| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | render/bgfx: Fixed texture object lifecycle issues. | 2023-02-02 | 1 | -5/+5 | |
| * | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] | 2023-01-29 | 1 | -0/+1 | |
| * | -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... | 2021-09-04 | 1 | -1/+2 | |
| * | BGFX fixes for various backends (#8469) [Ryan Holtz] | 2021-08-20 | 1 | -0/+1 | |
| * | -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... | 2020-06-20 | 1 | -0/+1 | |
| * | Cleanup in the bgfx aisle, nw | 2016-03-25 | 1 | -1/+2 | |
| * | Add double-buffered render target support to bgfx shader defs, nw | 2016-03-13 | 1 | -0/+28 |
