Commit message (Expand) | Author | Age | Files | Lines | |
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* | -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... | 2020-06-20 | 1 | -1/+1 | |
* | -bgfx: Fixed broken rendering when using bgfx_screen_chains none, nw | 2019-11-22 | 1 | -0/+1 | |
* | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | 2019-10-13 | 1 | -1/+1 | |
* | -bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz] | 2018-08-26 | 1 | -4/+4 | |
* | NOTICE (TYPE NAME CONSOLIDATION) | 2016-10-22 | 1 | -2/+2 | |
* | Cleanups and version bumpmame0173 | 2016-04-27 | 1 | -3/+3 | |
* | Pull a bunch of screen chain code from drawbgfx to chainmanager where it belo... | 2016-04-06 | 1 | -0/+18 |