| Commit message (Expand) | Author | Age | Files | Lines |
| * | Switch out attoseconds in favor of more abstract subseconds. Update everyone ... |  Aaron Giles | 2021-04-02 | 1 | -1/+1 |
| * | Fairly significant overhaul of Lua engine and some cleanup. |  Vas Crabb | 2020-11-25 | 1 | -2/+2 |
| * | Got rid of global_alloc/global_free. |  Vas Crabb | 2020-10-03 | 1 | -15/+13 |
| * | drawd3d: properly clean up d3dintf (nw) |  hap | 2020-06-21 | 1 | -0/+3 |
| * | MAME Testers Bugs Fixed |  Ryan Holtz | 2020-05-28 | 1 | -163/+85 |
| * | fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) |  Oliver Stöneberg | 2020-01-30 | 1 | -19/+19 |
| * | Changed Direct3D renderer to call GetAncestor() in device_create() to |  npwoods | 2019-12-22 | 1 | -1/+5 |
| * | Make osd_printf_* use util/strformat semantics. |  Vas Crabb | 2019-09-26 | 1 | -2/+2 |
| * | -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] |  MooglyGuy | 2019-07-10 | 1 | -20/+1 |
| * | d3d: this fixes alt-tab crash (nw) |  hap | 2019-06-17 | 1 | -1/+5 |
| * | sun4: More optimizations, nw |  mooglyguy | 2018-09-23 | 1 | -7/+7 |
| * | -bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz] |  mooglyguy | 2018-08-26 | 1 | -5/+6 |
| * | Removed first_screen from wswan and d3d (nw) |  Ryan Holtz | 2018-03-09 | 1 | -2/+2 |
| * | really fixed MT06623 (don't use uninitialised gamma ramp) (nw) |  smf- | 2018-01-05 | 1 | -5/+4 |
| * | drawd3d.cpp: fixed MT06623 (nw) |  Ivan Vangelista | 2018-01-05 | 1 | -1/+1 |
| * | srcclean (nw) |  Vas Crabb | 2017-07-23 | 1 | -1/+1 |
| * | Cleanup, we already have NOMINMAX now in scripts (nw) |  Miodrag Milanovic | 2017-02-11 | 1 | -2/+0 |
| * | Revert "New phosphor persistence shaders for HLSL" |  R. Belmont | 2017-01-05 | 1 | -17/+10 |
| * | Change cached texture format to floating point. |  Westley M. Martinez | 2017-01-04 | 1 | -10/+17 |
| * | clean up tabulation, fix some things (nw) |  Vas Crabb | 2016-11-25 | 1 | -1/+1 |
| * | A round of spelling/typographical fixes to source comments (nw) |  Scott Stone | 2016-11-24 | 1 | -1/+1 |
| * | Change window handle storage to template instead of void* (nw) (#1725) |  Brad Hughes | 2016-11-17 | 1 | -6/+6 |
| * | hlsl: fixed games with off-screen backdrop artworks |  ImJezze | 2016-11-02 | 1 | -3/+6 |
| * | Compile fix, (nw) |  therealmogminer@gmail.com | 2016-10-31 | 1 | -1/+0 |
| * | Kill off another d3d optimization, (nw) |  therealmogminer@gmail.com | 2016-10-31 | 1 | -0/+2 |
| * | Hopefully fix the D3D9 issues people are having (nw) |  therealmogminer@gmail.com | 2016-10-31 | 1 | -31/+111 |
| * | Fixed MT#06417 |  Jezze | 2016-10-30 | 1 | -0/+6 |
| * | Fix visual corruption introduced a few changelists ago by me, nw |  therealmogminer@gmail.com | 2016-10-24 | 1 | -11/+25 |
| * | Make d3d9 a little more discerning in what level of bad hardware it will allo... |  therealmogminer@gmail.com | 2016-10-23 | 1 | -321/+115 |
| * | Fixed null reference exception (D3D/HLSL) |  Jezze | 2016-10-22 | 1 | -3/+12 |
| * | Refactored d3d_render_target (nw) |  Jezze | 2016-10-22 | 1 | -96/+34 |
| * | -ie15: Improved performance by using a timer to determine hblank. [Ryan Holtz] |  therealmogminer@gmail.com | 2016-10-22 | 1 | -24/+1 |
| * | final cleanup of TRUE/FALSE, left only in windows section where it represent ... |  Miodrag Milanovic | 2016-10-22 | 1 | -7/+7 |
| * | NOTICE (TYPE NAME CONSOLIDATION) |  Miodrag Milanovic | 2016-10-22 | 1 | -95/+95 |
| * | use standard types uintptr_t, char16_t and char32_t instead of FPTR, utf16_c... |  Miodrag Milanovic | 2016-10-22 | 1 | -1/+1 |
| * | Fix use of uninitialized stack memory in drawd3d.cpp (nw) |  Brad Hughes | 2016-10-03 | 1 | -0/+1 |
| * | Fixed several small issues in HLSL/BGFX |  Jezze | 2016-09-28 | 1 | -16/+21 |
| * | Convert OSD monitor info to modules plus add DXGI implementation |  Brad Hughes | 2016-09-14 | 1 | -3/+4 |
| * | for bool type use true and false (nw) |  Miodrag Milanovic | 2016-07-31 | 1 | -1/+1 |
| * | algorithm-> utility where appropriate, fix imgtool (nw) |  Miodrag Milanovic | 2016-07-31 | 1 | -1/+1 |
| * | std::min and std:max instead of MIN and MAX, also some more macros converted ... |  Miodrag Milanovic | 2016-07-31 | 1 | -2/+4 |
| * | Cleanups and version bump |  Miodrag Milanovic | 2016-07-27 | 1 | -2/+2 |
| * | Fixed MT #6291 |  ImJezze | 2016-07-16 | 1 | -0/+5 |
| * | Direct3D HLSL: use aviwrite to record avi movies |  Giuseppe Gorgoglione | 2016-07-04 | 1 | -6/+2 |
| * | Direct3D: convert linked lists into vectors of unique pointers |  Giuseppe Gorgoglione | 2016-07-01 | 1 | -38/+28 |
| * | Misc code cleanups for Direct3D code |  Giuseppe Gorgoglione | 2016-07-01 | 1 | -77/+57 |
| * | Cleanup and version bumpmame0175 |  Miodrag Milanovic | 2016-06-29 | 1 | -11/+11 |
| * | Fixed crash of D3D when sliders menu is openend and resizing the window or sw... |  ImJezze | 2016-06-20 | 1 | -141/+204 |
| * | Add WINAPI to other needed functions for stdcall calling convention on 32-bit |  Brad Hughes | 2016-06-15 | 1 | -1/+1 |
| * | Introduce dynamic_module |  Giuseppe Gorgoglione | 2016-06-11 | 1 | -290/+286 |