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path: root/src/osd/modules/render/bgfxutil.cpp
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* -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... Ryan Holtz2020-06-201-2/+2
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-3/+3
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-241-1/+1
* srcclean and indentation cleanup (nw) Vas Crabb2019-11-241-22/+22
* -bgfx: Fixed broken rendering when using bgfx_screen_chains none, nw mooglyguy2019-11-221-3/+7
* srcclean (nw) Vas Crabb2019-10-261-22/+22
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-131-21/+41
* -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] MooglyGuy2019-07-101-3/+0
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-8/+8
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-7/+7
* Add render.h no longer indirectly supplied via emu.h <- ui/ui.h Vas Crabb2016-04-101-0/+3
* Pull a bunch of screen chain code from drawbgfx to chainmanager where it belo... therealmogminer@gmail.com2016-04-061-0/+64