index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
modules
/
render
/
bgfx
/
texture.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe...
MooglyGuy
2021-09-04
1
-3
/
+5
*
BGFX fixes for various backends (#8469) [Ryan Holtz]
MooglyGuy
2021-08-20
1
-3
/
+5
*
-bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno...
Ryan Holtz
2020-06-20
1
-1
/
+3
*
-bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
MooglyGuy
2019-10-13
1
-1
/
+3
*
3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz]
mooglyguy
2018-12-05
1
-1
/
+1
*
Cleanups and version bump
Miodrag Milanovic
2016-03-30
1
-2
/
+2
*
Add double-buffered render target support to bgfx shader defs, nw
therealmogminer@gmail.com
2016-03-13
1
-10
/
+14
*
More work on bgfx data-driven shaders, nw
therealmogminer@gmail.com
2016-03-13
1
-1
/
+2
*
Fix up a few things in chain JSON loading, nw
therealmogminer@gmail.com
2016-02-27
1
-0
/
+1
*
Cleanups and version bump
Miodrag Milanovic
2016-02-24
1
-14
/
+14
*
Fix some compile errors, not sure if all(nw)
therealmogminer@gmail.com
2016-02-21
1
-0
/
+8
*
First take on render API reorg, nw
therealmogminer@gmail.com
2016-02-21
1
-0
/
+31