| Commit message (Expand) | Author | Age | Files | Lines |
| * | srcclean (nw) |  Vas Crabb | 2017-07-23 | 1 | -1/+1 |
| * | Cleanup, we already have NOMINMAX now in scripts (nw) |  Miodrag Milanovic | 2017-02-11 | 1 | -2/+0 |
| * | Revert "New phosphor persistence shaders for HLSL" |  R. Belmont | 2017-01-05 | 1 | -17/+10 |
| * | Change cached texture format to floating point. |  Westley M. Martinez | 2017-01-04 | 1 | -10/+17 |
| * | clean up tabulation, fix some things (nw) |  Vas Crabb | 2016-11-25 | 1 | -1/+1 |
| * | A round of spelling/typographical fixes to source comments (nw) |  Scott Stone | 2016-11-24 | 1 | -1/+1 |
| * | Change window handle storage to template instead of void* (nw) (#1725) |  Brad Hughes | 2016-11-17 | 1 | -6/+6 |
| * | hlsl: fixed games with off-screen backdrop artworks |  ImJezze | 2016-11-02 | 1 | -3/+6 |
| * | Compile fix, (nw) |  therealmogminer@gmail.com | 2016-10-31 | 1 | -1/+0 |
| * | Kill off another d3d optimization, (nw) |  therealmogminer@gmail.com | 2016-10-31 | 1 | -0/+2 |
| * | Hopefully fix the D3D9 issues people are having (nw) |  therealmogminer@gmail.com | 2016-10-31 | 1 | -31/+111 |
| * | Fixed MT#06417 |  Jezze | 2016-10-30 | 1 | -0/+6 |
| * | Fix visual corruption introduced a few changelists ago by me, nw |  therealmogminer@gmail.com | 2016-10-24 | 1 | -11/+25 |
| * | Make d3d9 a little more discerning in what level of bad hardware it will allo... |  therealmogminer@gmail.com | 2016-10-23 | 1 | -321/+115 |
| * | Fixed null reference exception (D3D/HLSL) |  Jezze | 2016-10-22 | 1 | -3/+12 |
| * | Refactored d3d_render_target (nw) |  Jezze | 2016-10-22 | 1 | -96/+34 |
| * | -ie15: Improved performance by using a timer to determine hblank. [Ryan Holtz] |  therealmogminer@gmail.com | 2016-10-22 | 1 | -24/+1 |
| * | final cleanup of TRUE/FALSE, left only in windows section where it represent ... |  Miodrag Milanovic | 2016-10-22 | 1 | -7/+7 |
| * | NOTICE (TYPE NAME CONSOLIDATION) |  Miodrag Milanovic | 2016-10-22 | 1 | -95/+95 |
| * | use standard types uintptr_t, char16_t and char32_t instead of FPTR, utf16_c... |  Miodrag Milanovic | 2016-10-22 | 1 | -1/+1 |
| * | Fix use of uninitialized stack memory in drawd3d.cpp (nw) |  Brad Hughes | 2016-10-03 | 1 | -0/+1 |
| * | Fixed several small issues in HLSL/BGFX |  Jezze | 2016-09-28 | 1 | -16/+21 |
| * | Convert OSD monitor info to modules plus add DXGI implementation |  Brad Hughes | 2016-09-14 | 1 | -3/+4 |
| * | for bool type use true and false (nw) |  Miodrag Milanovic | 2016-07-31 | 1 | -1/+1 |
| * | algorithm-> utility where appropriate, fix imgtool (nw) |  Miodrag Milanovic | 2016-07-31 | 1 | -1/+1 |
| * | std::min and std:max instead of MIN and MAX, also some more macros converted ... |  Miodrag Milanovic | 2016-07-31 | 1 | -2/+4 |
| * | Cleanups and version bump |  Miodrag Milanovic | 2016-07-27 | 1 | -2/+2 |
| * | Fixed MT #6291 |  ImJezze | 2016-07-16 | 1 | -0/+5 |
| * | Direct3D HLSL: use aviwrite to record avi movies |  Giuseppe Gorgoglione | 2016-07-04 | 1 | -6/+2 |
| * | Direct3D: convert linked lists into vectors of unique pointers |  Giuseppe Gorgoglione | 2016-07-01 | 1 | -38/+28 |
| * | Misc code cleanups for Direct3D code |  Giuseppe Gorgoglione | 2016-07-01 | 1 | -77/+57 |
| * | Cleanup and version bumpmame0175 |  Miodrag Milanovic | 2016-06-29 | 1 | -11/+11 |
| * | Fixed crash of D3D when sliders menu is openend and resizing the window or sw... |  ImJezze | 2016-06-20 | 1 | -141/+204 |
| * | Add WINAPI to other needed functions for stdcall calling convention on 32-bit |  Brad Hughes | 2016-06-15 | 1 | -1/+1 |
| * | Introduce dynamic_module |  Giuseppe Gorgoglione | 2016-06-11 | 1 | -290/+286 |
| * | Procedural texture for vectors in HLSL |  ImJezze | 2016-06-05 | 1 | -97/+103 |
| * | Cleanup vector batch in D3D (nw) |  ImJezze | 2016-05-29 | 1 | -19/+18 |
| * | Removed dead D3D code (nw) |  ImJezze | 2016-05-29 | 1 | -173/+46 |
| * | Revert partial fix for border style issue (nw) |  ImJezze | 2016-05-24 | 1 | -2/+2 |
| * | Moved extension of vector lines to where it belongs (nw) |  ImJezze | 2016-05-22 | 1 | -2/+2 |
| * | Fixed half pixel offset of vectors in D3D |  ImJezze | 2016-05-17 | 1 | -0/+2 |
| * | Small changes to creation of render targest in HLSL (nw) |  ImJezze | 2016-05-16 | 1 | -3/+6 |
| * | Fixed several HLSL problems when running machines without screen (nw) |  ImJezze | 2016-05-16 | 1 | -2/+6 |
| * | Fixed MT 06209 (part 3) |  ImJezze | 2016-05-15 | 1 | -1/+1 |
| * | Fixed MT 06209 (part 2) |  ImJezze | 2016-05-15 | 1 | -2/+2 |
| * | Fixed MT 06209 |  ImJezze | 2016-05-14 | 1 | -1/+0 |
| * | leftovers from mt (nw) |  Miodrag Milanovic | 2016-05-06 | 1 | -8/+0 |
| * | Equalized options of HLSL and BGFX HLSL chain |  ImJezze | 2016-05-05 | 1 | -9/+5 |
| * | Revert "Temp revert of Brad changes (nw)" |  Miodrag Milanovic | 2016-04-25 | 1 | -51/+83 |
| * | Temp revert of Brad changes (nw) |  Miodrag Milanovic | 2016-04-25 | 1 | -83/+51 |