index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
modules
/
render
/
drawd3d.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move special windows.h include directives to build defines (nw)
Brad Hughes
2016-12-28
1
-1
/
+0
*
srcclean (nw)
Vas Crabb
2016-11-27
1
-1
/
+1
*
Make d3d9 a little more discerning in what level of bad hardware it will allo...
therealmogminer@gmail.com
2016-10-23
1
-1
/
+1
*
final cleanup of TRUE/FALSE, left only in windows section where it represent ...
Miodrag Milanovic
2016-10-22
1
-1
/
+1
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-4
/
+4
*
Fixed MT #6291
ImJezze
2016-07-16
1
-0
/
+1
*
Misc code cleanups for Direct3D code
Giuseppe Gorgoglione
2016-07-01
1
-4
/
+0
*
Fixed crash of D3D when sliders menu is openend and resizing the window or sw...
ImJezze
2016-06-20
1
-10
/
+9
*
Introduce dynamic_module
Giuseppe Gorgoglione
2016-06-11
1
-13
/
+25
*
Cleanup vector batch in D3D (nw)
ImJezze
2016-05-29
1
-3
/
+1
*
Removed dead D3D code (nw)
ImJezze
2016-05-29
1
-2
/
+1
*
Revert "Temp revert of Brad changes (nw)"
Miodrag Milanovic
2016-04-25
1
-1
/
+1
*
Temp revert of Brad changes (nw)
Miodrag Milanovic
2016-04-25
1
-1
/
+1
*
Various cleanups suggested by static analyzer (nw)
Miodrag Milanovic
2016-04-24
1
-18
/
+18
*
Refactor OSD window.
Brad Hughes
2016-04-21
1
-1
/
+1
*
Make sliders use an std::vector instead of a linked list, nw
therealmogminer@gmail.com
2016-04-10
1
-1
/
+0
*
Fixed render target dimension swap for BGFX (nw)
ImJezze
2016-04-03
1
-11
/
+0
*
Iterate over core classes C++11 style
AJR
2016-03-31
1
-3
/
+3
*
Refactoring of render targes and vector texture coordinates
ImJezze
2016-03-12
1
-2
/
+11
*
Cleanups and version bump
Miodrag Milanovic
2016-02-24
1
-11
/
+11
*
Fix D3D and BGFX fullscreen toggle issues, nw
therealmogminer@gmail.com
2016-02-22
1
-1
/
+5
*
Final fixups, get sliders working again, nw
therealmogminer@gmail.com
2016-02-21
1
-1
/
+1
*
More work on targets, nw
therealmogminer@gmail.com
2016-02-21
1
-4
/
+4
*
More reshuffling, nw
therealmogminer@gmail.com
2016-02-21
1
-0
/
+1
*
First take on render API reorg, nw
therealmogminer@gmail.com
2016-02-21
1
-90
/
+33
*
Refactoring
ImJezze
2015-12-31
1
-3
/
+0
*
fixing some more override (nw)
Miodrag Milanovic
2015-12-06
1
-7
/
+7
*
Fixed reset of HLSL settings
ImJezze
2015-11-08
1
-0
/
+2
*
Merge pull request #5 from mamedev/master
ImJezze
2015-07-20
1
-1
/
+1
|
\
|
*
some extremely low hanging pedantic fruit
Cowering
2015-07-08
1
-1
/
+1
*
|
Refactoring
ImJezze
2015-07-05
1
-0
/
+1
*
|
Refactoring
ImJezze
2015-07-04
1
-6
/
+4
|
/
*
Moved all renderers to osd/modules/render. (nw)
couriersud
2015-02-28
1
-0
/
+232