index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
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modules
/
render
/
drawogl.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
(nw) Clean up the mess on master
Vas Crabb
2019-03-26
1
-14
/
+18
*
Revert "conflict resolution (nw)"
andreasnaive
2019-03-25
1
-18
/
+14
*
OSD/OpenGl: Improve performance by moving calculations out of loop
Andreas Müller
2019-03-04
1
-14
/
+18
*
Change window handle storage to template instead of void* (nw) (#1725)
Brad Hughes
2016-11-17
1
-2
/
+2
*
Fixed USE_DISPATCH_GL compile, seams no-one is actually using it since it is ...
Miodrag Milanovic
2016-11-11
1
-2
/
+2
*
Cleanup linux OSD (nw)
Miodrag Milanovic
2016-10-22
1
-29
/
+29
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-60
/
+60
*
Introduce dynamic_module
Giuseppe Gorgoglione
2016-06-11
1
-7
/
+1
*
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
1
-16
/
+8
*
Moved extension of vector lines to where it belongs (nw)
ImJezze
2016-05-22
1
-1
/
+1
*
RIP sdlinc.h
couriersud
2016-05-06
1
-1
/
+1
*
Cleanups and version bump
mame0173
Miodrag Milanovic
2016-04-27
1
-1
/
+1
*
Revert "Temp revert of Brad changes (nw)"
Miodrag Milanovic
2016-04-25
1
-15
/
+29
*
Temp revert of Brad changes (nw)
Miodrag Milanovic
2016-04-25
1
-29
/
+15
*
Refactor OSD window.
Brad Hughes
2016-04-21
1
-15
/
+29
*
These init calls all returned false. No need for a return value in this
couriersud
2016-04-18
1
-3
/
+1
*
Standardize platform window pointer storage in osd_window.
Brad Hughes
2016-04-18
1
-2
/
+2
*
Iterate over core classes C++11 style
AJR
2016-03-31
1
-38
/
+37
*
Fix D3D and BGFX fullscreen toggle issues, nw
therealmogminer@gmail.com
2016-02-22
1
-0
/
+3
*
Final fixups, get sliders working again, nw
therealmogminer@gmail.com
2016-02-21
1
-2
/
+2
*
First take on render API reorg, nw
therealmogminer@gmail.com
2016-02-21
1
-606
/
+143
*
Remove SDL 1.2 support (nw)
Miodrag Milanovic
2016-02-16
1
-63
/
+3
*
macro removal INLINE -> static inline (nw)
Miodrag Milanovic
2015-12-12
1
-8
/
+8
*
fix SDL on Windows compile
Cowering
2015-12-06
1
-5
/
+5
*
implementation must be removed too (nw)
Miodrag Milanovic
2015-12-06
1
-2
/
+2
*
Fix clang build on OSX/Linux
Miodrag Milanovic
2015-12-06
1
-1
/
+1
*
Fix clang build on OSX/Linux
Miodrag Milanovic
2015-12-06
1
-1
/
+3
*
fix for non-windows os (nw)
Miodrag Milanovic
2015-12-06
1
-0
/
+2
*
fixing some more override (nw)
Miodrag Milanovic
2015-12-06
1
-13
/
+13
*
more cleanups and fix (nw)
Miodrag Milanovic
2015-11-11
1
-1
/
+0
*
Rename *.c -> *.cpp in our source (nw)
Miodrag Milanovic
2015-11-08
1
-0
/
+3294