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:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
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modules
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render
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bgfx
/
shaders
Commit message (
Expand
)
Author
Age
Files
Lines
*
-bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe...
MooglyGuy
2021-09-04
1
-8
/
+17
*
-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct...
MooglyGuy
2021-08-30
1
-2
/
+9
*
-bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c...
MooglyGuy
2021-08-24
1
-17
/
+2
*
BGFX fixes for various backends (#8469) [Ryan Holtz]
MooglyGuy
2021-08-20
2
-14
/
+29
*
Fix to make it work on windows
Miodrag Milanovic
2021-08-12
1
-2
/
+0
*
update shader.mk according to one in bgfx
Miodrag Milanovic
2021-08-10
1
-23
/
+45
*
bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders.
Vas Crabb
2021-03-20
2
-2
/
+2
*
bgfx: crt-geom and crt-geom-deluxe enhancements (#7872)
cgwg
2021-03-20
7
-70
/
+270
*
bgfx: crt-geom and crt-geom-deluxe enhancements (#7766)
cgwg
2021-02-21
4
-33
/
+248
*
Update "2020" text to "2021" (#7713)
Stiletto
2021-01-28
1
-1
/
+1
*
srcclean in preparation for branching release
Vas Crabb
2021-01-24
110
-270
/
+270
*
bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3...
Vas Crabb
2021-01-23
1
-1
/
+1
*
bgfx: Added lcd-grid shader. (#7691)
cgwg
2021-01-23
5
-0
/
+156
*
Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 10...
cgwg
2020-12-23
2
-4
/
+14
*
Happy New Year 2020 (nw) (#6128)
Stiletto
2020-01-04
1
-1
/
+1
*
-bgfx: Fixed Github issue #5961. [Ryan Holtz]
MooglyGuy
2019-11-24
1
-2
/
+2
*
-bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz]
MooglyGuy
2019-11-24
1
-0
/
+24
*
Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp...
Julian Sikorski
2019-11-12
2
-16
/
+8
*
-bgfx: Fixed opengl backend, nw
MooglyGuy
2019-10-21
1
-0
/
+2
*
Make shaders fixes (#5730)
Julian Sikorski
2019-10-13
1
-14
/
+15
*
-bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
MooglyGuy
2019-10-13
3
-0
/
+70
*
WIP: sync bgfx, bx and bimg with latest upstream (#5723)
Julian Sikorski
2019-10-13
3
-16
/
+27
*
Remove shaders that I didn't mean to commit, nw
MooglyGuy
2019-07-10
5
-533
/
+0
*
-core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz]
MooglyGuy
2019-07-10
5
-0
/
+533
*
(nw) Clean up the mess on master
Vas Crabb
2019-03-26
3
-7
/
+7
*
Revert "conflict resolution (nw)"
andreasnaive
2019-03-25
3
-7
/
+7
*
fs_xbr-lv3-noblend.sc: Fix compile (nw)
Olivier Galibert
2019-03-25
1
-3
/
+3
*
Merge pull request #4492 from algestam/bgfx_hlsl_fix
R. Belmont
2019-01-16
1
-3
/
+3
|
\
|
*
Transposed transformation matrix to fix bgfx colors (nw)
Henrik Algestam
2019-01-08
1
-3
/
+3
*
|
2018 -> 2019 changes (nw)
Stiletto
2019-01-10
1
-1
/
+1
|
/
*
HLSL Color Transforms and 3D LUT (#4043)
Westley M. Martinez
2018-10-07
5
-8
/
+118
*
Port scanline modification to BGFX
W. M. Martinez
2018-09-14
3
-38
/
+116
*
Updates "2017" strings to "2018" where relevant.
Jonathan Holt
2018-01-06
1
-1
/
+1
*
-bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz]
MooglyGuy
2017-06-11
2
-88
/
+31
*
-bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv...
MooglyGuy
2017-06-10
7
-426
/
+293
*
Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be...
MooglyGuy
2017-05-18
3
-30
/
+30
*
Updates "2016" strings to "2017 where relevant.
Stiletto
2017-01-24
1
-1
/
+1
*
first srcclean pass (nw)
Vas Crabb
2016-12-25
1
-1
/
+1
*
Make shaders compile dx9 and dx11 only on windows (nw)
Miodrag Milanovic
2016-11-08
2
-3
/
+7
*
Updated BGFX and BX and recompiled shaders (nw)
Branimir Karadžić
2016-10-29
1
-11
/
+27
*
Reduced defocus effect to one pass (HLSL/BGFX)
Jezze
2016-10-22
1
-11
/
+17
*
Fixed aspect ratio of rounded corners (nw)
Jezze
2016-09-29
1
-11
/
+12
*
Fixed several small issues in HLSL/BGFX
Jezze
2016-09-28
2
-22
/
+60
*
- already fixed scanline issue also applied for swapped orientation (nw)
Jezze
2016-08-13
1
-3
/
+7
*
Get sun4_40 happy with SCSI
therealmogminer@gmail.com
2016-07-22
3
-0
/
+175
*
Added crt-geom and crt-geom-deluxe shaders for bgfx.
Jeremy Green
2016-07-03
12
-0
/
+734
*
Small shader corrections (nw)
ImJezze
2016-06-20
2
-2
/
+2
*
Merge pull request #907 from einstein95/patch-6
Vas Crabb
2016-06-15
1
-3
/
+3
|
\
|
*
Rearrange shaderc arguments (nw)
Logan B
2016-05-28
1
-3
/
+3
*
|
Fixed scanlines if the screen output is less than twice the size of the host ...
ImJezze
2016-06-06
1
-1
/
+7
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