| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... | 2020-06-20 | 1 | -1/+3 | |
| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | 2019-10-13 | 1 | -1/+3 | |
| * | 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] | 2018-12-05 | 1 | -1/+1 | |
| * | Cleanups and version bump | 2016-03-30 | 1 | -2/+2 | |
| * | Add double-buffered render target support to bgfx shader defs, nw | 2016-03-13 | 1 | -10/+14 | |
| * | More work on bgfx data-driven shaders, nw | 2016-03-13 | 1 | -1/+2 | |
| * | Fix up a few things in chain JSON loading, nw | 2016-02-27 | 1 | -0/+1 | |
| * | Cleanups and version bump | 2016-02-24 | 1 | -14/+14 | |
| * | Fix some compile errors, not sure if all(nw) | 2016-02-21 | 1 | -0/+8 | |
| * | First take on render API reorg, nw | 2016-02-21 | 1 | -0/+31 |
