| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
| |
flopimg: Change the extracted sectors into vector<vector<uint8_t>>
flopimg: Add a Mac sector extraction
apple 3.5 gcr: Generalize track creation/extraction
apple 3.5 gcr: Add a pure sector format
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Remove corestr.h from emu.h; update a few source files to not use it at all
- Change strtrimspace, strtrimrightspace and core_filename_extract_* to be pure functions taking a std::string_view by value and returning the same type
- Change strmakeupper and strmakelower to be pure functions taking a std::string_view and constructing a std::string
- Remove the string-modifying version of zippath_parent
- Change tag-based lookup functions in device_t to take std::string_view instead of const std::string & or const char *
- Remove the subdevice tag cache from device_t (since device finders are now recommended) and replace it with a map covering directly owned subdevices only
- Move the working directory setup method out of device_image_interface (only the UI seems to actually use the full version of this)
- Change output_manager to use std::string_view for output name arguments
- Change core_options to accept std::string_view for most name and value arguments (return values are still C strings for now)
- Change miscellaneous other functions to accept std::string_view arguments
- Remove a few string accessor macros from romload.h
- Remove many unnecessary c_str() calls from logging/error messages
|
| | |
|
| | |
|
| |
|
|
|
| |
* formats/hti_tape.cpp: Added support for Manchester encoded DC100 cassettes.
* machine/hp2640_tape.cpp: added emulation of DC100 tape drives.
* machine/hp_dc100_tape.cpp: Added unit name display.
|
| | |
|
| |
|
|
| |
Belmont]
|
| | |
|
| |
|
|
| |
on even tracks like hardware would show [R. Belmont]
|
| | |
|
| |
|
|
|
| |
- Fix unintialized variable issue in zippath_resolve
- Eliminate one internal helper function
|
| | |
|
| |
|
|
|
| |
- Adopt std::string_view as the input parameter type for most functions. (This necessitates some explicit copying to std::string since other APIs have not been updated yet.)
- Remove zippath_parent_basename, whose implementation was utterly broken and fortunately unused.
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
| |
- vecstream.h: Revert changes made in aa29519528cb3dbdbfac56819bea670ed8c56c5d. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h.
- strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified.
- osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments.
- Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.
|
| | |
|
| |
|
|
|
|
|
| |
- Add cassette_image::image_read_byte method for reading one byte at a time
- coco_cas.cpp: Eliminate dependency on emucore.h
- thom_cas.cpp: Declare some temporary variables much closer to where they are used
- tvc_cas.cpp: Read and write entire sectors at a time
|
| |
|
|
|
|
|
| |
- corefile.cpp, fileio.cpp: Change puts to take a std::string_view parameter
- rendlay.cpp: Use std::string_view instead of bare pointers in various functions
- vecstream.h: Add std::string_view conversion operator to obtain output buffer without needing to make it a C string with explicit null termination
- xmlfile.cpp: Add get_attribute_string_ptr method that distinguishes between empty strings and absent attributes without falling back to C strings
|
| |
|
|
| |
parameters; add sum16 type
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
| |
Made the sound manager mute controls readable, and got rid of system
enable since it just controls system mute anyway. This was causing
confusion: phantom2 was trying to use both independentlyt casuing the
mute bit to be ignored.
THe Lua interface changes are mostly changing methods to properties,
some renames to make things clearer, and some additional properties for
better control over snapshots.
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Exposed the "native snapview" option on the video manager. Trying to
use presence of a single view is a poor proxy that breaks with
multi-screen systems.
Allow rotation to be changed for native snapshot views, and disable the
zoom to screen area control when it has no effect on the selected view.
Treat an empty string identically to "auto" for view selectction.
Previously this was being used for prefix matching so it would force the
first view. (This caused the bad snapshot view selection. It had been
relying on "internal" not being a common view name prefix so it fell
through to automatic selection, but when changed to an empty string it
forced the first view.)
Documented "auto" as well as "native" for the -snapview option and
changed the default to auto rather than an empty string for consistency
with the -viewN options.
Added [w]string_view handlers to the stuff that's instantiated in
strformat.cpp since we'll be increasingly using them.
Cleaned up and updated some documentation.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
More Lua interface cleanup, additional properties and methods, and
documentation migration/expansion.
Emulated switch inputs can have "not" codes applied to host input axis
directions. It works the same way as host switch inputs - push twice
for a "not" prefix.
Input polling helpers no longer need to store state in the input device
items. There’s less leakage, and less chance of things interfering with
each other.
Allow snapshot view options to be configured through the internal UI via
the video options menu. Made video options menus place initial focus on
the currently selected view item. Removed some crud from the menu base
class.
Fixed the description of the "snapview" option. The value to get raw
screen pixels was changed to "native" a long time ago but the
description was never updated.
Re-arranged the Golden Poker button lamps so that the 6-button layouts
for Jolli Witch and Wild Witch make sense. In 6-button mode, the hold
buttons double as bonus game and bet buttons, but the lamp outputs don't
change. The simplest way to deal with this without requiring the user
to switch views or using layout scripting is to place the dedicated
buttons directly below the hold buttons that correspond to them.
Removed some software list data that was redundantly copied into
device_image_interface (m_supported was never even set, so it didn't
even work), and made crc() work better (previously it wasn't
recalculuated after unloading and loading another image).
Made strformat.h and devcb.h play nicer with C++17 and pre-standard
C++20. Format precision now correctly limits the length of string
views. Confirmed that strformat.{h,cpp} works with pre-standard C++20
support in GCC 9.
Removed an auto_alloc from cpu/arm7.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* initial check-in of Redump bin/cue support for Dreamcast GDI
* correctly identifies multi-cue format and sets GDROM flags
* creates a working Crazy Taxi chd from a Redump bin/cue
* disabled debugging code and started tidying up
* simple tool to compare chdman bin/cue and bin/gdi conversions, should be identical
* final tidy up, the testing is going well
* testing failed for Aero Dancing i (Japan), didnt zero last track
* added some comments about .gdi compatibility
* addressing review feedback on pull request #7422
* match TOSEC layout for Pattern I discs (3 tracks)
* initial support for Pattern III discs
* Pattern III discs now work and match TOSEC layout
* reading datasize from wrong track, same result though
* identify the GDI pattern, makes the code clearer
* support for Pattern II and consecutive AUDIO tracks
* use C99 type not POSIX type to build on Windows
* support Redump tracks split across two .bin files
|
| |
|
|
|
| |
- Remove from emu.h (except for UTF8_xxx macros, which have been transplanted to emucore.h since a lot of drivers use them) and osdepend.h
- Add std::string_view overrides for uchar_from_utf8 and normalize_unicode
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
| |
filename. [AJR, Vas Crabb]
-netlist: Give devices the C++17 namespace treatment.
-Tidied up compiler warning options for 3rdparty.
-emu/render.cpp: Exposed a few information view item properties.
|
| | |
|
| |
|
|
| |
complains about them now)
|
| |
|
|
|
|
| |
I've guessed whether break or [[fallthrough]] is appropriate. In cases
where it looked particularly suspicious, I added a FIXME comment. All
of these changes should be reviewed by someone familiar with the code.
|
| |
|
|
|
|
|
| |
* Updated sol2 to 3.2.2
* Updated pugixml to 1.10
* Increased minimum clang version to 6
* Cleaned up some stuff that can use new features
|
| | |
|
| |
|
|
| |
Also some miscellaneous tidying up.
|
| | |
|
| |
|
|
| |
- Select 20K RAM as default.
|
| |
|
|
| |
use smart pointers.
|
| | |
|
| | |
|
| |
|
|
| |
LegacyWaveFiller.
|
| | |
|