index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
qt6_position-fix
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
xbox_swlist
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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d3d
Commit message (
Expand
)
Author
Age
Files
Lines
*
Revert "New phosphor persistence shaders for HLSL"
R. Belmont
2017-01-05
3
-126
/
+28
*
Change cached texture format to floating point.
Westley M. Martinez
2017-01-04
2
-20
/
+22
*
Correct LCD ghosting INI and slider defaults.
Westley M. Martinez
2017-01-03
1
-2
/
+2
*
Add LCD ghosting shader for Direct3D
Westley M. Martinez
2017-01-02
2
-23
/
+78
*
Scale and phosphor persistence sliders.
Westley M. Martinez
2016-12-30
2
-21
/
+11
*
Implement LCD persistence shader.
Westley M. Martinez
2016-12-29
2
-2
/
+20
*
Implement new phosphor shader.
Westley M. Martinez
2016-12-29
2
-12
/
+45
*
Simplify implementation of delta_time.
Westley M. Martinez
2016-12-13
2
-27
/
+16
*
Correct comments regarding delta_time.
Westley M. Martinez
2016-12-12
1
-2
/
+3
*
Add signal so that any future shaders relying on delta_time do not
Westley M. Martinez
2016-12-12
2
-10
/
+14
*
Fix phosphor shader to work properly for multi-screen games and
Westley M. Martinez
2016-12-12
2
-17
/
+25
*
Remove iostream (used for debugging)
Westley M. Martinez
2016-12-11
1
-1
/
+0
*
Fix phosphor persistence shader behavior based on time.
Westley M. Martinez
2016-12-11
1
-0
/
+10
*
srcclean (nw)
Vas Crabb
2016-11-27
1
-1
/
+1
*
Small cleanup (nw)
Miodrag Milanovic
2016-11-11
1
-2
/
+2
*
hlsl: fixed games with off-screen backdrop artworks
ImJezze
2016-11-02
1
-0
/
+4
*
Hopefully fix the D3D9 issues people are having (nw)
therealmogminer@gmail.com
2016-10-31
1
-0
/
+1
*
fix unused variable error (nw)
smf-
2016-10-24
1
-1
/
+0
*
Reduced defocus effect to one pass (HLSL/BGFX)
Jezze
2016-10-22
1
-5
/
+3
*
Disabled clearing of render targets in several passes (HLSL)
Jezze
2016-10-22
1
-30
/
+17
*
Refactored d3d_render_target (nw)
Jezze
2016-10-22
3
-212
/
+90
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
3
-45
/
+45
*
Bulk renaming of Windows string conversion functions
Nathan Woods
2016-10-03
1
-1
/
+1
*
use floorf rather than floor for float->float
Vas Crabb
2016-09-28
1
-2
/
+2
*
Fixed several small issues in HLSL/BGFX
Jezze
2016-09-28
2
-27
/
+47
*
for bool type use true and false (nw)
Miodrag Milanovic
2016-07-31
1
-14
/
+14
*
algorithm-> utility where appropriate, fix imgtool (nw)
Miodrag Milanovic
2016-07-31
1
-1
/
+1
*
std::min and std:max instead of MIN and MAX, also some more macros converted ...
Miodrag Milanovic
2016-07-31
1
-4
/
+6
*
Cleanups and version bump
Miodrag Milanovic
2016-07-27
1
-3
/
+3
*
Changed strconv.[cpp|h] functions to return their results as std::string and ...
Nathan Woods
2016-07-24
1
-4
/
+2
*
Fixed MT #6291
ImJezze
2016-07-16
2
-8
/
+27
*
Fixed dimension of high-res snapshots (Alt + 12) and AVI records (Alt + Shift...
ImJezze
2016-07-16
1
-6
/
+33
*
Patch up d3dhlsl as well (nw)
Vas Crabb
2016-07-07
1
-3
/
+3
*
Remove bgfx_avi_name and hlsl_write options
Giuseppe Gorgoglione
2016-07-04
1
-11
/
+5
*
Direct3D HLSL: use aviwrite to record avi movies
Giuseppe Gorgoglione
2016-07-04
2
-337
/
+161
*
Direct3D: convert linked lists into vectors of unique pointers
Giuseppe Gorgoglione
2016-07-01
3
-197
/
+77
*
Misc code cleanups for Direct3D code
Giuseppe Gorgoglione
2016-07-01
3
-383
/
+183
*
Cleanup and version bump
mame0175
Miodrag Milanovic
2016-06-29
1
-1
/
+1
*
clang on windows fixes (nw)
Miodrag Milanovic
2016-06-25
2
-2
/
+1
*
Fixed crash of D3D when sliders menu is openend and resizing the window or sw...
ImJezze
2016-06-20
2
-123
/
+106
*
Change two dynamic bind messages to verbose.
Brad Hughes
2016-06-17
1
-1
/
+1
*
Add WINAPI to other needed functions for stdcall calling convention on 32-bit
Brad Hughes
2016-06-15
1
-1
/
+1
*
Remove Direct3D abstraction layer
Giuseppe Gorgoglione
2016-06-11
2
-819
/
+0
*
Introduce dynamic_module
Giuseppe Gorgoglione
2016-06-11
4
-206
/
+152
*
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
2
-1
/
+7
*
Removed dead D3D code (nw)
ImJezze
2016-05-29
1
-5
/
+1
*
More slider cleanup, nw
therealmogminer@gmail.com
2016-05-28
2
-5
/
+11
*
ui refactoring [Vas Crabb]
Vas Crabb
2016-05-27
2
-10
/
+10
*
Normalized vector attenuation settings
ImJezze
2016-05-22
1
-11
/
+10
*
Fixed bloom target size for vector screens in full-screen mode
ImJezze
2016-05-22
1
-17
/
+26
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