| Commit message (Expand) | Author | Age | Files | Lines |
| * | BGFX fixes for various backends (#8469) [Ryan Holtz] |  MooglyGuy | 2021-08-20 | 1 | -1/+1 |
| * | render.h, rendlay.h: Dependency refactoring |  AJR | 2021-01-04 | 1 | -0/+1 |
| * | Fairly significant overhaul of Lua engine and some cleanup. |  Vas Crabb | 2020-11-25 | 1 | -1/+1 |
| * | emu/render.cpp: Consider that screens can be hidden when choosing a default v... |  Vas Crabb | 2020-10-03 | 1 | -1/+1 |
| * | -util/xmlfile: Escape attribute and element content. |  Vas Crabb | 2020-09-06 | 1 | -1/+1 |
| * | -bgfx: Corrected a data overrun in the d3d12 backend from allocating only eno... |  Ryan Holtz | 2020-06-20 | 1 | -1/+1 |
| * | fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) |  Oliver Stöneberg | 2020-01-30 | 1 | -2/+2 |
| * | Clean up render_screen_list code, replacing simple_list with std::list (nw) |  AJR | 2019-11-24 | 1 | -1/+1 |
| * | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 1 | -4/+3 |
| * | bgfx: fix resource leak (nw) (#5820) |  algestam | 2019-10-28 | 1 | -0/+1 |
| * | -bgfx: Rework chain updating to minimize primlist locking, nw |  MooglyGuy | 2019-10-22 | 1 | -3/+3 |
| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] |  MooglyGuy | 2019-10-13 | 1 | -0/+32 |
| * | use floorf rather than floor for float->float |  Vas Crabb | 2016-09-28 | 1 | -2/+2 |
| * | Fixed several small issues in HLSL/BGFX |  Jezze | 2016-09-28 | 1 | -4/+5 |
| * | Cleanup and version bumpmame0175 |  Miodrag Milanovic | 2016-06-29 | 1 | -25/+25 |
| * | Fix crash when using pillarbox shaders, nw |  therealmogminer@gmail.com | 2016-05-27 | 1 | -5/+13 |
| * | Fix debug crash with bgfx screen chains |  therealmogminer@gmail.com | 2016-05-26 | 1 | -4/+16 |
| * | Cleanups and version bumpmame0173 |  Miodrag Milanovic | 2016-04-27 | 1 | -2/+2 |
| * | Fixed b1c06ac (nw) |  ImJezze | 2016-04-21 | 1 | -5/+2 |
| * | Implemented handling for u_screen_scale and u_screen_offset (nw) |  ImJezze | 2016-04-21 | 1 | -7/+20 |
| * | Include modules/osdwindow.h instead of window.h. |  couriersud | 2016-04-09 | 1 | -1/+1 |
| * | Add runtime screen chain selection, nw |  therealmogminer@gmail.com | 2016-04-09 | 1 | -1/+10 |
| * | fix |  Miodrag Milanovic | 2016-04-08 | 1 | -0/+2 |
| * | Revert "compile fix on windows (nw)" |  Miodrag Milanovic | 2016-04-08 | 1 | -1/+0 |
| * | compile fix on windows (nw) |  Miodrag Milanovic | 2016-04-08 | 1 | -0/+1 |
| * | Fix SDL compile on linux. Took the opportunity to remove a number of |  couriersud | 2016-04-08 | 1 | -2/+0 |
| * | Cleanups and version bump |  Miodrag Milanovic | 2016-03-30 | 1 | -36/+36 |
| * | Huge cleanup of render target handling, nw |  therealmogminer@gmail.com | 2016-03-25 | 1 | -2/+2 |
| * | Fix lots of issues with bgfx |  therealmogminer@gmail.com | 2016-03-21 | 1 | -4/+3 |
| * | Polishing up BGFX shader system, nw |  therealmogminer@gmail.com | 2016-03-18 | 1 | -2/+13 |
| * | Add most of the rest of the D3D HLSL chain, nw |  therealmogminer@gmail.com | 2016-03-15 | 1 | -6/+22 |
| * | Add dynamic skipping of shader chain passes, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -9/+19 |
| * | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -65/+5 |
| * | More work on bgfx data-driven shaders, nw |  therealmogminer@gmail.com | 2016-03-13 | 1 | -4/+83 |
| * | Fix up a few things in chain JSON loading, nw |  therealmogminer@gmail.com | 2016-02-27 | 1 | -0/+12 |
| * | Fix some compile errors, not sure if all(nw) |  therealmogminer@gmail.com | 2016-02-21 | 1 | -0/+8 |
| * | More JSON reader plumbing, nw |  therealmogminer@gmail.com | 2016-02-21 | 1 | -0/+25 |