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path: root/src/osd/modules/render/bgfx/target.h
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* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-4/+10
* -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... MooglyGuy2021-09-041-1/+2
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-201-2/+3
* -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... Ryan Holtz2020-06-201-0/+1
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-1/+1
* Fix clang compile. couriersud2016-04-171-1/+1
* Add AVI writing to bgfx, nw therealmogminer@gmail.com2016-04-171-0/+1
* Cleanups and version bump Miodrag Milanovic2016-03-301-22/+22
* Reinstate scale param for bgfx texture, nw therealmogminer@gmail.com2016-03-301-3/+3
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-11/+7
* Fix housemnq crash, nw therealmogminer@gmail.com2016-03-221-1/+3
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-1/+3
* Hopefully fix crashes on SDL, nw therealmogminer@gmail.com2016-03-181-1/+3
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-2/+7
* Add double-buffered render target support to bgfx shader defs, nw therealmogminer@gmail.com2016-03-131-8/+35
* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-3/+14
* Fix up a few things in chain JSON loading, nw therealmogminer@gmail.com2016-02-271-0/+1
* Cleanups and version bump Miodrag Milanovic2016-02-241-6/+6
* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+8
* More work on targets, nw therealmogminer@gmail.com2016-02-211-0/+1
* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-0/+21