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MAME - Multiple Arcade Machine Emulator
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bgfxutil.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
-bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno...
Ryan Holtz
2020-06-20
1
-2
/
+2
*
fixed some modernize-use-auto clang-tidy warnings (nw) (#6238)
Oliver Stöneberg
2020-01-30
1
-3
/
+3
*
-bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz]
MooglyGuy
2019-11-24
1
-1
/
+1
*
srcclean and indentation cleanup (nw)
Vas Crabb
2019-11-24
1
-22
/
+22
*
-bgfx: Fixed broken rendering when using bgfx_screen_chains none, nw
mooglyguy
2019-11-22
1
-3
/
+7
*
srcclean (nw)
Vas Crabb
2019-10-26
1
-22
/
+22
*
-bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
MooglyGuy
2019-10-13
1
-21
/
+41
*
-core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz]
MooglyGuy
2019-07-10
1
-3
/
+0
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-8
/
+8
*
Cleanups and version bump
mame0173
Miodrag Milanovic
2016-04-27
1
-7
/
+7
*
Add render.h no longer indirectly supplied via emu.h <- ui/ui.h
Vas Crabb
2016-04-10
1
-0
/
+3
*
Pull a bunch of screen chain code from drawbgfx to chainmanager where it belo...
therealmogminer@gmail.com
2016-04-06
1
-0
/
+64