| Commit message (Expand) | Author | Age | Files | Lines |
| * | Cleanups and version bumpmame0173 |  Miodrag Milanovic | 2016-04-27 | 1 | -90/+93 |
| * | Revert "Temp revert of Brad changes (nw)" |  Miodrag Milanovic | 2016-04-25 | 1 | -35/+45 |
| * | Temp revert of Brad changes (nw) |  Miodrag Milanovic | 2016-04-25 | 1 | -45/+35 |
| * | Refactor OSD window. |  Brad Hughes | 2016-04-21 | 1 | -35/+45 |
| * | Standardize platform window pointer storage in osd_window. |  Brad Hughes | 2016-04-18 | 1 | -6/+6 |
| * | Add AVI writing to bgfx, nw |  therealmogminer@gmail.com | 2016-04-17 | 1 | -165/+150 |
| * | Fix compile error on SDL targets |  therealmogminer@gmail.com | 2016-04-16 | 1 | -0/+2 |
| * | Add pillarboxing shaders and layout for bgfx, nw |  therealmogminer@gmail.com | 2016-04-16 | 1 | -18/+58 |
| * | Make OSDs return ui_menu_item lists, not slider_state lists |  therealmogminer@gmail.com | 2016-04-10 | 1 | -1/+1 |
| * | Make sliders use an std::vector instead of a linked list, nw |  therealmogminer@gmail.com | 2016-04-10 | 1 | -1/+1 |
| * | Add runtime screen chain selection, nw |  therealmogminer@gmail.com | 2016-04-09 | 1 | -2/+7 |
| * | Pull a bunch of screen chain code from drawbgfx to chainmanager where it belo... |  therealmogminer@gmail.com | 2016-04-06 | 1 | -239/+11 |
| * | Added some more files to bgfx build and initialize imgui (nw) |  Miodrag Milanovic | 2016-04-05 | 1 | -0/+6 |
| * | this was removed by mistake |  Miodrag Milanovic | 2016-04-03 | 1 | -0/+4 |
| * | moved texture flags to proper place (nw) |  Miodrag Milanovic | 2016-04-03 | 1 | -5/+7 |
| * | removed not used part of code (nw) |  Miodrag Milanovic | 2016-04-03 | 1 | -6/+0 |
| * | Fixed render target dimension swap for BGFX (nw) |  ImJezze | 2016-04-03 | 1 | -0/+4 |
| * | Iterate over core classes C++11 style |  AJR | 2016-03-31 | 1 | -7/+7 |
| * | Cleanups and version bump |  Miodrag Milanovic | 2016-03-30 | 1 | -272/+272 |
| * | Get bgfx post-processing working with laserdisc games, nw |  therealmogminer@gmail.com | 2016-03-29 | 1 | -8/+34 |
| * | Adjust some minor things in bgfx, nw |  therealmogminer@gmail.com | 2016-03-27 | 1 | -82/+145 |
| * | Initial work to make MAME work on Android [Miodrag Milanovic] |  Miodrag Milanovic | 2016-03-27 | 1 | -5/+1 |
| * | Fix unused variable, nw |  therealmogminer@gmail.com | 2016-03-25 | 1 | -1/+1 |
| * | Huge cleanup of render target handling, nw |  therealmogminer@gmail.com | 2016-03-25 | 1 | -14/+28 |
| * | Fix broken cocktail mode, nw |  therealmogminer@gmail.com | 2016-03-23 | 1 | -1/+1 |
| * | Per-screen sliders and some bugfixing, nw |  therealmogminer@gmail.com | 2016-03-23 | 1 | -25/+42 |
| * | Add screen-specific shader chain support, nw |  therealmogminer@gmail.com | 2016-03-23 | 1 | -36/+86 |
| * | Fix housemnq crash, nw |  therealmogminer@gmail.com | 2016-03-22 | 1 | -14/+14 |
| * | Fix cocktail mode crash |  therealmogminer@gmail.com | 2016-03-21 | 1 | -5/+17 |
| * | Merge with master |  therealmogminer@gmail.com | 2016-03-21 | 1 | -1/+1 |
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| | * | compile BGFX for RPI as well (nw) |  Miodrag Milanovic | 2016-03-19 | 1 | -1/+1 |
| * | | Make specifying invalid bgfx backends non-fatal, nw |  therealmogminer@gmail.com | 2016-03-21 | 1 | -5/+5 |
| * | | Fix lots of issues with bgfx |  therealmogminer@gmail.com | 2016-03-21 | 1 | -31/+51 |
| * | | Bugfixes, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -7/+0 |
| * | | Fix screen flipping on opengl targets in bgfx, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -37/+66 |
| * | | Hopefully fix crashes on SDL, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -29/+0 |
| * | | Add bgfx_backend and bgfx_debug options, fix compile error on mac, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -3/+33 |
| * | | Some bugfixes for BGFX on SDL, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -1/+1 |
| * | | Polishing up BGFX shader system, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -204/+49 |
| * | | Add most of the rest of the D3D HLSL chain, nw |  therealmogminer@gmail.com | 2016-03-15 | 1 | -0/+1 |
| * | | Add bgfx command line options, major shakeup of organization, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -8/+8 |
| * | | Add dynamic skipping of shader chain passes, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -29/+133 |
| * | | Add double-buffered render target support to bgfx shader defs, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -8/+8 |
| * | | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -12/+19 |
| * | | More work on bgfx data-driven shaders, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -25/+81 |
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| * | -verbose enable debug data with -video bgfx (nw) |  Miodrag Milanovic | 2016-02-28 | 1 | -1/+1 |
| * | Cleaned up sliders a bit in d3dhlsl, nw |  therealmogminer@gmail.com | 2016-02-27 | 1 | -0/+4 |
| * | Fix up a few things in chain JSON loading, nw |  therealmogminer@gmail.com | 2016-02-27 | 1 | -2/+8 |
| * | Cleanups and version bump |  Miodrag Milanovic | 2016-02-24 | 1 | -25/+25 |
| * | Fix bgfx crash when launching games from UI, nw |  therealmogminer@gmail.com | 2016-02-22 | 1 | -0/+1 |