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path: root/src/osd/modules/render/drawbgfx.h
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* make useless comment less confusing (nw) hap2019-06-171-1/+1
* apply minimize crashfix for bgfx too (nw) hap2019-06-171-1/+3
* (nw) fix lots of inadverently mutable static pointers Vas Crabb2018-09-201-1/+1
* fixup (nw) Vas Crabb2018-08-271-1/+1
* -bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz] mooglyguy2018-08-271-3/+3
* -bgfx: Abstracted some view-related functions into bgfx_view class, nw mooglyguy2018-01-131-17/+19
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-8/+8
* BGFX: fix crash when bgfx effect folder is not present or incomplete Giuseppe Gorgoglione2016-07-181-1/+1
* Vector line width is now applied by BGFX ImJezze2016-05-291-0/+1
* ui refactoring [Vas Crabb] Vas Crabb2016-05-271-1/+1
* Move slider_state and ui_menu_item into src/frontend/mame, nw therealmogminer@gmail.com2016-05-161-0/+1
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-12/+12
* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-5/+9
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-9/+5
* Refactor OSD window. Brad Hughes2016-04-211-5/+9
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-0/+13
* These init calls all returned false. No need for a return value in this couriersud2016-04-181-1/+1
* Add AVI writing to bgfx, nw therealmogminer@gmail.com2016-04-171-12/+17
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-161-9/+13
* Make OSDs return ui_menu_item lists, not slider_state lists therealmogminer@gmail.com2016-04-101-1/+1
* Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-1/+1
* Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-4/+6
* Pull a bunch of screen chain code from drawbgfx to chainmanager where it belo... therealmogminer@gmail.com2016-04-061-7/+2
* Cleanups and version bump Miodrag Milanovic2016-03-301-17/+17
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-291-0/+1
* Adjust some minor things in bgfx, nw therealmogminer@gmail.com2016-03-271-2/+10
* Merge bgfx_shader into master, nw therealmogminer@gmail.com2016-03-231-24/+19
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| * Per-screen sliders and some bugfixing, nw therealmogminer@gmail.com2016-03-231-1/+1
| * Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-231-3/+4
| * Fix cocktail mode crash therealmogminer@gmail.com2016-03-211-0/+2
| * Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-2/+3
| * Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-1/+1
| * Fix scrolling in slider list, nw therealmogminer@gmail.com2016-03-171-1/+1
| * Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-1/+6
| * Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-1/+4
| * More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-23/+6
* | Implement integer scaling in core renderer [Calamity] Antonio Giner2016-03-151-1/+1
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* consistency fixes and add missed files (nw) Miodrag Milanovic2016-03-041-0/+2
* Cleaned up sliders a bit in d3dhlsl, nw therealmogminer@gmail.com2016-02-271-3/+3
* Fix up a few things in chain JSON loading, nw therealmogminer@gmail.com2016-02-271-0/+5
* Fix D3D and BGFX fullscreen toggle issues, nw therealmogminer@gmail.com2016-02-221-1/+5
* Final fixups, get sliders working again, nw therealmogminer@gmail.com2016-02-211-1/+1
* More work on targets, nw therealmogminer@gmail.com2016-02-211-3/+6
* More reader support, nw therealmogminer@gmail.com2016-02-211-0/+2
* More reshuffling, nw therealmogminer@gmail.com2016-02-211-0/+1
* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-9/+18
* Fix build with some clang versions Vas Crabb2016-02-181-4/+4
* Fix remaining issues with bgfx renderer therealmogminer@gmail.com2016-02-171-24/+17
* Significant speed improvements to the BGFX renderer. [MooglyGuy] therealmogminer@gmail.com2016-02-151-0/+115