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path: root/src/osd/modules/render/bgfx/chainmanager.cpp
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* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-23/+23
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* POSIX implementation for new directory read features, cleanup of Windows ↵ Vas Crabb2016-06-251-3/+1
| | | | implementation, return directory handle as smart pointer, fix full build [Vas Crabb]
* C++-ified osd_directory (now osd::directory), and added last_modified to ↵ Nathan Woods2016-06-241-5/+5
| | | | osd::directory::entry
* More slider cleanup, nw therealmogminer@gmail.com2016-05-281-12/+5
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* Fix potential crash when using pillarbox default.lay but not specifying 3 ↵ therealmogminer@gmail.com2016-05-271-2/+8
| | | | shader chains
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-271-2/+4
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* Fix debug crash with bgfx screen chains therealmogminer@gmail.com2016-05-261-3/+16
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* ui refactoring [Vas Crabb] Vas Crabb2016-05-271-10/+10
| | | | | | | * move menu classes into ::ui namesapce * reduce scope of many symbols (first step in making UI code less rage-inducing so I can fix text input)
* Move slider_state and ui_menu_item into src/frontend/mame, nw therealmogminer@gmail.com2016-05-161-1/+1
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* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-272/+272
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* Reapply balrog's fix therealmogminer@gmail.com2016-04-261-0/+1
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* Fix preservation of settings when changing screen chain selection with ↵ therealmogminer@gmail.com2016-04-261-0/+59
| | | | multiple screens, nw
* Revert "Fix crash when switching screen chains (nw)" upon request (nw) balr0g2016-04-251-1/+0
| | | | This reverts commit 3e1af09ef5888a2dd328b0c1db94151ee4491fcb.
* Fix crash when switching screen chains (nw) balr0g2016-04-251-0/+1
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* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-251-13/+19
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* Added "selection" parameter to chain input sampler ImJezze2016-04-241-1/+15
| | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain
* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-231-2/+1
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* Checkpoint 1, nw therealmogminer@gmail.com2016-04-211-5/+47
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* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron ↵ therealmogminer@gmail.com2016-04-181-1/+1
| | | | Zemek,Maxim Stepin]
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-161-17/+3
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* Reduction code for entries of "enum class ui_menu_item_type" and the use of ↵ dankan18902016-04-151-3/+3
| | | | item_append with separators.
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-4/+4
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* Make OSDs return ui_menu_item lists, not slider_state lists therealmogminer@gmail.com2016-04-101-7/+31
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* Add dividing line to bgfx slider list where applicable, nw therealmogminer@gmail.com2016-04-101-7/+6
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* Fix compile on linux and windows. couriersud2016-04-101-12/+0
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* Fix memory leak when changing screen chains, will fix any issues later, nw therealmogminer@gmail.com2016-04-101-2/+3
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* Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-31/+13
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* Fix linux compile. couriersud2016-04-101-3/+3
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* Fix compile on windows, nw therealmogminer@gmail.com2016-04-101-1/+13
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* Include modules/osdwindow.h instead of window.h. couriersud2016-04-091-2/+2
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* Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-76/+261
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* Try to fix issue on some linux platforms (nw) Miodrag Milanovic2016-04-081-3/+3
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* Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" Miodrag Milanovic2016-04-081-3/+4
| | | | | Partial revert only, some changes still in This reverts commit 632b10cd0ec304c0367321a5be62164d00b18ff1.
* Revert "compile fix on windows (nw)" Miodrag Milanovic2016-04-081-7/+1
| | | | This reverts commit f862b775205e7b07e3803a8f1c789e7d6b710f24.
* compile fix on windows (nw) Miodrag Milanovic2016-04-081-1/+7
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* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-4/+3
| | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved.
* Pull a bunch of screen chain code from drawbgfx to chainmanager where it ↵ therealmogminer@gmail.com2016-04-061-10/+211
| | | | belongs, nw
* Cleanups and version bump Miodrag Milanovic2016-03-301-5/+5
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* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-251-3/+3
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* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-1/+3
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* Per-screen sliders and some bugfixing, nw therealmogminer@gmail.com2016-03-231-13/+7
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* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-1/+21
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* Make JSON error checking a lot more verbose therealmogminer@gmail.com2016-03-191-1/+1
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* Bugfixes, nw therealmogminer@gmail.com2016-03-181-1/+5
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* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-1/+1
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* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-7/+7
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* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-1/+2
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* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-7/+5
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* compile with latest bgfx,bx (nw) Miodrag Milanovic2016-03-081-0/+1
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* Fix up a few things in chain JSON loading, nw therealmogminer@gmail.com2016-02-271-0/+66