index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
modules
/
render
/
bgfx
/
chain.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
render/bgfx: Got rid of a lot of unnecessary object copying during setup.
Vas Crabb
2023-01-29
1
-1
/
+1
*
Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz]
MooglyGuy
2023-01-29
1
-2
/
+2
*
bgfx: Save values of most sliders per-system.
Vas Crabb
2023-01-08
1
-5
/
+6
*
srcclean (nw)
Vas Crabb
2019-11-25
1
-1
/
+1
*
-bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz]
MooglyGuy
2019-11-25
1
-1
/
+6
*
srcclean (nw)
Vas Crabb
2019-10-26
1
-1
/
+1
*
-bgfx: Rework chain updating to minimize primlist locking, nw
MooglyGuy
2019-10-22
1
-2
/
+1
*
-bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz]
MooglyGuy
2019-10-13
1
-1
/
+5
*
Cleanup and version bump
mame0175
Miodrag Milanovic
2016-06-29
1
-3
/
+3
*
Fix debug crash with bgfx screen chains
therealmogminer@gmail.com
2016-05-26
1
-1
/
+3
*
Cleanups and version bump
mame0173
Miodrag Milanovic
2016-04-27
1
-4
/
+4
*
Added "selection" parameter to chain input sampler
ImJezze
2016-04-24
1
-0
/
+1
*
Implemented handling for u_screen_scale and u_screen_offset (nw)
ImJezze
2016-04-21
1
-1
/
+3
*
Add runtime screen chain selection, nw
therealmogminer@gmail.com
2016-04-09
1
-1
/
+6
*
Cleanups and version bump
Miodrag Milanovic
2016-03-30
1
-7
/
+7
*
Fix lots of issues with bgfx
therealmogminer@gmail.com
2016-03-21
1
-4
/
+2
*
Polishing up BGFX shader system, nw
therealmogminer@gmail.com
2016-03-18
1
-1
/
+2
*
Add most of the rest of the D3D HLSL chain, nw
therealmogminer@gmail.com
2016-03-15
1
-0
/
+1
*
Add dynamic skipping of shader chain passes, nw
therealmogminer@gmail.com
2016-03-13
1
-7
/
+13
*
More work on bgfx data-driven shaders, nw
therealmogminer@gmail.com
2016-03-13
1
-4
/
+8
*
Cleanups and version bump
Miodrag Milanovic
2016-02-24
1
-9
/
+9
*
Fix some compile errors, not sure if all(nw)
therealmogminer@gmail.com
2016-02-21
1
-0
/
+8
*
More JSON reader plumbing, nw
therealmogminer@gmail.com
2016-02-21
1
-0
/
+30