index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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d3d
Commit message (
Expand
)
Author
Age
Files
Lines
*
formats, osd, util: Started refactoring file I/O stuff. (#8456)
Vas Crabb
2021-08-22
1
-5
/
+5
*
Use std::clamp in more source files
AJR
2021-08-15
1
-3
/
+3
*
ui: Clean up slider callbacks
AJR
2021-01-27
2
-28
/
+5
*
render.h, rendlay.h: Dependency refactoring
AJR
2021-01-04
1
-0
/
+1
*
util/png: Update add_text to take std::string_view for arguments
AJR
2020-12-21
1
-2
/
+2
*
Fairly significant overhaul of Lua engine and some cleanup.
Vas Crabb
2020-11-25
1
-5
/
+5
*
Enable GCC implicit fallthrough warning.
Vas Crabb
2020-11-15
1
-0
/
+1
*
Various improvements to image file handling:
Vas Crabb
2020-10-08
1
-7
/
+19
*
emu/render.cpp: Consider that screens can be hidden when choosing a default v...
Vas Crabb
2020-10-03
1
-1
/
+1
*
Got rid of global_alloc/global_free.
Vas Crabb
2020-10-03
1
-2
/
+2
*
-Got rid of most of the remaining problematic uses of make_unique_clear.
Vas Crabb
2020-09-30
1
-1
/
+1
*
Cleaned up bitmap API.
Vas Crabb
2020-09-27
1
-2
/
+2
*
-util/xmlfile: Escape attribute and element content.
Vas Crabb
2020-09-06
1
-1
/
+1
*
MAME Testers Bugs Fixed
Ryan Holtz
2020-05-28
1
-6
/
+1
*
fixed some modernize-use-auto clang-tidy warnings (nw) (#6238)
Oliver Stöneberg
2020-01-30
1
-6
/
+6
*
Clean up render_screen_list code, replacing simple_list with std::list (nw)
AJR
2019-11-24
1
-1
/
+1
*
-core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz]
MooglyGuy
2019-07-10
1
-1
/
+0
*
srcclean and cleanup (nw)
Vas Crabb
2018-10-28
1
-10
/
+11
*
HLSL Color Transforms and 3D LUT (#4043)
Westley M. Martinez
2018-10-07
2
-20
/
+183
*
sun4: More optimizations, nw
mooglyguy
2018-09-23
1
-0
/
+8
*
srcclean (nw)
Vas Crabb
2018-09-23
1
-3
/
+3
*
- fix not set default uniforms for vector pass (#4008)
ImJezze
2018-09-17
1
-1
/
+1
*
HLSL: Move scanline to occur before defocus
W. M. Martinez
2018-09-14
2
-22
/
+100
*
Removed first_screen from wswan and d3d (nw)
Ryan Holtz
2018-03-09
1
-2
/
+2
*
D3D fix (nw)
AJR
2017-09-15
1
-1
/
+1
*
Use std::unique_ptr to manage instances of slider_state (nw)
AJR
2017-09-15
2
-6
/
+10
*
(nw) Fixed the build.
Robbbert
2017-08-13
1
-6
/
+3
*
Move static data out of devices into the device types. This is a significant...
Vas Crabb
2017-05-14
1
-1
/
+1
*
Cleanup, we already have NOMINMAX now in scripts (nw)
Miodrag Milanovic
2017-02-11
1
-2
/
+0
*
Revert "New phosphor persistence shaders for HLSL"
R. Belmont
2017-01-05
3
-126
/
+28
*
Change cached texture format to floating point.
Westley M. Martinez
2017-01-04
2
-20
/
+22
*
Correct LCD ghosting INI and slider defaults.
Westley M. Martinez
2017-01-03
1
-2
/
+2
*
Add LCD ghosting shader for Direct3D
Westley M. Martinez
2017-01-02
2
-23
/
+78
*
Scale and phosphor persistence sliders.
Westley M. Martinez
2016-12-30
2
-21
/
+11
*
Implement LCD persistence shader.
Westley M. Martinez
2016-12-29
2
-2
/
+20
*
Implement new phosphor shader.
Westley M. Martinez
2016-12-29
2
-12
/
+45
*
Simplify implementation of delta_time.
Westley M. Martinez
2016-12-13
2
-27
/
+16
*
Correct comments regarding delta_time.
Westley M. Martinez
2016-12-12
1
-2
/
+3
*
Add signal so that any future shaders relying on delta_time do not
Westley M. Martinez
2016-12-12
2
-10
/
+14
*
Fix phosphor shader to work properly for multi-screen games and
Westley M. Martinez
2016-12-12
2
-17
/
+25
*
Remove iostream (used for debugging)
Westley M. Martinez
2016-12-11
1
-1
/
+0
*
Fix phosphor persistence shader behavior based on time.
Westley M. Martinez
2016-12-11
1
-0
/
+10
*
srcclean (nw)
Vas Crabb
2016-11-27
1
-1
/
+1
*
Small cleanup (nw)
Miodrag Milanovic
2016-11-11
1
-2
/
+2
*
hlsl: fixed games with off-screen backdrop artworks
ImJezze
2016-11-02
1
-0
/
+4
*
Hopefully fix the D3D9 issues people are having (nw)
therealmogminer@gmail.com
2016-10-31
1
-0
/
+1
*
fix unused variable error (nw)
smf-
2016-10-24
1
-1
/
+0
*
Reduced defocus effect to one pass (HLSL/BGFX)
Jezze
2016-10-22
1
-5
/
+3
*
Disabled clearing of render targets in several passes (HLSL)
Jezze
2016-10-22
1
-30
/
+17
*
Refactored d3d_render_target (nw)
Jezze
2016-10-22
3
-212
/
+90
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