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path: root/src/osd/modules/render/drawd3d.cpp
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* BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249) MooglyGuy2023-05-201-0/+3
* osd: Moved some windows-specific stuff into osd/windows/window.{h,cpp}. Vas Crabb2023-02-261-7/+8
* render/drawd3d.cpp: Fixed prescaling without HLSL - WRL COM pointer has some ... Vas Crabb2023-02-021-57/+56
* Implemented probe for D3D module to detect lack of D3D9 sooner. Vas Crabb2023-02-011-0/+12
* osd: Turned video modules into actual modules, fixed various issues. Vas Crabb2023-02-011-366/+307
* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-23/+58
* Various input and OSD refactoring: Vas Crabb2023-01-291-2/+2
* rendutil.cpp: API cleanup + minor related OSD render cleanups AJR2022-01-221-14/+4
* Render-related cleanup AJR2021-12-301-2/+3
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-251-2/+2
* Got rid of global_alloc/global_free. Vas Crabb2020-10-031-15/+13
* drawd3d: properly clean up d3dintf (nw) hap2020-06-211-0/+3
* MAME Testers Bugs Fixed Ryan Holtz2020-05-281-163/+85
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-19/+19
* Changed Direct3D renderer to call GetAncestor() in device_create() to npwoods2019-12-221-1/+5
* Make osd_printf_* use util/strformat semantics. Vas Crabb2019-09-261-2/+2
* -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] MooglyGuy2019-07-101-20/+1
* d3d: this fixes alt-tab crash (nw) hap2019-06-171-1/+5
* sun4: More optimizations, nw mooglyguy2018-09-231-7/+7
* -bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz] mooglyguy2018-08-261-5/+6
* Removed first_screen from wswan and d3d (nw) Ryan Holtz2018-03-091-2/+2
* really fixed MT06623 (don't use uninitialised gamma ramp) (nw) smf-2018-01-051-5/+4
* drawd3d.cpp: fixed MT06623 (nw) Ivan Vangelista2018-01-051-1/+1
* srcclean (nw) Vas Crabb2017-07-231-1/+1
* Cleanup, we already have NOMINMAX now in scripts (nw) Miodrag Milanovic2017-02-111-2/+0
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-051-17/+10
* Change cached texture format to floating point. Westley M. Martinez2017-01-041-10/+17
* clean up tabulation, fix some things (nw) Vas Crabb2016-11-251-1/+1
* A round of spelling/typographical fixes to source comments (nw) Scott Stone2016-11-241-1/+1
* Change window handle storage to template instead of void* (nw) (#1725) Brad Hughes2016-11-171-6/+6
* hlsl: fixed games with off-screen backdrop artworks ImJezze2016-11-021-3/+6
* Compile fix, (nw) therealmogminer@gmail.com2016-10-311-1/+0
* Kill off another d3d optimization, (nw) therealmogminer@gmail.com2016-10-311-0/+2
* Hopefully fix the D3D9 issues people are having (nw) therealmogminer@gmail.com2016-10-311-31/+111
* Fixed MT#06417 Jezze2016-10-301-0/+6
* Fix visual corruption introduced a few changelists ago by me, nw therealmogminer@gmail.com2016-10-241-11/+25
* Make d3d9 a little more discerning in what level of bad hardware it will allo... therealmogminer@gmail.com2016-10-231-321/+115
* Fixed null reference exception (D3D/HLSL) Jezze2016-10-221-3/+12
* Refactored d3d_render_target (nw) Jezze2016-10-221-96/+34
* -ie15: Improved performance by using a timer to determine hblank. [Ryan Holtz] therealmogminer@gmail.com2016-10-221-24/+1
* final cleanup of TRUE/FALSE, left only in windows section where it represent ... Miodrag Milanovic2016-10-221-7/+7
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-95/+95
* use standard types uintptr_t, char16_t and char32_t instead of FPTR, utf16_c... Miodrag Milanovic2016-10-221-1/+1
* Fix use of uninitialized stack memory in drawd3d.cpp (nw) Brad Hughes2016-10-031-0/+1
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-16/+21
* Convert OSD monitor info to modules plus add DXGI implementation Brad Hughes2016-09-141-3/+4
* for bool type use true and false (nw) Miodrag Milanovic2016-07-311-1/+1
* algorithm-> utility where appropriate, fix imgtool (nw) Miodrag Milanovic2016-07-311-1/+1
* std::min and std:max instead of MIN and MAX, also some more macros converted ... Miodrag Milanovic2016-07-311-2/+4
* Cleanups and version bump Miodrag Milanovic2016-07-271-2/+2