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path: root/src/osd/modules/render/bgfx/chain.h
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* render/bgfx: Got rid of a lot of unnecessary object copying during setup. Vas Crabb2023-01-291-1/+1
* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-2/+2
* bgfx: Save values of most sliders per-system. Vas Crabb2023-01-081-5/+6
* srcclean (nw) Vas Crabb2019-11-251-1/+1
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-251-1/+6
* srcclean (nw) Vas Crabb2019-10-261-1/+1
* -bgfx: Rework chain updating to minimize primlist locking, nw MooglyGuy2019-10-221-2/+1
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-131-1/+5
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-3/+3
* Fix debug crash with bgfx screen chains therealmogminer@gmail.com2016-05-261-1/+3
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-4/+4
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-0/+1
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-1/+3
* Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-1/+6
* Cleanups and version bump Miodrag Milanovic2016-03-301-7/+7
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-4/+2
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-1/+2
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-0/+1
* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-7/+13
* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-4/+8
* Cleanups and version bump Miodrag Milanovic2016-02-241-9/+9
* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+8
* More JSON reader plumbing, nw therealmogminer@gmail.com2016-02-211-0/+30