Commit message (Collapse) | Author | Age | Files | Lines | |
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* | 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] | 2018-12-05 | 1 | -3/+3 | |
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* | fix building with clang 6.0.1 (nw) | 2018-07-07 | 1 | -2/+0 | |
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* | Convert zippath directory to a C++ interface | 2018-01-10 | 1 | -11/+11 | |
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* | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all ↵ | 2017-12-01 | 1 | -10/+7 | |
| | | | | shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] | ||||
* | Don't process every character individually when searching - this reduces | 2017-08-10 | 1 | -1/+1 | |
| | | | | | | lag if you keep typing while a big list is searched. (nw) patch up German translation | ||||
* | general cleanup: | 2017-05-23 | 1 | -1/+1 | |
| | | | | | | | | | | | * move rarely-used output and pty interfaces out of emu.h * consolidate and de-duplicate forward declarations, also remove some obsolete ones * clean up more #include guard macros * scope down a few more things (nw) Everyone, please keep forward declarations for src/emu in src/emu/emufwd.h - this will make it far easier to keep them in sync with declarations than having them scattered through all the other files. | ||||
* | fix compile with Xcode 8.2 (nw) | 2016-12-15 | 1 | -1/+1 | |
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* | debugimgui: sort directory entries in mount dialog, as zippath_readdir() ↵ | 2016-12-16 | 1 | -0/+5 | |
| | | | | does not guarantee entries are in any particular order. | ||||
* | debugimgui: lighten combo box list so that it's easier to read (nw) | 2016-12-04 | 1 | -2/+2 | |
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* | simplified memory allocation for osd_module (nw) | 2016-11-11 | 1 | -0/+1 | |
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* | NOTICE (TYPE NAME CONSOLIDATION) | 2016-10-22 | 1 | -8/+8 | |
| | | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8 | ||||
* | srcclean and translation regeneration | 2016-08-29 | 1 | -9/+9 | |
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* | debugimgui: added very crude create image dialog | 2016-08-25 | 1 | -54/+201 | |
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* | debugimgui: added images menu, with crude file select dialog [Barry Rodewald] | 2016-08-16 | 1 | -2/+202 | |
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* | Fix order of evaluation making imgui debugger not fail on starting without ↵ | 2016-07-23 | 1 | -1/+1 | |
| | | | | driver selected (nw) | ||||
* | Cleanup and version bumpmame0175 | 2016-06-29 | 1 | -5/+5 | |
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* | debugimgui: allow debugger console and log window scrollbars to stay at ↵ | 2016-06-25 | 1 | -1/+16 | |
| | | | | their maximum value if already there | ||||
* | debugimgui: don't add command to history if it's the same as the previous one | 2016-06-23 | 1 | -1/+8 | |
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* | debugimgui: when using history, set the cursor position to the end of the text | 2016-06-20 | 1 | -2/+2 | |
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* | debugimgui: added history functionality to debugger console, fixed issue ↵ | 2016-06-19 | 1 | -4/+39 | |
| | | | | with main views being re-allocated when no extra windows have been created. | ||||
* | debugimgui: if console window is active, then give console input widget ↵ | 2016-06-14 | 1 | -0/+2 | |
| | | | | focus. Note that this means that the disassmbly view in the console cannot get focus at all (but separate disasm windows still can). | ||||
* | debugimgui: use IM_COL32 macro | 2016-06-13 | 1 | -3/+3 | |
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* | debugimgui: draw a light rectangle around a view if it has focus, gives a ↵ | 2016-06-11 | 1 | -0/+10 | |
| | | | | visual cue as which view accepts input. | ||||
* | Major refactoring of debugger core [Ryan Holtz] | 2016-06-08 | 1 | -22/+22 | |
| | | | | | | | | * Eliminate globals/file statics * Remove lots of stuff from global scope * Use std::function for custom command registration * Eliminate some trampolines * Build fixes from Vas Crabb and balr0g | ||||
* | debugimgui: send character inputs to the debugger view with focus, allows ↵ | 2016-06-06 | 1 | -0/+12 | |
| | | | | editing in memory views. | ||||
* | debugimgui: make new window shortcut keypresses not repeat | 2016-06-06 | 1 | -5/+5 | |
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* | debugimgui: made debugger keys also use ImGui keypress functions | 2016-06-06 | 1 | -41/+41 | |
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* | debugimgui: adjust key repeat rate a bit | 2016-06-05 | 1 | -0/+5 | |
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* | debugimgui: fix exception when un-collapsing a single window. | 2016-06-05 | 1 | -11/+16 | |
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* | debugimgui: use ImGui functions to handle view inputs, allows key repeating ↵ | 2016-06-05 | 1 | -12/+12 | |
| | | | | to work in the debugger views. | ||||
* | debugimgui: actually map cursor keys so that they can be used in input text ↵ | 2016-06-04 | 1 | -29/+4 | |
| | | | | widgets. Duh. | ||||
* | debugimgui: add auto select-all flag to disassembly and memory expression ↵ | 2016-06-04 | 1 | -4/+2 | |
| | | | | inputs. | ||||
* | debugimgui: pressing Enter on an empty console input box does a single step. | 2016-06-03 | 1 | -2/+8 | |
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* | debugimgui: removed scrollbar from memory windows, and let the view itself ↵ | 2016-06-02 | 1 | -8/+20 | |
| | | | | control what is displays. Use cursors/pageup/pagedown to control the memory window when the view cursor is visible. | ||||
* | Cleanups and version bumpmame0174 | 2016-05-25 | 1 | -5/+5 | |
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* | debugimgui: made a start on rendering just the visible areas of a debugger ↵ | 2016-05-20 | 1 | -55/+50 | |
| | | | | view. Generally works, but the scrollbar doesn't appear when viewing a 32-bit or larger address space (imgui bug?) | ||||
* | Ioport refactoring and cleanups (nw) | 2016-05-18 | 1 | -0/+1 | |
| | | | | | | - Completely move mouse hit testing down into the UI input module. This reduces some dependencies. - Never return a null pointer from ioport_field::name() to prevent potential crashes. All anonymous inputs are classified as INPUT_CLASS_INTERNAL, so several frontend functions now check type_class instead. - Correct a couple of typos. | ||||
* | debugimgui: move view drawing into a single function, few more minor colour ↵ | 2016-05-14 | 1 | -318/+89 | |
| | | | | fixes. | ||||
* | debugimgui: fix up title and menu bar colours. | 2016-05-12 | 1 | -8/+11 | |
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* | Fix colors due to defaults change (nw) | 2016-05-12 | 1 | -3/+3 | |
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* | debugimgui: Use a getter function for combo boxes. Memory windows are now ↵ | 2016-05-04 | 1 | -23/+11 | |
| | | | | much faster. | ||||
* | debugimgui: move building of source lists for disasm and memory windows so ↵ | 2016-05-02 | 1 | -23/+24 | |
| | | | | they are done once when created. | ||||
* | Cleanups and version bumpmame0173 | 2016-04-27 | 1 | -67/+67 | |
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* | debugimgui: added keyboard input for the debug view with focus. | 2016-04-25 | 1 | -1/+59 | |
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* | Various cleanups suggested by static analyzer (nw) | 2016-04-24 | 1 | -20/+28 | |
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* | debugimgui: Optimised rendering by drawing text via the window draw list. | 2016-04-23 | 1 | -61/+116 | |
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* | debugimgui: added sending of mouse clicks to debugger views. Please note ↵ | 2016-04-21 | 1 | -3/+95 | |
| | | | | that you have to click the view area first to give it focus before you can set the cursor in a disassmbler or memory view. | ||||
* | debugimgui: added error log window, and limited the debugger console to ↵ | 2016-04-18 | 1 | -0/+71 | |
| | | | | display 100 lines, so that rendering it doesn't get too slow. | ||||
* | debugimgui: Removed some unused stuff, renamed window class. | 2016-04-18 | 1 | -53/+39 | |
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* | Fix clang compile. | 2016-04-17 | 1 | -1/+1 | |
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