| Commit message (Expand) | Author | Age | Files | Lines |
| * | -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... |  MooglyGuy | 2021-09-04 | 1 | -8/+17 |
| * | -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... |  MooglyGuy | 2021-08-30 | 1 | -2/+9 |
| * | -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... |  MooglyGuy | 2021-08-24 | 1 | -17/+2 |
| * | BGFX fixes for various backends (#8469) [Ryan Holtz] |  MooglyGuy | 2021-08-20 | 2 | -14/+29 |
| * | bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders. |  Vas Crabb | 2021-03-20 | 2 | -2/+2 |
| * | bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) |  cgwg | 2021-03-20 | 7 | -70/+270 |
| * | bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) |  cgwg | 2021-02-21 | 4 | -33/+248 |
| * | srcclean in preparation for branching release |  Vas Crabb | 2021-01-24 | 109 | -269/+269 |
| * | bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3... |  Vas Crabb | 2021-01-23 | 1 | -1/+1 |
| * | bgfx: Added lcd-grid shader. (#7691) |  cgwg | 2021-01-23 | 5 | -0/+156 |
| * | Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 10... |  cgwg | 2020-12-23 | 2 | -4/+14 |
| * | -bgfx: Fixed Github issue #5961. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 1 | -2/+2 |
| * | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 1 | -0/+24 |
| * | Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... |  Julian Sikorski | 2019-11-12 | 1 | -12/+4 |
| * | -bgfx: Fixed opengl backend, nw |  MooglyGuy | 2019-10-21 | 1 | -0/+2 |
| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] |  MooglyGuy | 2019-10-13 | 3 | -0/+70 |
| * | WIP: sync bgfx, bx and bimg with latest upstream (#5723) |  Julian Sikorski | 2019-10-13 | 1 | -0/+9 |
| * | Remove shaders that I didn't mean to commit, nw |  MooglyGuy | 2019-07-10 | 5 | -533/+0 |
| * | -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] |  MooglyGuy | 2019-07-10 | 5 | -0/+533 |
| * | (nw) Clean up the mess on master |  Vas Crabb | 2019-03-26 | 2 | -6/+6 |
| * | Revert "conflict resolution (nw)" |  andreasnaive | 2019-03-25 | 2 | -6/+6 |
| * | fs_xbr-lv3-noblend.sc: Fix compile (nw) |  Olivier Galibert | 2019-03-25 | 1 | -3/+3 |
| * | Transposed transformation matrix to fix bgfx colors (nw) |  Henrik Algestam | 2019-01-08 | 1 | -3/+3 |
| * | HLSL Color Transforms and 3D LUT (#4043) |  Westley M. Martinez | 2018-10-07 | 5 | -8/+118 |
| * | Port scanline modification to BGFX |  W. M. Martinez | 2018-09-14 | 3 | -38/+116 |
| * | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] |  MooglyGuy | 2017-06-11 | 2 | -88/+31 |
| * | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... |  MooglyGuy | 2017-06-10 | 7 | -426/+293 |
| * | Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... |  MooglyGuy | 2017-05-18 | 3 | -30/+30 |
| * | Reduced defocus effect to one pass (HLSL/BGFX) |  Jezze | 2016-10-22 | 1 | -11/+17 |
| * | Fixed aspect ratio of rounded corners (nw) |  Jezze | 2016-09-29 | 1 | -11/+12 |
| * | Fixed several small issues in HLSL/BGFX |  Jezze | 2016-09-28 | 2 | -22/+60 |
| * | - already fixed scanline issue also applied for swapped orientation (nw) |  Jezze | 2016-08-13 | 1 | -3/+7 |
| * | Get sun4_40 happy with SCSI |  therealmogminer@gmail.com | 2016-07-22 | 3 | -0/+175 |
| * | Added crt-geom and crt-geom-deluxe shaders for bgfx. |  Jeremy Green | 2016-07-03 | 12 | -0/+734 |
| * | Small shader corrections (nw) |  ImJezze | 2016-06-20 | 2 | -2/+2 |
| * | Fixed scanlines if the screen output is less than twice the size of the host ... |  ImJezze | 2016-06-06 | 1 | -1/+7 |
| * | Procedural texture for vectors in HLSL |  ImJezze | 2016-06-05 | 1 | -8/+10 |
| * | Fix crash when using pillarbox shaders, nw |  therealmogminer@gmail.com | 2016-05-27 | 9 | -1/+169 |
| * | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] |  therealmogminer@gmail.com | 2016-04-25 | 116 | -598/+7261 |
| * | Added "selection" parameter to chain input sampler |  ImJezze | 2016-04-24 | 1 | -56/+69 |
| * | Small fixes (nw) |  ImJezze | 2016-04-22 | 1 | -14/+14 |
| * | Checkpoint 1, nw |  therealmogminer@gmail.com | 2016-04-21 | 105 | -78/+5119 |
| * | Implemented handling for u_screen_scale and u_screen_offset (nw) |  ImJezze | 2016-04-21 | 1 | -7/+7 |
| * | Refactored BGFX distortion pass (nw) |  ImJezze | 2016-04-19 | 1 | -45/+37 |
| * | bgfx: Added SuperEagle shader. [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-19 | 5 | -0/+250 |
| * | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... |  therealmogminer@gmail.com | 2016-04-18 | 15 | -0/+444 |
| * | Minor fixups to pillarboxing shaders |  therealmogminer@gmail.com | 2016-04-17 | 4 | -4/+4 |
| * | Add pillarboxing shaders and layout for bgfx, nw |  therealmogminer@gmail.com | 2016-04-16 | 28 | -0/+576 |
| * | bgfx: Add data-driven render target clearing [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-14 | 1 | -1/+1 |
| * | Add runtime screen chain selection, nw |  therealmogminer@gmail.com | 2016-04-09 | 25 | -4/+973 |