| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | MAME Testers Bugs Fixed | 2020-05-28 | 1 | -6/+1 | |
| * | -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] | 2019-07-10 | 1 | -1/+0 | |
| * | sun4: More optimizations, nw | 2018-09-23 | 1 | -0/+8 | |
| * | Revert "New phosphor persistence shaders for HLSL" | 2017-01-05 | 1 | -8/+6 | |
| * | Change cached texture format to floating point. | 2017-01-04 | 1 | -6/+8 | |
| * | srcclean (nw) | 2016-11-27 | 1 | -1/+1 | |
| * | Hopefully fix the D3D9 issues people are having (nw) | 2016-10-31 | 1 | -0/+1 | |
| * | fix unused variable error (nw) | 2016-10-24 | 1 | -1/+0 | |
| * | Refactored d3d_render_target (nw) | 2016-10-22 | 1 | -38/+19 | |
| * | NOTICE (TYPE NAME CONSOLIDATION) | 2016-10-22 | 1 | -16/+16 | |
| * | Direct3D: convert linked lists into vectors of unique pointers | 2016-07-01 | 1 | -18/+20 | |
| * | Misc code cleanups for Direct3D code | 2016-07-01 | 1 | -55/+35 | |
| * | Introduce dynamic_module | 2016-06-11 | 1 | -15/+14 | |
| * | Removed dead D3D code (nw) | 2016-05-29 | 1 | -5/+1 | |
| * | Fixed several HLSL problems when running machines without screen (nw) | 2016-05-16 | 1 | -0/+1 | |
| * | Various cleanups suggested by static analyzer (nw) | 2016-04-24 | 1 | -16/+22 | |
| * | Cleanups and version bump | 2016-03-30 | 1 | -1/+1 | |
| * | Refactored Bloom | 2016-03-28 | 1 | -3/+9 | |
| * | Merge with master | 2016-03-21 | 1 | -10/+13 | |
| |\ | |||||
| | * | Refactoring of render targes and vector texture coordinates | 2016-03-12 | 1 | -4/+3 | |
| | * | Merge remote-tracking branch 'refs/remotes/mamedev/master' | 2016-03-02 | 1 | -1/+1 | |
| | |\ | |||||
| | * | | Bloom refactoring | 2016-02-25 | 1 | -1/+5 | |
| | * | | Merge remote-tracking branch 'refs/remotes/mamedev/master' | 2016-02-21 | 1 | -23/+78 | |
| | |\ \ | |||||
| | * | | | Quality and Performance improvements | 2016-02-20 | 1 | -1/+2 | |
| | * | | | Cleanup | 2015-10-18 | 1 | -2/+1 | |
| | * | | | Merge pull request #5 from mamedev/master | 2015-07-20 | 1 | -1/+1 | |
| | |\ \ \ | |||||
| | * | | | | Post Pass effects for Vector rendering | 2015-07-12 | 1 | -1/+2 | |
| * | | | | | Add bgfx command line options, major shakeup of organization, nw | 2016-03-13 | 1 | -24/+25 | |
| | |_|_|/ |/| | | | |||||
| * | | | | Cleanups and version bump | 2016-02-24 | 1 | -1/+1 | |
| | |_|/ |/| | | |||||
| * | | | First take on render API reorg, nw | 2016-02-21 | 1 | -23/+79 | |
| | |/ |/| | |||||
| * | | some extremely low hanging pedantic fruit | 2015-07-08 | 1 | -1/+1 | |
| |/ | |||||
| * | HLSL shader improvements | 2015-05-03 | 1 | -0/+1 | |
| * | Moved all renderers to osd/modules/render. (nw) | 2015-02-28 | 1 | -0/+242 | |
