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path: root/src/osd/modules/render
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* srcclean (nw) Vas Crabb2016-09-261-5/+5
* Convert OSD monitor info to modules plus add DXGI implementation Brad Hughes2016-09-142-4/+6
* Fix build (nw) Miodrag Milanovic2016-09-031-14/+12
* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-033-12/+56
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-131-3/+7
* for bool type use true and false (nw) Miodrag Milanovic2016-07-312-15/+15
* algorithm-> utility where appropriate, fix imgtool (nw) Miodrag Milanovic2016-07-312-2/+2
* std::min and std:max instead of MIN and MAX, also some more macros converted ... Miodrag Milanovic2016-07-314-8/+13
* Cleanups and version bump Miodrag Milanovic2016-07-273-7/+7
* Changed strconv.[cpp|h] functions to return their results as std::string and ... Nathan Woods2016-07-241-4/+2
* Get sun4_40 happy with SCSI therealmogminer@gmail.com2016-07-223-0/+175
* BGFX: fix crash when bgfx effect folder is not present or incomplete Giuseppe Gorgoglione2016-07-182-1/+21
* Fixed MT #6291 ImJezze2016-07-165-26/+56
* Fixed dimension of high-res snapshots (Alt + 12) and AVI records (Alt + Shift... ImJezze2016-07-161-6/+33
* Make behaviour slightly friendlier with hlsl_write option (nw) Vas Crabb2016-07-071-7/+2
* Patch up d3dhlsl as well (nw) Vas Crabb2016-07-071-3/+3
* Restore ability to supply explicit name for bgfx AVI output file, auto causes... Vas Crabb2016-07-073-9/+10
* Remove bgfx_avi_name and hlsl_write options Giuseppe Gorgoglione2016-07-044-35/+21
* Direct3D HLSL: use aviwrite to record avi movies Giuseppe Gorgoglione2016-07-043-343/+163
* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-0312-0/+734
* Direct3D: convert linked lists into vectors of unique pointers Giuseppe Gorgoglione2016-07-014-235/+105
* Misc code cleanups for Direct3D code Giuseppe Gorgoglione2016-07-015-464/+240
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-297-66/+66
* clang on windows fixes (nw) Miodrag Milanovic2016-06-252-2/+1
* POSIX implementation for new directory read features, cleanup of Windows impl... Vas Crabb2016-06-252-7/+3
* C++-ified osd_directory (now osd::directory), and added last_modified to osd:... Nathan Woods2016-06-242-9/+9
* Small shader corrections (nw) ImJezze2016-06-202-2/+2
* Fixed crash of D3D when sliders menu is openend and resizing the window or sw... ImJezze2016-06-204-274/+319
* Change two dynamic bind messages to verbose. Brad Hughes2016-06-171-1/+1
* Add WINAPI to other needed functions for stdcall calling convention on 32-bit Brad Hughes2016-06-152-2/+2
* The calling convention goes inside the brackets of pointers to functions. All... smf-2016-06-151-8/+8
* Merge pull request #907 from einstein95/patch-6 Vas Crabb2016-06-151-3/+3
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| * Rearrange shaderc arguments (nw) Logan B2016-05-281-3/+3
* | Remove Direct3D abstraction layer Giuseppe Gorgoglione2016-06-112-819/+0
* | Introduce dynamic_module Giuseppe Gorgoglione2016-06-118-556/+518
* | Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-1/+7
* | Procedural texture for vectors in HLSL ImJezze2016-06-056-122/+135
* | Vector line width is now applied by BGFX ImJezze2016-05-292-1/+14
* | Cleanup vector batch in D3D (nw) ImJezze2016-05-292-22/+19
* | Removed dead D3D code (nw) ImJezze2016-05-293-180/+48
* | More slider cleanup, nw therealmogminer@gmail.com2016-05-288-32/+37
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* Fix potential crash when using pillarbox default.lay but not specifying 3 sha... therealmogminer@gmail.com2016-05-271-2/+8
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-2711-8/+186
* Fix debug crash with bgfx screen chains therealmogminer@gmail.com2016-05-266-19/+49
* ui refactoring [Vas Crabb] Vas Crabb2016-05-278-30/+30
* Revert partial fix for border style issue (nw) ImJezze2016-05-241-2/+2
* Moved extension of vector lines to where it belongs (nw) ImJezze2016-05-222-3/+3
* Normalized vector attenuation settings ImJezze2016-05-221-11/+10
* Fixed bloom target size for vector screens in full-screen mode ImJezze2016-05-221-17/+26
* Fixed half pixel offset of vectors in D3D ImJezze2016-05-171-0/+2