| Commit message (Expand) | Author | Age | Files | Lines |
| * | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] |  MooglyGuy | 2023-01-29 | 1 | -36/+61 |
| * | Clean up #includes in src/osd (#10029) |  ajrhacker | 2022-07-04 | 1 | -2/+2 |
| * | -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... |  Ryan Holtz | 2020-06-20 | 1 | -3/+6 |
| * | fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) |  Oliver Stöneberg | 2020-01-30 | 1 | -5/+5 |
| * | render/bgfx: Fix incorrect swapping of red and blue components of screen tint |  AJR | 2019-12-31 | 1 | -1/+1 |
| * | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 1 | -9/+21 |
| * | -bgfx: Rework chain updating to minimize primlist locking, nw |  MooglyGuy | 2019-10-22 | 1 | -10/+18 |
| * | srcclean and manual cleanups (nw) |  Vas Crabb | 2017-12-24 | 1 | -1/+1 |
| * | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... |  Miodrag Milanovic | 2017-12-01 | 1 | -5/+5 |
| * | Fix compile with latest BGFX (nw) |  Miodrag Milanovic | 2017-01-02 | 1 | -1/+1 |
| * | Fixed several small issues in HLSL/BGFX |  Jezze | 2016-09-28 | 1 | -3/+29 |
| * | Added "selection" parameter to chain input sampler |  ImJezze | 2016-04-24 | 1 | -5/+10 |
| * | Implemented handling for u_screen_scale and u_screen_offset (nw) |  ImJezze | 2016-04-21 | 1 | -3/+25 |
| * | Refactored BGFX distortion pass (nw) |  ImJezze | 2016-04-19 | 1 | -0/+15 |
| * | bgfx: Add data-driven render target clearing [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-14 | 1 | -2/+5 |
| * | Add render.h no longer indirectly supplied via emu.h <- ui/ui.h |  Vas Crabb | 2016-04-10 | 1 | -0/+3 |
| * | Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" |  Miodrag Milanovic | 2016-04-08 | 1 | -2/+1 |
| * | Fix SDL compile on linux. Took the opportunity to remove a number of |  couriersud | 2016-04-08 | 1 | -1/+2 |
| * | Cleanups and version bump |  Miodrag Milanovic | 2016-03-30 | 1 | -141/+141 |
| * | Get bgfx post-processing working with laserdisc games, nw |  therealmogminer@gmail.com | 2016-03-29 | 1 | -0/+11 |
| * | Adjust some minor things in bgfx, nw |  therealmogminer@gmail.com | 2016-03-27 | 1 | -1/+1 |
| * | Huge cleanup of render target handling, nw |  therealmogminer@gmail.com | 2016-03-25 | 1 | -13/+7 |
| * | Add screen-specific shader chain support, nw |  therealmogminer@gmail.com | 2016-03-23 | 1 | -12/+23 |
| * | Fix housemnq crash, nw |  therealmogminer@gmail.com | 2016-03-22 | 1 | -11/+3 |
| * | Fix cocktail mode crash |  therealmogminer@gmail.com | 2016-03-21 | 1 | -6/+11 |
| * | Fix lots of issues with bgfx |  therealmogminer@gmail.com | 2016-03-21 | 1 | -12/+22 |
| * | Fix screen flipping on opengl targets in bgfx, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -28/+37 |
| * | Hopefully fix crashes on SDL, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -2/+10 |
| * | Polishing up BGFX shader system, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -49/+67 |
| * | More bgfx HLSL fixups, nw |  therealmogminer@gmail.com | 2016-03-16 | 1 | -11/+17 |
| * | Add most of the rest of the D3D HLSL chain, nw |  therealmogminer@gmail.com | 2016-03-15 | 1 | -8/+21 |
| * | Add bgfx command line options, major shakeup of organization, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -5/+52 |
| * | Add dynamic skipping of shader chain passes, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -19/+35 |
| * | Add double-buffered render target support to bgfx shader defs, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -0/+5 |
| * | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -15/+94 |
| * | More work on bgfx data-driven shaders, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -6/+33 |
| * | Fix some compile errors, not sure if all(nw) |  therealmogminer@gmail.com | 2016-02-21 | 1 | -0/+11 |
| * | More reshuffling, nw |  therealmogminer@gmail.com | 2016-02-21 | 1 | -0/+33 |