| Commit message (Collapse) | Author | Age | Files | Lines |
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* Emscripten: Fixes to get BGFX working
* Move emscripten specific setup into an #elif statement
* Fix indentation
* emscripten: remove no longer link option DEMANGLE_SUPPORT
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Don't ignore the return status of OSD module initialisation. Attempt to
fall back to an alternate module if the selected module fails to
initialise. Log more useful diagnostic information at verbose level.
Fixed BGFX crash on exit after toggling fullscreen. Also persist more
settings than just the selected chains across toggling fullscreen.
Turned video modules into OSD modules in the same sense as all the other
OSD modules. They now use the same selection/fallback mechanism as all
the other modules without special extra code in the OSD implementations.
Untangled some object ownership mess. Windows own renderers, OSD
objects own windows. Fixed a refrence loop that caused the first window
object to always leak.
Don't create renderer object until after underlying window has been
created. Fixed issues with order of creation/destruction when toggling
fullscreen or changing prescale in fullscreen with -switchres in SDL
builds.
Use more smart pointers in BGFX and Direct3D render modules. Most of
the code now reutrns a smart pointer when handing over ownership or a
naked pointer when retaining ownership. Fixed a few leaks and
simplified cleanup code.
Encapsulated various OSD modules better.
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* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
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This reverts commit 5581eaa50a42256242f32569f59ce10d70ddd8c2 due to link failure on macOS.
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* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
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opening files. (#9859)
* util/options.cpp: Added option types for single and multiple paths.
* util/options.cpp: Substitute environment variables in values from defaults and INI files.
* ui/dirmenu.cpp: Removed hard-coded list of multi-path options.
* plugins: Don't substitute environment variables in path options.
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* Clean up #includes in src/osd
* render/bgfx/view.cpp: Add license header
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std::string. (#9928)
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* -bgfx: Improved stability when encountering missing files, and improved multi-window stability. [Ryan Holtz]
* -osd: Added video-init fallback functionality to other OSDs. [Ryan Holtz]
* -bgfx: Fixed issues from the previous batch of changes. [Ryan Holtz]
* -osdwindow: Remove no-longer-needed addition of post_create(). [Ryan Holtz]
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This reverts commit f5b75b74393646d1dc082ec807279451dc481854.
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* -bgfx: Improved stability when encountering missing files, and improved multi-window stability. [Ryan Holtz]
* -osd: Added video-init fallback functionality to other OSDs. [Ryan Holtz]
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shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic]
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Partial revert only, some changes still in
This reverts commit 632b10cd0ec304c0367321a5be62164d00b18ff1.
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This reverts commit f862b775205e7b07e3803a8f1c789e7d6b710f24.
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"emu.h" includes from src/osd/modules/render/bgfx code.
There is still a conflict between mame memory.h and bgfx memory.h to be
resolved.
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