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lua_engine_ui_refactor_2
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MAME - Multiple Arcade Machine Emulator
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path:
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src
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osd
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input
/
input_sdlcommon.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Change window handle storage to template instead of void* (nw) (#1725)
Brad Hughes
2016-11-17
1
-1
/
+1
*
srcclean and translation regeneration
Vas Crabb
2016-08-29
1
-1
/
+1
*
osd input code cleanup (nw)
Brad Hughes
2016-08-22
1
-13
/
+20
*
Remap "P1 Mahjong Score" to / key for OS X
AJR
2016-08-09
1
-0
/
+8
*
Move window_list to osd_common_t
Brad Hughes
2016-06-11
1
-1
/
+1
*
Unify window_list in Windows and SDL OSD
Brad Hughes
2016-06-10
1
-2
/
+2
*
RIP sdlinc.h
couriersud
2016-05-06
1
-1
/
+1
*
Revert "Temp revert of Brad changes (nw)"
Miodrag Milanovic
2016-04-25
1
-5
/
+6
*
Temp revert of Brad changes (nw)
Miodrag Milanovic
2016-04-25
1
-6
/
+5
*
Various cleanups suggested by static analyzer (nw)
Miodrag Milanovic
2016-04-24
1
-3
/
+3
*
Split UI and frontend part from core [Miodrag Milanovic]
Miodrag Milanovic
2016-04-23
1
-1
/
+1
*
Refactor OSD window.
Brad Hughes
2016-04-21
1
-5
/
+6
*
Standardize platform window pointer storage in osd_window.
Brad Hughes
2016-04-18
1
-1
/
+1
*
Add AVI writing to bgfx, nw
therealmogminer@gmail.com
2016-04-17
1
-1
/
+8
*
Iterate over core classes C++11 style
AJR
2016-03-31
1
-25
/
+24
*
Cleanups and version bump
Miodrag Milanovic
2016-03-30
1
-1
/
+1
*
Handle a couple more SDL window events to track focus in input module.
Brad Hughes
2016-03-19
1
-0
/
+5
*
Fix SDL input focus tracking bug plus remove references to USE_OLD_SDL_INPUT ...
Brad Hughes
2016-03-19
1
-3
/
+10
*
Refactor OSD input into modules
Brad Hughes
2016-02-28
1
-0
/
+283