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path: root/src/osd/modules/render/bgfx/effectmanager.cpp
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* Try to fix issue on some linux platforms (nw) Miodrag Milanovic2016-04-081-2/+2
* Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" Miodrag Milanovic2016-04-081-7/+2
* Revert "compile fix on windows (nw)" Miodrag Milanovic2016-04-081-1/+0
* compile fix on windows (nw) Miodrag Milanovic2016-04-081-0/+1
* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-2/+7
* Cleanups and version bump Miodrag Milanovic2016-03-301-22/+22
* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-251-2/+2
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-3/+6
* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-231-3/+21
* Make JSON error checking a lot more verbose therealmogminer@gmail.com2016-03-191-3/+6
* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-1/+1
* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-1/+2
* compile with latest bgfx,bx (nw) Miodrag Milanovic2016-03-081-0/+1
* Cleanups and version bump Miodrag Milanovic2016-02-241-12/+12
* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+11
* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-0/+55