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addrbus-64
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asmjit
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MAME - Multiple Arcade Machine Emulator
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path:
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/
src
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osd
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modules
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render
/
drawgdi.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
fix windows compile (nw)
Miodrag Milanovic
2017-02-11
1
-0
/
+1
*
Change window handle storage to template instead of void* (nw) (#1725)
Brad Hughes
2016-11-17
1
-2
/
+2
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-2
/
+2
*
INC -> HXX makes editors and code analyzers see it as C++ (nw)
Miodrag Milanovic
2016-05-01
1
-1
/
+1
*
Revert "Temp revert of Brad changes (nw)"
Miodrag Milanovic
2016-04-25
1
-10
/
+16
*
Temp revert of Brad changes (nw)
Miodrag Milanovic
2016-04-25
1
-16
/
+10
*
Refactor OSD window.
Brad Hughes
2016-04-21
1
-10
/
+16
*
Standardize platform window pointer storage in osd_window.
Brad Hughes
2016-04-18
1
-2
/
+2
*
Implement integer scaling in core renderer [Calamity]
Antonio Giner
2016-03-15
1
-1
/
+1
*
Fix some compile errors, not sure if all(nw)
therealmogminer@gmail.com
2016-02-21
1
-1
/
+1
*
First take on render API reorg, nw
therealmogminer@gmail.com
2016-02-21
1
-118
/
+30
*
fixing some more override (nw)
Miodrag Milanovic
2015-12-06
1
-7
/
+7
*
Rename *.c -> *.cpp in our source (nw)
Miodrag Milanovic
2015-11-08
1
-0
/
+183