09-14
2
-4
/
+6
*
Fix build (nw)
Miodrag Milanovic
2016-09-03
1
-14
/
+12
*
Update BGFX and BX packages and update MAME code to support new API (nw)
Miodrag Milanovic
2016-09-03
3
-12
/
+56
*
- already fixed scanline issue also applied for swapped orientation (nw)
Jezze
2016-08-13
1
-3
/
+7
*
for bool type use true and false (nw)
Miodrag Milanovic
2016-07-31
2
-15
/
+15
*
algorithm-> utility where appropriate, fix imgtool (nw)
Miodrag Milanovic
2016-07-31
2
-2
/
+2
*
std::min and std:max instead of MIN and MAX, also some more macros converted ...
Miodrag Milanovic
2016-07-31
4
-8
/
+13
*
Cleanups and version bump
Miodrag Milanovic
2016-07-27
3
-7
/
+7
*
Changed strconv.[cpp|h] functions to return their results as std::string and ...
Nathan Woods
2016-07-24
1
-4
/
+2
*
Get sun4_40 happy with SCSI
therealmogminer@gmail.com
2016-07-22
3
-0
/
+175
*
BGFX: fix crash when bgfx effect folder is not present or incomplete
Giuseppe Gorgoglione
2016-07-18
2
-1
/
+21
*
Fixed MT #6291
ImJezze
2016-07-16
5
-26
/
+56
*
Fixed dimension of high-res snapshots (Alt + 12) and AVI records (Alt + Shift...
ImJezze
2016-07-16
1
-6
/
+33
*
Make behaviour slightly friendlier with hlsl_write option (nw)
Vas Crabb
2016-07-07
1
-7
/
+2
*
Patch up d3dhlsl as well (nw)
Vas Crabb
2016-07-07
1
-3
/
+3
*
Restore ability to supply explicit name for bgfx AVI output file, auto causes...
Vas Crabb
2016-07-07
3
-9
/
+10
*
Remove bgfx_avi_name and hlsl_write options
Giuseppe Gorgoglione
2016-07-04
4
-35
/
+21
*
Direct3D HLSL: use aviwrite to record avi movies
Giuseppe Gorgoglione
2016-07-04
3
-343
/
+163
*
Added crt-geom and crt-geom-deluxe shaders for bgfx.
Jeremy Green
2016-07-03
12
-0
/
+734
*
Direct3D: convert linked lists into vectors of unique pointers
Giuseppe Gorgoglione
2016-07-01
4
-235
/
+105
*
Misc code cleanups for Direct3D code
Giuseppe Gorgoglione
2016-07-01
5
-464
/
+240
*
Cleanup and version bump
mame0175
Miodrag Milanovic
2016-06-29
7
-66
/
+66
*
clang on windows fixes (nw)
Miodrag Milanovic
2016-06-25
2
-2
/
+1
*
POSIX implementation for new directory read features, cleanup of Windows impl...
Vas Crabb
2016-06-25
2
-7
/
+3
*
C++-ified osd_directory (now osd::directory), and added last_modified to osd:...
Nathan Woods
2016-06-24
2
-9
/
+9
*
Small shader corrections (nw)
ImJezze
2016-06-20
2
-2
/
+2
*
Fixed crash of D3D when sliders menu is openend and resizing the window or sw...
ImJezze
2016-06-20
4
-274
/
+319
*
Change two dynamic bind messages to verbose.
Brad Hughes
2016-06-17
1
-1
/
+1
*
Add WINAPI to other needed functions for stdcall calling convention on 32-bit
Brad Hughes
2016-06-15
2
-2
/
+2
*
The calling convention goes inside the brackets of pointers to functions. All...
smf-
2016-06-15
1
-8
/
+8
*
Merge pull request #907 from einstein95/patch-6
Vas Crabb
2016-06-15
1
-3
/
+3
|
\
|
*
Rearrange shaderc arguments (nw)
Logan B
2016-05-28
1
-3
/
+3
*
|
Remove Direct3D abstraction layer
Giuseppe Gorgoglione
2016-06-11
2
-819
/
+0
*
|
Introduce dynamic_module
Giuseppe Gorgoglione
2016-06-11
8
-556
/
+518
*
|
Fixed scanlines if the screen output is less than twice the size of the host ...
ImJezze
2016-06-06
1
-1
/
+7
*
|
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
6
-122
/
+135
*
|
Vector line width is now applied by BGFX
ImJezze
2016-05-29
2
-1
/
+14
*
|
Cleanup vector batch in D3D (nw)
ImJezze
2016-05-29
2
-22
/
+19
*
|
Removed dead D3D code (nw)
ImJezze
2016-05-29
3
-180
/
+48
*
|
More slider cleanup, nw
therealmogminer@gmail.com
2016-05-28
8
-32
/
+37
|
/
*
Fix potential crash when using pillarbox default.lay but not specifying 3 sha...
therealmogminer@gmail.com
2016-05-27
1
-2
/
+8
*
Fix crash when using pillarbox shaders, nw
therealmogminer@gmail.com
2016-05-27
11
-8
/
+186
*
Fix debug crash with bgfx screen chains
therealmogminer@gmail.com
2016-05-26
6
-19
/
+49
*
ui refactoring [Vas Crabb]
Vas Crabb
2016-05-27
8
-30
/
+30
*
Revert partial fix for border style issue (nw)
ImJezze
2016-05-24
1
-2
/
+2
*
Moved extension of vector lines to where it belongs (nw)
ImJezze
2016-05-22
2
-3
/
+3
*
Normalized vector attenuation settings
ImJezze
2016-05-22
1
-11
/
+10
*
Fixed bloom target size for vector screens in full-screen mode
ImJezze
2016-05-22
1
-17
/
+26
*
Fixed half pixel offset of vectors in D3D
ImJezze
2016-05-17
1
-0
/
+2
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