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* (nw) Clean up the mess on master Vas Crabb2019-03-263-7/+7
* Revert "conflict resolution (nw)" andreasnaive2019-03-253-7/+7
* fs_xbr-lv3-noblend.sc: Fix compile (nw) Olivier Galibert2019-03-251-3/+3
* Merge pull request #4492 from algestam/bgfx_hlsl_fix R. Belmont2019-01-161-3/+3
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| * Transposed transformation matrix to fix bgfx colors (nw) Henrik Algestam2019-01-081-3/+3
* | 2018 -> 2019 changes (nw) Stiletto2019-01-101-1/+1
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* Fixed a few missing #includes flagged by VS2019 beta, nw mooglyguy2018-12-301-0/+1
* 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] mooglyguy2018-12-057-15/+15
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-076-11/+126
* Port scanline modification to BGFX W. M. Martinez2018-09-143-38/+116
* -bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz] mooglyguy2018-08-262-5/+92
* Damn this design is ridiculous, let's just make it a little less crash-prone ... Olivier Galibert2018-07-181-0/+3
* fix compile on GCC 7.2.1 (nw) arbee2018-01-131-0/+1
* -bgfx: Abstracted some view-related functions into bgfx_view class, nw mooglyguy2018-01-132-0/+132
* Updates "2017" strings to "2018" where relevant. Jonathan Holt2018-01-061-1/+1
* srcclean and manual cleanups (nw) Vas Crabb2017-12-241-1/+1
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-019-20/+20
* Use std::unique_ptr to manage instances of slider_state (nw) AJR2017-09-156-28/+35
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-112-88/+31
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-107-426/+293
* Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... MooglyGuy2017-05-183-30/+30
* do variable substitution in bgfx_path #2201 Vas Crabb2017-04-233-12/+21
* Remove emu.h from headers (nw) Olivier Galibert2017-02-116-1/+5
* Updates "2016" strings to "2017 where relevant. Stiletto2017-01-241-1/+1
* Fix compile with latest BGFX (nw) Miodrag Milanovic2017-01-024-10/+11
* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-281-2/+0
* first srcclean pass (nw) Vas Crabb2016-12-251-1/+1
* Make shaders compile dx9 and dx11 only on windows (nw) Miodrag Milanovic2016-11-082-3/+7
* Updated BGFX and BX and recompiled shaders (nw) Branimir Karadžić2016-10-292-14/+39
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-221-11/+17
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-2214-24/+24
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-291-11/+12
* use floorf rather than floor for float->float Vas Crabb2016-09-282-4/+4
* Fixed several small issues in HLSL/BGFX Jezze2016-09-286-33/+100
* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-032-7/+7
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-131-3/+7
* std::min and std:max instead of MIN and MAX, also some more macros converted ... Miodrag Milanovic2016-07-311-1/+2
* Get sun4_40 happy with SCSI therealmogminer@gmail.com2016-07-223-0/+175
* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-0312-0/+734
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-294-53/+53
* POSIX implementation for new directory read features, cleanup of Windows impl... Vas Crabb2016-06-252-7/+3
* C++-ified osd_directory (now osd::directory), and added last_modified to osd:... Nathan Woods2016-06-242-9/+9
* Small shader corrections (nw) ImJezze2016-06-202-2/+2
* Merge pull request #907 from einstein95/patch-6 Vas Crabb2016-06-151-3/+3
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| * Rearrange shaderc arguments (nw) Logan B2016-05-281-3/+3
* | Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-1/+7
* | Procedural texture for vectors in HLSL ImJezze2016-06-051-8/+10
* | More slider cleanup, nw therealmogminer@gmail.com2016-05-286-27/+26
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* Fix potential crash when using pillarbox default.lay but not specifying 3 sha... therealmogminer@gmail.com2016-05-271-2/+8
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-2711-8/+186