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* MAME Testers Bugs Fixed Ryan Holtz2020-05-281-6/+1
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-6/+6
* Clean up render_screen_list code, replacing simple_list with std::list (nw) AJR2019-11-241-1/+1
* -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] MooglyGuy2019-07-101-1/+0
* srcclean and cleanup (nw) Vas Crabb2018-10-281-10/+11
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-072-20/+183
* sun4: More optimizations, nw mooglyguy2018-09-231-0/+8
* srcclean (nw) Vas Crabb2018-09-231-3/+3
* - fix not set default uniforms for vector pass (#4008) ImJezze2018-09-171-1/+1
* HLSL: Move scanline to occur before defocus W. M. Martinez2018-09-142-22/+100
* Removed first_screen from wswan and d3d (nw) Ryan Holtz2018-03-091-2/+2
* D3D fix (nw) AJR2017-09-151-1/+1
* Use std::unique_ptr to manage instances of slider_state (nw) AJR2017-09-152-6/+10
* (nw) Fixed the build. Robbbert2017-08-131-6/+3
* Move static data out of devices into the device types. This is a significant... Vas Crabb2017-05-141-1/+1
* Cleanup, we already have NOMINMAX now in scripts (nw) Miodrag Milanovic2017-02-111-2/+0
* Revert "New phosphor persistence shaders for HLSL" R. Belmont2017-01-053-126/+28
* Change cached texture format to floating point. Westley M. Martinez2017-01-042-20/+22
* Correct LCD ghosting INI and slider defaults. Westley M. Martinez2017-01-031-2/+2
* Add LCD ghosting shader for Direct3D Westley M. Martinez2017-01-022-23/+78
* Scale and phosphor persistence sliders. Westley M. Martinez2016-12-302-21/+11
* Implement LCD persistence shader. Westley M. Martinez2016-12-292-2/+20
* Implement new phosphor shader. Westley M. Martinez2016-12-292-12/+45
* Simplify implementation of delta_time. Westley M. Martinez2016-12-132-27/+16
* Correct comments regarding delta_time. Westley M. Martinez2016-12-121-2/+3
* Add signal so that any future shaders relying on delta_time do not Westley M. Martinez2016-12-122-10/+14
* Fix phosphor shader to work properly for multi-screen games and Westley M. Martinez2016-12-122-17/+25
* Remove iostream (used for debugging) Westley M. Martinez2016-12-111-1/+0
* Fix phosphor persistence shader behavior based on time. Westley M. Martinez2016-12-111-0/+10
* srcclean (nw) Vas Crabb2016-11-271-1/+1
* Small cleanup (nw) Miodrag Milanovic2016-11-111-2/+2
* hlsl: fixed games with off-screen backdrop artworks ImJezze2016-11-021-0/+4
* Hopefully fix the D3D9 issues people are having (nw) therealmogminer@gmail.com2016-10-311-0/+1
* fix unused variable error (nw) smf-2016-10-241-1/+0
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-221-5/+3
* Disabled clearing of render targets in several passes (HLSL) Jezze2016-10-221-30/+17
* Refactored d3d_render_target (nw) Jezze2016-10-223-212/+90
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-223-45/+45
* Bulk renaming of Windows string conversion functions Nathan Woods2016-10-031-1/+1
* use floorf rather than floor for float->float Vas Crabb2016-09-281-2/+2
* Fixed several small issues in HLSL/BGFX Jezze2016-09-282-27/+47
* for bool type use true and false (nw) Miodrag Milanovic2016-07-311-14/+14
* algorithm-> utility where appropriate, fix imgtool (nw) Miodrag Milanovic2016-07-311-1/+1
* std::min and std:max instead of MIN and MAX, also some more macros converted ... Miodrag Milanovic2016-07-311-4/+6
* Cleanups and version bump Miodrag Milanovic2016-07-271-3/+3
* Changed strconv.[cpp|h] functions to return their results as std::string and ... Nathan Woods2016-07-241-4/+2
* Fixed MT #6291 ImJezze2016-07-162-8/+27
* Fixed dimension of high-res snapshots (Alt + 12) and AVI records (Alt + Shift... ImJezze2016-07-161-6/+33
* Patch up d3dhlsl as well (nw) Vas Crabb2016-07-071-3/+3
* Remove bgfx_avi_name and hlsl_write options Giuseppe Gorgoglione2016-07-041-11/+5