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path: root/src/osd/modules/render/bgfx/chain.cpp
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* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-201-1/+1
* render.h, rendlay.h: Dependency refactoring AJR2021-01-041-0/+1
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-251-1/+1
* emu/render.cpp: Consider that screens can be hidden when choosing a default v... Vas Crabb2020-10-031-1/+1
* -util/xmlfile: Escape attribute and element content. Vas Crabb2020-09-061-1/+1
* -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... Ryan Holtz2020-06-201-1/+1
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-2/+2
* Clean up render_screen_list code, replacing simple_list with std::list (nw) AJR2019-11-241-1/+1
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-241-4/+3
* bgfx: fix resource leak (nw) (#5820) algestam2019-10-281-0/+1
* -bgfx: Rework chain updating to minimize primlist locking, nw MooglyGuy2019-10-221-3/+3
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-131-0/+32
* use floorf rather than floor for float->float Vas Crabb2016-09-281-2/+2
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-4/+5
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-25/+25
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-271-5/+13
* Fix debug crash with bgfx screen chains therealmogminer@gmail.com2016-05-261-4/+16
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-2/+2
* Fixed b1c06ac (nw) ImJezze2016-04-211-5/+2
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-7/+20
* Include modules/osdwindow.h instead of window.h. couriersud2016-04-091-1/+1
* Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-1/+10
* fix Miodrag Milanovic2016-04-081-0/+2
* Revert "compile fix on windows (nw)" Miodrag Milanovic2016-04-081-1/+0
* compile fix on windows (nw) Miodrag Milanovic2016-04-081-0/+1
* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-2/+0
* Cleanups and version bump Miodrag Milanovic2016-03-301-36/+36
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-2/+2
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-4/+3
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-2/+13
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-6/+22
* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-9/+19
* Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw therealmogminer@gmail.com2016-03-131-65/+5
* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-4/+83
* Fix up a few things in chain JSON loading, nw therealmogminer@gmail.com2016-02-271-0/+12
* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+8
* More JSON reader plumbing, nw therealmogminer@gmail.com2016-02-211-0/+25