| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
| |
* windows/window.cpp: Forward pointer events to input modules.
-igs/igs011.cpp: Bad graphics on dbc title screen is an original game
bug.
|
| |
|
|
|
|
|
|
|
|
|
| |
docs: It's no longer possible to get a working Qt 5 setup with MSYS2,
and there's no 32-bit Qt 6 package. Updated docs to reflect this.
Use Qt 6 on Windows, use qmake to find moc.
Fixed linking on Windows with static SDL3.
input/input_dinput.cpp: Support SDL3.
|
| | |
|
| |
|
|
|
|
|
|
| |
on macOS (#15129)
On macOS, SDL3's GCController backend discovers USB game controllers
asynchronously through the Core Foundation run loop. Without giving the
run loop time to process, USB controllers (e.g. Xbox Series X/S) are
not detected during initial enumeration.
|
| |
|
|
|
| |
3.2.12 (#15024)
* Add fallback for SDL_MouseWheelEvent when build with SDL3 < 3.2.12
|
| |
|
|
| |
(#14956)
|
| | |
|
|
|
* SDL3 is the default for macOS targets. Linux/Windows can build with
OSD=sdl3 while we wait for better distro support for SDL3. Both X11 and
Wayland sessions are fully supported on Linux.
* SDL3 -sound=sdl supports both input and output. All other video, sound,
and input functionality should otherwise be the same for now. SDL 3.4+
multiple keyboard/mouse support is planned.
|