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* -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... MooglyGuy2021-09-041-8/+17
* -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... MooglyGuy2021-08-301-2/+9
* -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... MooglyGuy2021-08-241-17/+2
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-202-14/+29
* bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders. Vas Crabb2021-03-202-2/+2
* bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) cgwg2021-03-207-70/+270
* bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) cgwg2021-02-214-33/+248
* srcclean in preparation for branching release Vas Crabb2021-01-24109-269/+269
* bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3... Vas Crabb2021-01-231-1/+1
* bgfx: Added lcd-grid shader. (#7691) cgwg2021-01-235-0/+156
* Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 10... cgwg2020-12-232-4/+14
* -bgfx: Fixed Github issue #5961. [Ryan Holtz] MooglyGuy2019-11-241-2/+2
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-241-0/+24
* Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... Julian Sikorski2019-11-121-12/+4
* -bgfx: Fixed opengl backend, nw MooglyGuy2019-10-211-0/+2
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-133-0/+70
* WIP: sync bgfx, bx and bimg with latest upstream (#5723) Julian Sikorski2019-10-131-0/+9
* Remove shaders that I didn't mean to commit, nw MooglyGuy2019-07-105-533/+0
* -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] MooglyGuy2019-07-105-0/+533
* (nw) Clean up the mess on master Vas Crabb2019-03-262-6/+6
* Revert "conflict resolution (nw)" andreasnaive2019-03-252-6/+6
* fs_xbr-lv3-noblend.sc: Fix compile (nw) Olivier Galibert2019-03-251-3/+3
* Transposed transformation matrix to fix bgfx colors (nw) Henrik Algestam2019-01-081-3/+3
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-075-8/+118
* Port scanline modification to BGFX W. M. Martinez2018-09-143-38/+116
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-112-88/+31
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-107-426/+293
* Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... MooglyGuy2017-05-183-30/+30
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-221-11/+17
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-291-11/+12
* Fixed several small issues in HLSL/BGFX Jezze2016-09-282-22/+60
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-131-3/+7
* Get sun4_40 happy with SCSI therealmogminer@gmail.com2016-07-223-0/+175
* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-0312-0/+734
* Small shader corrections (nw) ImJezze2016-06-202-2/+2
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-061-1/+7
* Procedural texture for vectors in HLSL ImJezze2016-06-051-8/+10
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-279-1/+169
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-25116-598/+7261
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-56/+69
* Small fixes (nw) ImJezze2016-04-221-14/+14
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-21105-78/+5119
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-7/+7
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-45/+37
* bgfx: Added SuperEagle shader. [Ryan Holtz] therealmogminer@gmail.com2016-04-195-0/+250
* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... therealmogminer@gmail.com2016-04-1815-0/+444
* Minor fixups to pillarboxing shaders therealmogminer@gmail.com2016-04-174-4/+4
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-1628-0/+576
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-1/+1
* Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-0925-4/+973