| Commit message (Collapse) | Author | Age | Files | Lines |
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-ui/selmenu.cpp: Dismiss error messages on pressing left or right.
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* Look for MOC in QT_HOME/libexec if not found in QT_HOME/bin
* Use the Qt6* libraries if the Qt version is >= 6
* Switch the include paths for QAction & QActionGroup for Qt >= 6
* Replace the deprecated + operator for keys with |
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Restores ability to give specific/detailed messages removed in
6f7e4141ea14acaaf9cb973c66788fabb3457023 while pandering to obsession
with single return value.
Moved responsibility for displaying the error message in the UI to the
caller rather than device_image_interface, and made
device_image_interface always log the error along with the full path and
error condition content.
Gave several image devices more detailed error messages. Added some
FIXME comments for apparent bugs.
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- Remove the seterror method for recording error messages and conditions. Condition codes have been made return values for call_load, call_create and various related callbacks. Error messages (which many devices weren't generating) are now displayed through osd_printf_error.
- Eliminate the image_init_result and image_verify_result pass/fail enumeration types. Update many functions that were returning these enumerations or simply bools to return std::error_condition instead. In some cases, this type is now passed down from internal parsing/loading functions which were already returning it. In various other cases, the former default UNSPECIFIED has been used as a catchall for I/O errors; anticipated future refactorings should make these error returns more specific.
- Expand the image_error categories to include INVALIDLENGTH, NOSOFTWARE and BADSOFTWARE. The first is largely self-explanatory. The second is generated by the core to indicate failure to find software items in lists. The third is provided for devices to indicate semantic errors in software list entries.
- Change the return type of floppy_image_device::identify to a pair so the potential error condition can be passed along to the UI without storing it in a member variable.
- Move device_image_interface::message down into snapshot_image_device and change its implementation to use string_format instead of printf.
- Correct a typo in the shortname of the generic snapshot device.
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* Qt: Save expression for memory and disassembly views.
* Qt: Made command history behave more like Cocoa.
* Qt: Added expression history and made behaviour more like Cocoa.
* Qt: Refactored global notifications to use signals.
* Win32: Increased command/expression history size to 100 items.
* Cocoa: Save state of device info viewer windows.
* Qt/Win32/Cocoa: Save command/expression history.
-util/xmlfile.cpp: Fixed bug where copyInto failed to copy nodes.
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Made closing the Qt debugger console window hide all debugger windows
and run the emulated machine (debugger windows will be shown on next
user break or breakpoint hit). This matches the behaviour of the Win32
and Cocoa debuggers.
Made Qt debugger clean up its windows on exit rather than on subsequent
starts. This fixes GitHub #9789.
Made Qt debugger less reliant on global variables, and made code to save
and load configuration a bit less convoluted. It still needs more
refactoring on this front, but it's in slightly better shape now.
Made Qt debugger a bit less crashy on invalid configuration. Still
plenty of ways to crash it, but every little bit counts.
Made Qt debugger do less comparisons on menu item names and object
names - it might be possible to localise one day.
Moved all the C++ debugger implementations into namespaces. They're
using awfully generic class names, so it's about time.
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Also made a start on weaning the Qt debugger off its weird configuation
objects. It can now save more view state with less string comparisons
on memory labels, but it can't restore all of it yet.
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* Format is mostly compatible with the Cocoa debugger, besides reversed
vertical positioning.
* Made Qt debugger more compatible with configuration format used by
Win32 and Cocoa debuggers.
* emu/config.cpp: Preserve elements with no registered handlers in
default and system configuation files.
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* Added context menu with Copy Visible and Paste commands to debug views (partially addresses #6066).
* Made memory view last PC display a context menu item.
* Fixed crash on right-clicking a memory view showing something other than an address space.
-debugger: Fixed commas in dumpkbd output.
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The things that were previously called device iterators are not
iterators in the C++ sense of the word. This is confusing for
newcomers. These have been renamed to be device enumerators.
Several Lua methods and properties that previously returned tables now
return lightweight wrappers for the underlying objects. This means
creating them is a lot faster, but you can't modify them, and the
performance characteristics of different operations varies.
The render manager's target list uses 1-based indexing to be more like
idiomatic Lua.
It's now possible to create a device enumerator on any device, and then
get subdevices (or sibling devices) using a relative tag.
Much more render/layout functionality has been exposed to Lua. Layout
scripts now have access to the layout file and can directly set the
state of an item with no bindings, or register callbacks to obtain
state. Some things that were previously methods are now read-only
properties.
Layout files are no longer required to supply a "name". This was
problematic because the same layout file could be loaded for multiple
instances of the same device, and each instance of the layout file
should use the correct inputs (and in the future outputs) for the device
instance it's associated with.
This should also fix video output with MSVC builds by avoiding delegates
that return things that don't fit in a register.
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- Memory references in expressions no longer default to the console's visible CPU if no device name was specified, except when entered through the console itself. Expressions in view windows now use the context of the currently selected device instead.
- The pcatmem debug command and similar qt mouseover function now produce an error message if the initial address translation fails.
Related internal changes (nw)
- The debugger_cpu class no longer interprets memory accesses. The existing routines have been moved into symbol_table (which used to invoke them as callbacks), and reimplemented in most other places. Thecode duplication is a bit messy, but could be potentially improved in the future with new utility classes.
- The cheat engine no longer needs to hook into the debugger_cpu class or instantiate a dummy instance of it.
- The inclusion of debug/express.h within emu.h has been undone. Some debugging structures now need unique_ptr to wrap the resulting incomplete classes; hopefully the performance impact of this is negligible. Another direct consequence is that the breakpoint, watchpoint and registerpoint classes are no longer inside device_debug and have their own source file.
- The breakpoint list is now a std::multimap, using the addresses as keys to hopefully expedite lookup.
- The visible CPU pointer has been removed from the debugger_cpu class, being now considered a property of the console instead.
- Many minor bits of code have been simplified.
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Per Vas' request. If the compile fails for you (i'm thinking osx and
windows native debuggers here in particular), add '#include "emu.h"'
as first include of the cpp files that fail.
Due to our use of precompilation and forced inclusion, emu.h must be
included as the very first non-comment thing we do if we want to be
sure msvc compiles are identical to gcc/clang ones. Doing it directly
instead of through an include increases the correctness probability by
a magnitude.
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* move stuff to namespace util::xml
* scope down some enums
* split config load/save delegate types
* make config load take const so it can't mangle data
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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* Win32 previously recognised Ctrl+N but menu incorrectly showed Ctrl+M
* Qt showed Ctrl+C but it was swallowed by text editing and didn't work
* Ctrl+N is now shown/used by Win32 and Qt (matches Cmd-N on OS X)
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* Eliminate globals/file statics
* Remove lots of stuff from global scope
* Use std::function for custom command registration
* Eliminate some trampolines
* Build fixes from Vas Crabb and balr0g
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Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass.
Add a few more typical getters to device_t::subdevice_list.
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and string_format
Update MAME to use new function
Instantiate ODR-used static constant members
Make some of the UI code more localisable
Remove use of retired functions in tools
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SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa
* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
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This reverts commit a23a0abc768c2a56bc50195ca0379bfe6d3e95cb.
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fix start project for custom builds in Visual Studio (nw)
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